Rotação Oficial - P6 - Mecanismoالدوران الرسمي - P6 - الآليات والميكانيكيا 公式カテゴリー - P6 - メカニズム Official Rotation - P6 - MechanismRotazione Ufficiale - P6 - MeccanicoRotation Officielle - P6 - MécanismeOficjalna Rotacja - P6 - MechanicznePálya Körforgás - P6 - MechanikusRotația Oficială - P6 - MecanismRotación Oficial - P6 - MecanismoResmi Rotasyon - P6 - MekanizmaOfficiële Rotatie - P6 - Mechaniek |
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@3356358 @6951476 (alt acc maps) Dernière modification le 1602367080000 |
Refused « Censeur » 1598329740000
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@7700060 @7766666 Dernière modification le 1598561520000 |
Xaxadoooooo « Citoyen » 1598673900000
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@7767515 @7768220 Dernière modification le 1598889420000 |
Soy_juan « Citoyen » 1598921040000
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@5153858 @5863534 |
Tadzio « Citoyen » 1599179760000
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@7777259 - I do not know if it fits in this category, but here it is |
Commandantso « Censeur » 1599223080000
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@7776424 @7777282 Dernière modification le 1599690960000 |
Apollopolo « Censeur » 1599412920000
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@7778595 |
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@7777026 @7781101 Dernière modification le 1599873660000 |
Guisanper « Citoyen » 1599685440000
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@7774979 |
Mapcrew « Consul » 1599961560000
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Left as is: @771466 - Ifo#4275 - Bom como está. @6951476 - Ifo#4275 - O mecanismo aparentemente funciona bem, no entanto, ele é bem irritante uma vez que derruba os ratos constantemente e eles devem retornar do 0 (de um dos lados, claro) até conseguir fazer o processo, o que dificulta bastante quando já se pega o queijo. Como o mapa inteiro é baseado nisso, ele é bastante repetitivo e portanto, muito frustante para os jogadores. @7766666 - Refused#6163 - A princípio, esse mapa é bastante confuso. demora um tempo considerável para os jogadores entenderem ele. Além disso, a jogabilidade é muito reincidente, ou seja, os jogadores tem que fazer a mesma coisa várias vezes até empurrar as caixas e depois repetir o passo para o queijo e ir na lava uma última vez para chegar na toca. Não é agradável de se jogar. @7767515 - Xaxadoooooo#0000 - Nós curtimos bastante o seu mapa, só que em alguns momentos, os ratos podem ser apertados contra algum piso e acabam escapando do círculo e em algumas circunstâncias não tem como voltar para dentro do círculo e completar o mapa. Tente achar uma forma de arrumar isso e mande o mapa de novo. No mais, apesar de simples, está tudo ok. @7768220 - Xaxadoooooo#0000 - Map looks different enough from other maps that we are used to see being submitted for P6, although it needs some edits in order to work better. First off, the mech isn't stable enough. While testing it in public, we noticed some runes floated off the cage which shouldn't happen. Second, dodue isn't really necessary so removing it is the better option. For last, there's a ground going off-screen which doesn't make the map look good aesthetically. With some edits it might be considered for a discussion. @5153858 - Juanrapdark#0000 - First of all, we have a lot of maps with this concept already in rotation, which doesn't catch much of our attention. Secondly, the chocolate grounds' velocity is too fast and will lead some players to death, mainly the new ones and this is not cool. Even if you make the chocolate grounds slower, the boring gameplay will remain. @5863534 - Juanrapdark#0000 - The idea is cool, but it wasn't well executed. The map is unbalanced, for example, the right side of the map is totally unused. Try to add different paths to follow and obstacles and submit the map again. On a side note, I'd add a wall in the left side to avoid an off-screen gameplay. @7777259 - Hackdesamba#0000 - The mech itself isn't that bad, but it's too common. In regards to gameplay, it's too mass deathy for mice and the ones who spawn without a soulmate will have an unfair advantage. @7776424 - Commandantso#0000 - We enjoy the idea of your map, however, the mechanism is very unstable. Moreover, the buttons are very far from each other, which is boring for both the shaman (who's gonna have to walk a lot) and for the players (who's gonna have to wait for the shaman). In addition to this, the shamans aren't able to gather the cheese once there is no cheese and hole on its area. @7777282 - Commandantso#0000 - The scroll is the worst thing on this map, it hinders the map flow and makes the players fall, which is totally frustrating for them. Also, I'd make the friction on the 45º wood ground smaller. On a side note, the map is repetitive and to be frank, I don't see any potential on it. @7778595 - Apollopolo#0000 - Eu amei o mapa, o conceito é legal e foi bem feito e também o dodue foi bem usado. Porém, só tem um pequeno problema nele: o queijo no trampolim é quase impossível de ser pego porque o piso em questão só reduz até deixar