Rotação Oficial - P9 - Diversosالدوران الرسمي - P9 - منوعات 公式カテゴリー - P9 - 複合 Official Rotation - P9 - MiscellaneousRotazione Ufficiale - P9 - VarieRotation Officielle - P9 - DiversOficjalna Rotacja - P9 - RóżnePálya Körforgás - P9 - VegyesRotația Oficială - P9 - DiverseResmi Rotasyon - P9 - KarışıkRotación Oficial - P9 - MisceláneoOfficiële Rotatie - P9 - Diversen |
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@123456@123456@123456@123456@123456@123456 WARNING - This time, most of the maps submitted were/had low quality concepts and these were rejected for ONE or more of these reasons --> Not being enjoyable to play; Cramped places; Soulmate concepts with confusing gameplay; Misaligned at some points + off screen; Too confusing overall; Unneeded fake grounds; Boring mechanism; Generic collision concept with unnecessary different cheese locations; Almost racing gameplay. Next time when you submit your maps to this category, check first if they follow all the category rules before posting. Left as is: @6395087 - Obsyt Eu achei realmente divertido a forma como os jogadores se relacionam com o mapa no modo noite, no entanto, vale lembrar que essa categoria apresenta shaman e no seu mapa não há nenhuma possibilidade de ele ajudar os ratos, ou seja. Portanto, eu acho que você deveria focar um pouco mais nos eguintes pontos; » Adicionar setas para uma melhor orientação no espaço, já que os mapas com modo noite não permitem o conhecimento do mapa como um todo » Melhorar na questão desses caminhos estreitos, principalmente na parte do queijo, pois muitos ratos gastam bastante tempo tentando achá-lo. » O resto do mapa parece está legal, mas depois das edições sugiro que você o envie novamente aqui, pode até ser que ele consiga uma vaga na categoria!. @6681417 - Ferkopicsa - This map has been rejected for one of the reasons mentioned on the top post @6690076 - Ferkopicsa - This map has been rejected for one of the reasons mentioned on the top post @1557103 - Thegbc Não acho que esse ja o tipo de mapa que se enquadra bem na categoria variados. Primeiro, porque a jogabilidade é muito simples, rápida e sem graça e segundo porque não há espaço de sobra para o shaman construir e ajudar aqueles que não conseguem completar o mapa de primeira. » O principal problema do mapa é a falta de jogabilidade decente e espaço para construir, porntao creio eu que basta você melhorar nesses dois aspectos e manter a ideia principal e irônica. » Shamans conseguem facilmente arruinar o mapa, basta colocar uma tábua cobre o piso gelo e não há como removê-la. @6696085 - Zhouajie - This map has been rejected for one of the reasons mentioned on the top post @6696180 - Ieaso - This map has been rejected for one of the reasons mentioned on the top post @6696678 - Leearh - This map has been rejected for one of the reasons mentioned on the top post @6698217 - Dudaherber - This map has been rejected for one of the reasons mentioned on the top post @6687610 - Yessicaaa It's interesting how mice need to wait in the water a good position to jump on the trampoline shaman object, it's kinda unique and somehow fun. However it's the kind of concept which becomes extremely boring after playing a lot in public rooms and sometimes shamans ruin the whole mechanism by linking shaman objects like planks and boxes in that. You'll see below some suggestions to improve that; » About the mechanism, try to make a way so shamans can't ruin that at all since it's frustrating when the main idea of a map is ruined accidentally by the shamans. » I like that shamans can also help in case of mice don't figure it out as well, but you should put at least a bit of decoration on the grass grounds. » First time I load this map, it reminds an already existent map with trampoline objects. I'm not sure if it's on no-shaman or P9 but the idea in your map is slightly different from the other. @6679277 - Websterny - This map has been rejected for one of the reasons mentioned on the top post @6683713 - Websterny - This map has been rejected for one of the reasons mentioned on the top post @6460504 - Picapauui Não é um mapa de fato ruim, mas apresenta algumas falhas lógicas que poderiam ser arrumadas para um melhor aproveitamento do mapa, já que a jogabilidade, no momento, encontra-se um pouco fragmentada em razão de os ratos nem sempre conseguirem completar o mapa sozinhos. » Creio que isso acontece em razão da massa dos pisos dinâmicos, pois quando os ratos estão sobre um dos pisos, o seguinte rapidamente sobre. Isso até que é legal, já que os shamans terão que ajudar de alguma maneira. » O início do mapa está bem vago e sem graça, algo interessante poderia ser implementado alí, não? » No geral, creio que tudo o que esse mapa precisa é alguns ajustes quanto a massa dos pisos e uma melhora na parte superior do mapa (início) @6676997 - Mquk - This map has been rejected for one of the reasons mentioned on the top post @6511748 - Bataatiinha O mapa já foi levado á discussão faz alguns meses e a equipe decidiu colocá-lo como high perm por sessenta dias. Na minha opinião isso já foi o suficiente e não está na hora certa de trazer este mapa para a rotação novamente. Há alguns que trazem problemas ao mapa, no geral. Tais como; » A maioria dos shamans consegue arruinar a jogabilidade do mapa, já que os pisos flutuam no ar (atributo mgoc) » Não tem como o shaman ajudar áqueles que não conseguiram entender como o mapa funciona e isso é frustrante » Mas, apesar de tudo, o mapa em si é divertido e creio que você poderia enviá-lo novamente aqui em alguns