Rotação Oficial - P8 - Dois Shamansالدوران الرسمي - P8 - ذو الشامانان 公式カテゴリー - P8 - デュアルシャーマン Official Rotation - P8 - Dual ShamanRotazione Ufficiale - P8 - Doppio SciamanoRotation Officielle - P8 - Deux ChamanesOficjalna Rotacja - P8 - Podwójny SzamanPálya Körforgás - P8 - Sámán ÖsszefogásRotația Oficială - P8 - Doi șamaniResmi Rotasyon - P8 - Çift ŞamanRotación Oficial - P8 - Doble ChamánOfficiële Rotatie - P8 - Dubbele Sjamaan |
Brenow « Censeur » 1494291540000
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@5275700 |
Mainsyndra « Citoyen » 1494294840000
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fail:( Dernière modification le 1494639900000 |
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@7090900 @7076000 |
Danielmago « Citoyen » 1494376500000
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@1180637 @1187918 Dernière modification le 1494443760000 |
Vintage « Consul » 1494428760000
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@7141700 |
Migrange « Consul » 1494432720000
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@7141756 |
Pashele « Censeur » 1494561660000
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@7142970 @7142973 |
Papelio « Consul » 1494619380000
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@7143498 |
Sunlight « Consul » 1494627000000
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@4511018 @4532184 |
Danielmago « Citoyen » 1494630840000
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removed Dernière modification le 1494630900000 |
Elhectordm « Citoyen » 1494633300000
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@3361953 |
Mudogrilo « Citoyen » 1494639360000
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@7143803 @7134627 |
Nadanando « Citoyen » 1494709440000
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@5456089 @5603787 |
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@2167067 @2277115 |
Sladkoru « Citoyen » 1494871320000
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@7143174 @7145442 |
Snruter1n1v « Citoyen » 1494886200000
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@6992030 |
Mapcrew « Consul » 1494973440000
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Left as is: @6957875 - Shamapas - This map is very unbalanced, as one shaman would have to build a simple ramp by the hole, whereas the other shaman would just build a bridge to the cheese. The map doesn't offer anything creative for both shamans, which would make the map boring after a while. @6948051 - Shamapas - While the map offers a few different paths for the shamans to build on, most shamans would take the same path. Building to the cheese would be one giant bridge along the bottom, and then building to the hole would be a simple ramp. The death tokens and the cloud near the hole look out of place as well. @7117121 - Pjfsamora - This map doesn't offer much for either shamans because both shamans would have to build really long ramps to the top, which becomes very dull and boring after a while, especially with how tall the map is. The portals would help a little, but it would still be a really long ramp to the top. @7111119 - Pjfsamora - This map doesn't really need two shamans. With one shaman, the map offers no real challenge except for the clouds, which isn't that much of an obstacle either. This map doesn't offer anything creative, as most of the obstacles in this map are very basic. It is either one long bridge at the bottom, or a simple ramp and bridge to the hole if the shaman takes the top route. @7145022 - Pacisus - While this map has a decent layout, most shamans would build a simple bridge to the left of the player spawn, and then a simple ramp to the cheese. From there, some would build another long bridge to the hole, or build yet another ramp from the player spawn. This map doesn't offer anything creative, as it focuses on bridges and ramps. @6828888 - Quinzinhojr - I like the overall layout of the map, but most shamans would build a single bridge from the bottom, and then a ramp to the hole, leaving most of the top untouched. I don't think this map needs more than one shaman so I think P1 is fine. @7000498 - Quinzinhojr - I like the concept behind this map, however, most shamans would either make a really long bridge from the player spawn, and then two ramps to the cheese and then to the hole. Another route they would take is a ramp from the player spawn, and then a long bridge to the hole. This map doesn't offer any creative routes for the shamans to take, which would make the map boring after a while. I also don't think this map needs two shamans to complete. @7139274 - Kokoeurospko - The map is very basic, as it limits any creativity which makes the route very forced, and boring. The clouds are very annoying, as they don't offer anything other than being in the way. The grounds with no collision also have no indication that they have no collision except from the two planks at the beginning. @6620006 - Framnm - I like the layout, however I feel like without the clouds, this map would be very basic, and boring. Most shamans would build a bridge from the player spawn, and then a ramp to the cheese and to the hole, which makes the game play on this map rather boring as well. Not a lot of people will take the top route, which means most shamans will take the bottom route every time. @6128896 - Framnm - I like how the layout of this map is somewhat unique, and nice to look at, however, most shamans would more or less take the same route every time, which makes the map repetitive in the end. Most