uns ~30% do queijo amostra. Só arrume isso e mande o mapa novamente. @7777026 - B0wl#7075 - Despite the map being a bit linear, the concept worths it. However, the map layout a too cramped for it, try to find out some way to free some space. Moreover, sometimes the players will be thrown away from the map if the rotating ground presses them against the other ground (like this). @7781101 - B0wl#7075 - The map would play fine if the mechanism were stable. Fix it and submit again. P1'ed: @7700060 - Refused#6163 - Tenho observado a sua evolução no mundo dos mapas e você melhorou bastante, porém, esse mapa é bastante automático devido ao funcionamento do mecanismo. P1 é o suficiente. Will be discussed: @7774979 - Guisanper#0000 - Plays very fine. Ignored: None Dernière modification le 1599970080000 |
Commandantso « Censeur » 1599995460000
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@7777283 @7778723 |
Xaxadoooooo « Citoyen » 1600009140000
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@7781650 @7767515 edited Dernière modification le 1600010940000 |
Apollopolo « Censeur » 1600018620000
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@7754884 @7778595 (edited) Dernière modification le 1600896780000 |
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@7777026 edited @7780309 Dernière modification le 1600023060000 |
Marllonsilva « Citoyen » 1600216860000
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@5761597 @7786263 Dernière modification le 1601174400000 |
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@7261809 |
Godmcb « Censeur » 1601059200000
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@7785499 |
Refused « Censeur » 1601073360000
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@7767276 @7767520 |
Jasseh « Censeur » 1601400360000
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@7776900 |
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Left as is: @7777283 - Commandantso#0000 - Although it's simple, this map has some gameplay to offer. However, some parts need to be given a look into, as for example when you hit the lava and the tramp ground, they lead you to random places and that isn't good. Layout looks kinda poor as well. @7778723 - Commandantso#0000 - The concept of this map is pretty good and with some improvements it might get even better. Firstly, you should give an idication somehow that the ground will go up. Then, instead of just disappearing, make it go down the same speed it goes up. Try to give the mech more stability as well because it went crazy sometimes and some mice ended up hitting the skulls by accident. @7781650 - Xaxadoooooo#0000 - The ice and choco grounds on top part are useless, this map should be kept as simple as possible, just like it was previously. If I recall correctly, the only issue this map had was mice being killed by the runes. That said, all you needed to apply to this map was two grounds on the sides to prevent afk death from happening. @7754884 - Apollopolo#0000 - I would prefer if mice had to rely entirely on the mech to get to the cheese and hole. Right now, due to the trampoline they can easily complete this map without interacting much with the mech. @7778595 - Apollopolo#0000 - I feel like the gameplay of this map is sorta awkward and boring. You hit the trampolines a bunch of times and only have to use the mech if you want to get the extra cheese, which in this case don't make for good obstacles for the dodue feature. @7780309 - B0wl#7075 - There's not any good flow to this map, gameplay's really boring as the mech constantly stops your moves and ends up leading to frustration. @7786263 - Marllonsilva#0000 - It doesn't seem like this map was well thought out, there's a bunch of different concepts that when put together make for a awkward map and layout. @7261809 - Kiry#6848 - "Mech" isn't very interesting here and the gameplay is all about walljumping which is extremely boring. @7785499 - Godmcb#6577 - This mech could lead to more interesting ideas in regard to gameplay. Here, it's summed up by some new fashioned walljumping all around, even though the defilante tokens add some extra gameplay to the map, I feel it's overall boring and bothersome. @7767276 - Refused#6163 - I enjoyed the mech of this map a lot, but gameplay is lacking a bit. Basically, going back and forth is enough to complete it, i.e., there's no challenge nor alternative always to get ahead. I suggest adding some diamond ice grounds or something to make it more interesting to play on. Beforehand, I must say it has potential. @7767520 - Refused#6163 - Boring waiting game, uninteresting gameplay overall. @7776900 - Jasseh#0000 - The mech of this map isn't very interesting nor attractive to players. P1'ed: None Will be discussed: @7767515 - Xaxadoooooo#0000 - I don't think the mech adds much to the gameplay, it seems like it's just a distraction for the basic obstacles. It's one of the few decent maps in this review though, so I'll put it up for a discussion. @7777026 - B0wl#7075 - Not a fan of this myself but it's enough for a discussion. @5761597 - Marllonsilva#0000 - Some old waiting game, might work out for halloween though. Ignored: None |