meses, talvez ele consiga uma vaga novamente na categoria! @6685208 - Erickindio Eu realmente não achei nem um pouco divertido a forma como o piso dinâmico se comporta no mapa assim como diferentes opções para pegar o queijo. Digo isso porque as diferentes possibilidades não parecem estar totalmente equilibradas e a tendencia é que os ratos peguem ou o queijo superior (que está flutuando) ou o último da direita. » Tentar pegar os três primeiros queijos nao é tão desafiador, mas conseguir ultrapassar a água é muito complicado e os ratos acabam gastando muito tempo com isso. » Portanto, a jogabilidade como um todo é frustrante em razão dos argumentos mencionados anteriormente, creio eu que este não é o tipo de mapa que oferecerá uma boa adição á categoria. @6685330 - +Firestorm - This map has been rejected for one of the reasons mentioned on the top post @6683057 - Skittlesuni - This map has been rejected for one of the reasons mentioned on the top post @6685699 - Skittlesuni - This map has been rejected for one of the reasons mentioned on the top post @6558178 - Framnm - This map has been rejected for one of the reasons mentioned on the top post @6686394 - Uncomfy - This map has been rejected for one of the reasons mentioned on the top post @3959719 - Brandoelias - This map has been rejected for one of the reasons mentioned on the top post @761400 - Brandoelias - This map has been rejected for one of the reasons mentioned on the top post @6687290 - Bequerr - This map has been rejected for one of the reasons mentioned on the top post @6375764 - Byontr - This map has been rejected for one of the reasons mentioned on the top post @6377370 - Byontr - This map has been rejected for one of the reasons mentioned on the top post @6688193 - Hujevokampro - This map has been rejected for one of the reasons mentioned on the top post @6698034 - Hujevokampro - This map has been rejected for one of the reasons mentioned on the top post @6687661 - Tdpnice Particulally I don't really like how this map flows in public rooms. Most of the shamans have the skill to spawn multiple balls and remove their gravity so when they use that, balls keep moving around the map in a weird way which annoys everyone and it all hapens because yoiu can't die and the top is closed with a ground. About the gameplay, the most left hole is pretty useless since the bottom one is way easier to reach; Trampoline grounds don't really have a good use here, they work like a normal ice ground or wood. Anyway, there is nothing interesting here and it doesn't flow well. @3318270 - Xtrollreyizx It's somehow fun to play on and there's plenty of room to build, the three cheese locations are well balanced and flows quite well in public rooms. However I can't see it higher than P1 since it's way too simple and we already have gotten enough maps with a similar concept. Also, most of the times, it better to try to reach the middle cheese since there's a moving platform there and mice kinda get and advantage if they choose to reach that cheese. If you wish this map to be permed, submit it here and I'll probably add it to the list when I see your post there. Complementing what has been said about the map, I don't really like the fact that it isn't possible to die and the start seems to be kinda similar from maps already in the rotation. @2852282 - Xtrollreyizx Nothing really interesting here, it's just a normal collision map without anything special. About the gameplay, found it kinda boring and frustrating because it looks very cramped and unoriginal. What really bothers me is this passageway to reach the cheese because it's very frustrating see some mice trying to get back to the hole while others are still trying to get the cheese. There isn't much to say about this one, shamans can't help properly (only at the hole area) and it's the kind of concept which mice quickly get bored of, so it's better to keep it as is for now, honestly I think P1 is more than enough in my opinion. @6691646 - Ta4 - This map has been rejected for one of the reasons mentioned on the top post @6691721 - Ta4 - This map has been rejected for one of the reasons mentioned on the top post @6588186 - +Mistersacri O mapa, no geral, apresenta uma jogabilidade bastante curta e sem graça. Digo isso porque em salas públicas, há muitos ratos e fica extremamente fácil alcançar o queijo sem muita inerferência do shaman para ajudar a quem precisa. É um tipo de conceito que se torna chato após certo tempo, ou seja, é enjoativo. Além disso, mesmo sendo a ideia principal do mapa, a utilização desses gelos como mecanismo servem apenas como uma barreira que por certo tempo bloqueia a passagem dos ratos, portanto basta os ratos esperarem para entrar na toca. » Não entendi muito bem porque há duas tocas lá no lado direito, acho que já tem tocas suficientes não necessitanto tanto daquela. » Eu gostei da estratégia utilizada nas duas tocas do meio, nisso o mecanismo tem alguma relação. No entanto, o fato de o mapa ter bastates pisos grandes e largos deixa tudo mais curto e sem graça quanto ao gameplay. @6690847 - Sutiropi - This map has been rejected for one of the reasons mentioned on the top post @6675174 - Kimsterjay - This map has been rejected for one of the reasons mentioned on the top post @4511164 - Zyng - This map has been rejected for one of the reasons mentioned on the top post @6692907 - Marciskris - This map has been rejected for one of the reasons mentioned on the top post @6699925 - Metalxmusic First time I saw this I really liked how simple and fun it was, so