would make a bridge to the bottom right platform, and then either build a ramp to the cheese, or multiple ramps on the left, and then a long bridge to the hole, which makes the map boring after a while. Also, the shaman placements are poor. @6860888 - Viniciusdara - Having a long vertical booster ground located there is a poor choice, as it gives the players a very wide range of movement, which would mean the shaman would have to reach for players in different parts of the map. Other than that, the path is very limited, as it is a simple bridge and ramp to the cheese, and then another bridge and ramp to the hole. @5665505 - Viniciusdara - Right off the bat, switch the spawn placements of the shaman and the mice, as the shaman will most likely go up to the where the mice are, and then build a long bridge to the cheese and then to the hole. I like the layout however most builds will end up the same, a bridge from the hole to the cheese, which limits the creativity for the shaman. @7110602 - Yuugiooohhhh - While this map has a neat concept, the builds will end up being the same. A simple ramp would be needed to get the mice out of the spawn placement, and then a build to the cheese, and then another bridge to the hole, making this map very limited and boring to build on. The cloud seems out of place too, as it doesn't go with the rest of the map. @7107714 - Yuugiooohhhh - The water under the cheese is not really needed, as most players will be smart and wait for the shaman to build to the cheese. By the hole, the cloud doesn't really offer much in terms of being an obstacle, as a simple spring would be able to bypass that in most cases. All-in-all, this map only offers a few solutions, and it is also not that fun to build on. @6978269 - Maxislow - This map is very basic, as most shamans would just build a ramp to the cheese, and then a long bridge + ramp to the hole, which makes this map very boring to play on after a while, as well as very mono solution. This map doesn't need two shamans either. @6474295 - Maxislow - Again, this map is also very basic, as well as boring to shaman on. This map only needs a giant bridge along the bottom, and then two ramps up to the cheese and hole, which limits the creativity for the shaman. @7139732 - Tohpy - I love the overall layout of the map, however while the layout is nice, it is also very boring, as most shamans will most likely build a long bridge from the cheese, and then a few ramps to the hole, which makes this map very boring and repetitive. The only other route would be to build a ramp off-screen to the shaman spawn, and then a bridge to the hole, which isn't something we want to see in maps. @7140306 - Tohpy - The layout given in this map would limit the map, as it only offers two routes that will be build on more or less the same way everytime. Most shamans would make a long bridges along the bottom, and then a ramp to the cheese, and lastly, a final long bridge + ramp to the hole, which makes this map boring to play on more than once. @7139922 - Gamog - While the overall freedom this map offers is usually a plus, this map also has way too much open space, which would make building on this map a pain, as well as a buildathon. A giant bridge at the bottom is required in most builds, and then a bunch of ramps to the cheese and to the hole, which not only is it limiting, but boring to do every time. @7140197 - Poteerfotter - I like the overall layout of this map, however, there are a few problems that need to be addressed. First, the cloud is very annoying, as it limits the shaman from building in that general area, which would make the shaman build either a giant bridge at the bottom, or a giant bridge at the top. Secondly, the map lacks anything unique, as most builds will likely stay the same everytime. Lastly, this map doesn't really need two shamans, as one will be able to complete it in the given time. @7140250 - Poteerfotter - Most shamans will go for the cheese near the player spawn, which leaves the cheese on the bottom left, useless and in the way. Then from there, it's just a bunch of ramps to the hole. The clouds don't really offer much besides being in the way. @7030251 - Bataatiinha - While I like the overall layout and theme of the map, most builds will be forced along a single path, which makes the map very boring and repetitive after a while. @6431976 - Bataatiinha - This map doesn't offer much, as the cheese area would need a bunch of ramps back to the top, and then a bridge all the way to the hole, making the bottom right of the map unneeded. The building in this map will make this map boring, as it will end in the same kind of building every time. @5275700 - Brenoouuw - While the map offers two holes and a little bit of building freedom, it will still end up being the same type of build everytime. The build will result in one giant bridge at the bottom, and then a long ramp to the hole, making this map very boring to build on, especially after a while. @7076000 - Mquk - I like the layout of this map, however, most builds will end up being the same kind every time. A simple ramp would suffice when getting to the cheese, and if the shaman has springs, all they would need to do is add a spring in the little gap and then a bridge to the hole, which limits this map's creativity. I feel like in those builds without springs, most would rather making another ramp on the left, and then a simple bridge to the hole. So either way, the builds will both be limited and boring. @1180637 - Danielmago - I like the concept of the clouds, as they