Rotação Oficial - P6 - Mecanismoالدوران الرسمي - P6 - الآليات والميكانيكيا 公式カテゴリー - P6 - メカニズム Official Rotation - P6 - MechanismRotazione Ufficiale - P6 - MeccanicoRotation Officielle - P6 - MécanismeOficjalna Rotacja - P6 - MechanicznePálya Körforgás - P6 - MechanikusRotația Oficială - P6 - MecanismRotación Oficial - P6 - MecanismoResmi Rotasyon - P6 - MekanizmaOfficiële Rotatie - P6 - Mechaniek |
Koulouh « Citoyen » 1593166200000
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@4175044 |
Pamdecp « Censeur » 1593557280000
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@1193082 |
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@7744377 |
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@7750253 |
Viniciusdara « Consul » 1594771200000
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@5185205 |
Mapcrew « Consul » 1595194440000
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Left as is: @7713034 - Trig#6622 - The map is not essentially bad, but it gets a little repetitive over time as all mice have to do is keep pushing the ball towards the objective; the map being too long is something that also contributes largely to the repetition aspect. Besides that, when testing, it's been proven that it's easy for the ball to gain too much speed and just go straight off the map, causing massive death. @7714160 - Trig#6622 - This map offers a cool and promising mechanism, it's interesting how the shaman can really control the ground in different axes allowing them to move it to anywhere on the map. However, in its current state, doing the whole map can be rather tiresome and time consuming, considering how slow the wood moves. Some parts are very precise and difficult to move the ground through, especially because the mechanism and the buttons sometimes keep moving by themselves even after the shaman is no longer pushing. That being said, it's desirable to have some of the obstacles removed, making the map clearer; which would, in turn, give more freedom to the shaman. Finally, the mechanism can be broken by spawning objects outside of the cage. @7728485 - B0wl#7075 - I like that it provides mice with a good variety of routes and shortcuts. Nevertheless, when tested out in public a huge number of players died right at the beginning of the map on account of the flawed respawning mechanism. Shamans also tend to build and end up ruining the gameplay, especially when they accidentally attach an object to the moving grounds; the platform on the right-hand side of the map not having collision with objects just makes things worse. @7731234 - B0wl#7075 - The gameplay with the trampolines is too random and they seem to continuously slow down over time, making it even harder to reach the upper platforms. Sometimes the trampolines don't bounce mice properly and it's hard to find a consistent way to play the map. The mechanism activated by knocking down the balls feels very out of place and serves the only purpose of punishing mice that get to the top first. @1233037 - Jota#0676 - We already have many maps with a balance-like concept and there's nothing special about this one. Fine as P1. @6166895 - Ifo#4275 - Although simple, the map has an interesting concept and the gameplay with the dynamic circle is enjoyable. The problem with this map is that it's way too difficult for mice to and get the ball to the top of the cloud ground, considering the chaotic environment of a normal room. The map should be edited in a way to make it easier for mice to cooperate and complete it. @6170024 - Ifo#4275 - It's a cool idea and the mech is very stable. I could see some potential with this map, yet I feel like it takes too long for the chocolate ground to come back, which makes the waiting after getting the cheese somewhat tedious. Sometimes the dynamic ground gets stuck at the bottom of the map instead of being dragged by the circle. When the chocolate is getting closer to the cheese area it also falls unexpectedly fast and kills some mice. @7636989 - Sewdycreatooor#0873 - The concept is similar to another map we had in rotation in the past, but it's a really good and well-executed map. The only thing that should be fixed here is that sometimes mice are flung to the sides and die when hitting the edges of the moving earth ground. I would also suggest you submit to P7 the next time, as the map can be quite painful to shaman on. @7738798 - Alarobzein#0000 - The mechanism is really unique and could be a nice addition to the rotation. However, the map is currently too hard for the average mice and the water ground moves too fast. The layout of the map is also not the best right now and could be improved to make it less repetitive. @7731882 - Bhvana#0543 - The mechanism is too basic, and the map is similar to others already in rotation. Additionally, mice can get stuck between the moving grounds, making them behave weirdly. @7729668 - Commandantso#0000 - Firstly, the map is quite mass deathy. Secondly, there is nothing really outstanding about this map, everything moves too fast and it just feels like objects placed at random going up and down. Lastly, the experience from the shaman standpoint is terrible here, they will be losing most of their saves and there's not much they can do about it other than breaking the map, which can only be easily accomplished if they are a normal mode shaman using a B nail. @7731977 - Bhvana#0543 - The map is too simple and there's nothing exciting about the gameplay here, mice just have to push the wood structure to the left before entering the hole and the rest is just running and wall jumping. @7700062 - Refused#6163 - The shaman/mice cooperation was not well used here and just makes the map heavily dependant on the shaman not being AFK. The shaman only has 2 things to push and after that mice can do all the work by themselves. The chocolate and ice grounds overlapping at the bottom right make for an inconsistent grip when trying to wall jump. The map is sometimes confusing as to where to go and the gameplay, as a whole, just feels monotonous. @7700060 - Refused#6163 - The gameplay is, for the most part, quite