Rotação Oficial - P6 - Mecanismoالدوران الرسمي - P6 - الآليات والميكانيكيا 公式カテゴリー - P6 - メカニズム Official Rotation - P6 - MechanismRotazione Ufficiale - P6 - MeccanicoRotation Officielle - P6 - MécanismeOficjalna Rotacja - P6 - MechanicznePálya Körforgás - P6 - MechanikusRotația Oficială - P6 - MecanismRotación Oficial - P6 - MecanismoResmi Rotasyon - P6 - MekanizmaOfficiële Rotatie - P6 - Mechaniek |
Viniciusdara « Consul » 1588577040000
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Commandantso « Censeur » 1589296800000
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V1n1c1ustop « Citoyen » 1589419260000
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Apollopolo « Censeur » 1589836920000
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Reshman « Consul » 1590025500000
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Left as is: @4780914 - Mapzylla#2983 - The moving circle grounds tend to move too much when mice collide with them and generally don't seem so stable, maybe it might be because the circles aren't heavy. Gameplay isn't exciting, largely just awkwardly climbing over circles. @7701048 - B0wl#7075 - Quite frustrating having to try and use the boxes to get through the webs, newbies will likely struggle to use the treadmill to get across to the left. @7721979 - B0wl#7075 - Difficult to get up when the grounds constantly fly up as soon as anyone pushes them against the cloud treadmills. Most mice are unable to complete it. @7700062 - Refused#6163 - Looks very weird seeing mice run over the pink grounds maybe try making them appear transparent or use cloud grounds. The chocolate block on the right side that is suppose fall can sometimes get stuck and fall on top of the chocolate wall below it. The ice buttons sometimes get pushed slowly and it becomes tedious having to wait for them to eventually move all the way across. @7700061 - Refused#6163 - Lower the ice ground that falls at the start since sometimes if the shaman(sync) is afk the grounds don't fall immediately and mice have a chance of getting past. Message me once you've made the edits please, I think it's good enough to discuss. @7694025 - I00#7552 - The backgrounds are an eyesore, difficult to tell which grounds are real and which ones are fake. Concept seems interesting but would have been better to try and attempt to make something that wasn't so symmetrical. @7710692 - Bhvana#0543 - Potientially a crash map. Hardly counts as a mech map. @4918179 - Kuwa#2802 - The only mechanical aspect of the map seems to be the rotating ice cross at the bottom of the map which isn't sufficient to be considered for P6. Gameplay would be difficult for newer players and it'll be really tricky trying to help them as the shaman. @4021676 - Kuwa#2802 - The trampoline grounds don't feel like they're really bouncy, There's no reason why mice would take the lower route on this map, it's slower and more dangerous. @7711351 - Vilevortex#0000 - I was really excited at first but it's difficult trying to use the car to get up especially since you only have one chance to attempt it as the car doesn't appear again once it has left. The map would be considerably better if the car could appear more than once. The floating cannon, box and plank drawing doesn't really fit in with the rest of the theme, nor does the the treadmill wall on the left side of the map so I'd recommend changing those parts for something else. Consider submitting the map to P5/art category after having made the changes. @7711293 - Trig#6622 - Mice interacting with the balls seems to be interesting however I don't like how newer players struggle alot with the map and are likely to end up dying trying to reach the middle of the map and it's quite awkward for the shaman having to try and help them, typically resulting in the them ruining the mech. @7711842 - Trig#6622 - Doesn't make much sense why a side would want to push the bottom since it only helps the other side and not their own side. @7456269 - Bobsponjinha#0000 - Not a mechanism map? I don't think the map is playing properly please check it and message me privately. @2520368 - Viniciusdara#4015 - It's interesting but it's easily broken and seems to be quite buggy. Sometimes mice seem to be able to just run back and forth without really considering the lava. @6321625 - Leiks#0000 - Gameplay is far too basic, mice don't do much other than just jump on and wait on moving platforms. Also it has an invisible floor. @6602626 - Leiks#0000 - Gameplay is very basic, involves alot of waiting around while the mechanism moves slowly. @7720205 - Commandantso#0000 - Too hard to push the chocolate block. Doesn't make much sense for mice to push the chocolate block since going all the way there to push it results in them not having any chance to try and compete for a first. If the chocolate ground is meant to be pushed alot later in the round just so newbies can complete it, then it's actually a large majority of the room that is having to wait for the chocolate wall to appear since it's tricky to corner jump the movable trampoline when theres some mice that would be pushing the purple ground. This would be okay for P1 if it was made easier to push the chocolate block. @6632220 - V1n1c1ustop#0000 - Doesn't feel like a mech map, feels more appropriate for P7/no shaman category than for P6 since the only moving parts are two small circles while it clearly has a racing aspect and very little room for the shaman to do anything without getting in the way of the mice and ruining the map. I don't think it's good enough for P7 however since it's essentially a map for mice to race on with a bunch of fancy glitches/map editor tricks, but the path taken by mice doesn't have any shortcuts or anything, and it feels almost entirely automatic. P1'ed: Will be discussed: @7278280 - Apollopolo#0000 - Might get a bit repetitive and tedious if shamans don't alternate often but it's well-made and has some replay value. Ignored: None Dernière modification le 1590103440000 |
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Sewdycreatooor « Citoyen » 1590783600000
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Alarobzein « Citoyen » 1590858960000
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@7731035 @7738798 Dernière modification le 1592319180000 |
Bhvana « Censeur » 1590962400000
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Commandantso « Censeur » 1590974880000
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Bhvana « Censeur » 1590981180000
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@7687414 Dernière modification le 1591492440000 |
Refused « Censeur » 1591217880000
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@7700062 edited @7700060 Dernière modification le 1592007900000 |
Honeythief_mew « Citoyen » 1592265600000
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V1n1c1ustop 1592884560000
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[Modéré par Etyla, raison : Unnecessary] |