add somewhat of a unique concept to the map, however, they also pose a problem, as they will encourage ramps, especially the one by the cheese. The cloud by the mice spawn will also be annoying as well. @1187918 - Danielmago - This map is very boring, as not only does it encourage a giant bridge at the bottom and then two ramps to the cheese and hole, but the clouds don't offer any real challenge or obstacle for the shaman, but they're basically in the way instead. @7141700 - V_Ntage - This map doesn't encourage the shaman to be creative, as it can only be completed by the use of ramps, which limits the building, as well as the creativity for the shaman, making this boring to build on. @7141756 - Migrange - Not only is this map very boring to build on, as it only needs a bunch of ramps to the hole, but there are already maps similar to this in rotation currently. @7142970 - Pashele - I love the design and layout of the map, however it is very simple to complete, and doesn't even need two shamans either. This map is actually soloable, and doesn't need a shaman, which in itself poses a problem. Mice can jump down to the cheese, wall jump, and then jump into the hole by sliding down the left platform. @7142973 - Pashele - The use of the grounds are neat, however, that's about as interesting as the map is going to get. All the shamans would need to do is build a very long bridge from the cheese to the bottom right platform, and then a long ramp to the hole. This map doesn't need two shamans as well. @7143498 - Papelio - The clouds in this map are very annoying, as the map really only focuses on those as the main obstacle. The problem is, the clouds don't really offer a real obstacle, as they're more annoying than anything for the shamans to build around. They also limit the building too, making this map boring after a while. @4511018 - Zombiewd - Fine as P1 @4532184 - Zombiewd - Most builds will end up being a bridge along the bottom, and then a ramp to the hole, making this map very boring to build on after a while. The clouds are also very annoying, as I've said on other maps, they don't pose as actual obstacles in this map, but more or less in the way. @3361953 - Elhectordm - While this map offers a decent layout, it is also very unbalanced as well. One shaman would just need to build a simple ramp from the mice spawn up, and then up again to the hole, while the other shaman would be doing most of the work as they're trying to build a base for the cheese. Most shamans will most likely build a giant bridge along the bottom from the cheese, and then a long ramp to the hole from there. @7143803 - Mudogrilo - I like the given layout of this map, as well as the needed cooperation of both shamans, however, the build will mostly end up in a bunch of ramps, as a few ramps are needed to reach the hole, as well as to the hole too. Not a lot of shamans will take the bottom route back to the hole. Also, chocolate is very annoying to run on, so next time try to use a different ground. @7134627 - Mudogrilo - This map doesn't offer anything unique and fun, as it mainly focuses on a bunch of ramps to the cheese, and then a bridge to the hole, making this map boring to build on. @5456089 - Srbanshee - This map will become very boring to build on after a while, as all the shamans would need to do is build a bridge and then a ramp to the cheese, or they could place a simple spring and then that would be the end. This map lacks creativity for the shamans. @5603787 - Srbanshee - Different from your other map, this map has a nice concept, however, not without a few flaws too. The wind in this map is not needed, as it is more annoying than anything. The colored grounds are also not needed, as they seem random, and odd. Most shamans will build a giant bridge along the bottom, and then a ramp onto the colored ground, and then a ramp to the hole, making this map boring too. @2167067 - Jaonm - This map has a nice layout to it, but the layout also makes the map very boring, and repetitive too. Most shamans will build a ramp along the bottom from the mice spawn, to the cheese, and then making a ramp all the way up to the hole. This limits the creativity of the shamans, resulting in the same building most of the time. @2277115 - Jaonm - Again, nice layout, however the layout also makes this map boring too. The shamans will make a long bridge along the bottom of the map, and then make a ramp up to the hole, making this map very boring to build on after a while, as well as repetitive. @7143174 - Sladkoru - This map will become very boring to build on, as it mostly focuses on ramps everywhere, making this map not very fun to play on. This map also forces a path, as it only has one route, making that boring too. @7145442 - Sladkoru - While the map offers a neat layout, it will end up being the same build most of the time as the shamans will only need to build a long ramp from the cheese all the way up, and then the hole would need a simple bridge to complete it, making this map very unbalanced as well. @6992030 - Snruter1n1v - A giant bridge at the bottom would be needed to get the mice to the cheese, and then a simple ramp to the hole. Most shamans won't use the top two platforms, but instead, use the bottom route to the cheese. P1'ed: @7090900 - Mquk - P8'ed: None Ignored: None Dernière modification le 1494991140000 |
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@7054724 @7116265 Dernière modification le 1495318080000 |
Bataatiinha « Citoyen » 1495039800000
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@6498012 |