straightforward and not really enticing in any way. Furthermore, the circle grounds and the rectangles have similar colors, yet the circles have a collision with mice and the rectangles don't, this could lead to some confusion. @7740149 - Honeythief_Mew#0000 - The map is funny, but the gameplay is just bland and extremely repetitive. @4175044 - Koulouh#0000 - The effect is cool and well done, but the map doesn't offer anything new to warrant more than a P1. @1193082 - Pamdecp#0000 - The map is okay, but in every single public test for this map, the first ice ground glitched and mice could get the cheese before intended. The other grounds also seemed, in general, very unstable. @7744377 - Curzi#3298 - The space could be used more efficiently on this map, mainly by not making it symmetrical. At this moment, the gameplay feels fairly short, since only half of the map will be used while playing on it. Getting stuck in the cobwebs at the bottom can also be very annoying and that part could be replaced by something else. @5185205 - Viniciusdara#4015 - It's a simple map, but it's different and fun. I would advise you to reduce the waiting for the ground to despawn in the beginning and submit it to P7, as the shaman is pretty useless here. P1'ed: @7731035 - Alarobzein#0000 - Not a bad idea, but it's just really plain and doesn't have much replay value to be played often in normal rooms, since the changing to lava ground would be already expected after the first time people play it. At times, the teleportation can also be cheated/canceled just by jumping. @7687414 - Sazd#0148 - The map doesn't offer anything that we haven't already seen before and the colors can be slightly confusing at first. However, it's a cute map and is harmless enough for P1. @7750253 - A_4K#3858 - A well-made map! The domino effect is really cool and the gameplay for the shaman is very fun. Unfortunately, it is not as entertaining for mice as it is for the shaman, as the gameplay for them consists mostly of waiting. Will be discussed: None Ignored: None Dernière modification le 1595299680000 |
Pamdecp « Censeur » 1595518800000
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@648227 |
Apollopolo « Censeur » 1595696820000
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@7100117 |
Refused « Censeur » 1595708580000
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@7700060 |
Bhvana 1595907660000
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[Modéré par Ork, raison : Removed] Dernière modification le 1595959740000 |
Commandantso « Censeur » 1596460440000
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@7729669 |
Koulouh « Citoyen » 1596463080000
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@5364888 |
Xaxadoooooo « Citoyen » 1596569640000
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@7740895 |
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@7730363 |
Recessionist 1596974040000
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[Modéré par Ork, raison : Removed.] Dernière modification le 1597647720000 |
Refused « Censeur » 1597017660000
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@7741741 Dernière modification le 1597033920000 |
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@6170669 @6170024 Dernière modification le 1597854720000 |
Tadzio 1597384200000
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[Modéré par Ork, raison : Removed.] Dernière modification le 1597543200000 |
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@7765108 |
Mapcrew « Consul » 1598060400000
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Left as is: @7700060 - Refused#6163 - Eu curto bastante mapas mecanismo feitos com itens de shaman, isso me lembra muito o Transformice de antigamente. Mas, infelizmente, eles são facilmente quebrados ou, na maioria dos casos (como esse) afetados pelos problemas de sincronização. Além disso, o shaman pode interferir no mapa e bloquear a passagem ou então estragar o mescanismo. @7729669 - Commandantso#0000 - The teleportation of the boxes seem very sudden and unpredictable, leading to some mass death. The map also seems a bit laggy making it hard to move around and walljump. In tests, the map wasn't completed by many mice because they were having trouble with the sudden movements of the boxes. @5364888 - Koulouh#0010 - The gameplay seems a bit confusing at first sight. I could see how the shaman could have trouble getting rid of the rectangles because some of them are the same color. I also think that the dodue isn't all that necessary because even though someone wants one cheese, they won't be able to get into the hole anyway. @7730363 - B0wl#7075 - The first obstacle with the sticky ground seems to confusing and I think many players would get trapped at the start. I also feel that the second part of getting rid of the rectangle would take a long time to find because players aren't able to see the left side of the map when they are on the right side. @7741741 - Refused#6163 - Primeiro de tudo, o mapa é um pouco confuso, apesar das setas, não está muito claro o que deve ser feito nele. Além disso, numa sala cheia (com cerca de 25 ratos), a bigorna não funciona como deveria e, portanto, o mapa. @6170669 - Ifo#4275 - Infelizmente, o mapa não funciona como deveria, o shaman acaba construindo algo antes mesmo dos ratos entenderem o que deve ser feito no mapa. No entanto, o conceito é bastante interessante. P1'ed: @648227 - Pamdecp#0000 - Button maps like that tend to become repetitive and consequently boring with the time, affecting the replay value. However, it was well executed and plays fine. P1 will do. @7100117 - Apollopolo#0000 - At first sight, the map is a bit confusing to understand. The concept is kind unique, nevertheless, the map is repetitive and there are no diversity in the gameplay. The design is also clean and looks visually appealling.P1 will do. @7765108 - Oreoooooooooooo#7481 - lmao, we found this map very fun Will be discussed: @7740895 - Xaxadoooooo#0000 - Will be discussed for P7. @6170024 - Ifo#4275 - Will be discussed for P7. Ignored: None Dernière modification le 1598065620000 |