I decided to make some public tests and they were terrible. Most of the mice couldn't back with the cheese to the hole and newbies get stuck above the trampoline. That's very frustrating and painful to the shaman, because a big amount of mice die in less than 30 seconds and there is nothing shaman can do to save them. I'd say that jumping though the trampolines is just annoying and repetitive, it's the kind of map which people get bored of quickly and we can see a real definition of mass death here. » Gameplay is very short and bland, I think you should add something else and different, I'd recommend you to do it with the hole because would be interesting see mice doing another way to reach the hole. » Sometimes the trampoline movement stop working. @6692442 - Nywis - This map has been rejected for one of the reasons mentioned on the top post @6695284 - Flowiiz - This map has been rejected for one of the reasons mentioned on the top post @6646704 - Pgmsule - This map has been rejected for one of the reasons mentioned on the top post @3925876 - Sekui I'm not a very fan of collision maps especially when they have the scrolling feature, this one is way too boring for the rotation and public don't really seem to like the concept. What definitely bothers me is that mice can't die and there is no obstacles to do that and shamans can't help too much, especially at the bottom left. Also, the narrow ice passageways have a good intention but they're way just frustrating overall, mice easily get stuck there and shaman can't help properly. » I'd say that the start is the main problem with the map, because it's too big there and when the map has only a few mice, shamans must to build a lot and that's painful. » The right side is okay, except for one detail; Mice which accidentally get down in the water with cheese have troubles to get out of there because some shamans have difficulties about building something to remove them from there. @6701046 - Sutiropi - This map has been rejected for one of the reasons mentioned on the top post @6701142 - Axiary - This map has been rejected for one of the reasons mentioned on the top post @6703337 - Netdrive - This map has been rejected for one of the reasons mentioned on the top post @6354947 - Davizinhoglm - This map has been rejected for one of the reasons mentioned on the top post @6705289 - Incognative - This map has been rejected for one of the reasons mentioned on the top post @6705939 - Incognative - This map has been rejected for one of the reasons mentioned on the top post @6584804 - Gobbek Found it a bit too hard to solo because the majority of mice can't complete it as well without the shaman's help. We still don't have much maps with this concept, so it's not unique. Even being necessary the shaman's help, most of them can't build properly because there's a large cloud ground at the start and that's not useful. There are some issues that I think you should focus a bit more on improving them, especially the following ones; » Try to use the same idea but edit some points which mice mostly have difficulties to pass, especially at the left side on the bottom grass. Public tests showed that mice usually get stuck there and because of what was mentioned above, shamans can't reach the another side to help all time. » Overall, it's terribly boring how you waste time trying to get into another platform, the gravity seems to be too low for that so I'd recommend you to add some easier and different paths to solve the map, I still would like to see it edited and maybe give it a chance because currently the P9 category lacks in maps like this. P1'ed: @6556239 - Obsyt É um mapa bem simples e sem tantos desafios no geral, porém, é daqule tipo que torna-se bastante chato e repetitivo com o passar do tempo. Primeiramente, a jogabilidade não é ruim, o mapa é acessível á todos os jogadores, mas as esteiras movem-se muito lentamente e isso é meio que chato para o público. Há muitos pisos desnecessários pelo mapa e para completá-lo, os ratos devem sempre seguir um único padrão, o que é chato e como eu mencionei anteriormente, torna-se algo muito repetitivo e que perde a graça. Portanto, o mapa do jeito que se encontra, não merece entrar na categoria P9, sugiro que foque mais em alguns pontos; » Não há muito como atuar como shaman, já que o epsço livre que o mapa possui é muito pequeno, sendo insuficiente para construir adequadamente. E qundo o shaman consegue fazer alguma coisa, isso acaba atrapalhando a jogabilidade. » No geral, o mapa está bom para entrar para a categoria P1, já que a jogabilidade dele é razoável. @6638132 - Yessicaaa In my opinion, I don't really think it's miscellaneous style since the concept seems to be more suitable for the mechanism category than P9. It's the kind of concept which mice get bored too quickly after playing a lot in public rooms and there isn't much to do as shaman because everyone can complete this without any big difficulties. » The use of symmetrical sides seems to be ok, but it makes the gameplay way too short and somehow boring. That's why mice get bored too quickly. » Since it's kinda fun and flows well in public rooms, I don't see problems with P1ing this @6697633 - Yl0we - @6692272 - Andrelionte - @4464001 - Jsilv - @6509091 - Tdft - @6659998 - +Mistersacri @639243 - Eistter - @6629308 - Tdpnice - @6673044 - Godmcb - Will be discussed: @6347709 - Vvarriorw @4340641 - Pgmsule Ignored: @6633876 - Tiojeje - Blacklisted Dernière modification le 1466538060000 |
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