Rotação Oficial - P9 - Diversosالدوران الرسمي - P9 - منوعات 公式カテゴリー - P9 - 複合 Official Rotation - P9 - MiscellaneousRotazione Ufficiale - P9 - VarieRotation Officielle - P9 - DiversOficjalna Rotacja - P9 - RóżnePálya Körforgás - P9 - VegyesRotația Oficială - P9 - DiverseResmi Rotasyon - P9 - KarışıkRotación Oficial - P9 - MisceláneoOfficiële Rotatie - P9 - Diversen |
Ed1t3d « Citoyen » 1467602940000
| 0 | ||
@5421451 @5624142 |
Sharpiepoops « Citoyen » 1467672360000
| 0 | ||
Left as is: @2000668 - Pamdecp - Particularly I'm a bit tired of maps in this style and this one even being a little fun, there are lots of issues at some points, especially the fact that afk soulmates can easily complete the map without any work to do, making the shaman get free saves every time, which is just graceless and boring. Also, for those who didn't spawn with soulmates, shamans can't help at all because there isn't much of room to build. Overall, the idea itself is too common for P9 and I wouldn't like to see another map like this in rotation; After some edits P1 might work here. @3180564 - Pamdecp - Pretty cool idea, but it definitely doesn't work in a public room and the shaman must to build the whole map, making the concept useless. I'd recommend you to execute the idea in a better way which doesn't really need the shaman's help all time. @6741987 - Andrelionte - Honestly I found it quite unoriginal and boring because it's a too long collision map and becomes extremely tedious after playing the map twice. Nonetheless there is much of room to build properly and that's all I like here. Would recommend you to make it smaller in terms of height and submit it again furthermore it doesn't work in a public room (about 25 mice) as it is. @6566669 - Obsyt - Not appealing enough for the rotation, too tedious and generic. There isn't much to do as shaman and mice easily understand the unoriginal concept, which doesn't offer any sort of challenging in my opinion, making everything just boring. Anyway, it's not a terrible map but it just doesn't fit as high perm so better to keep it as it is. @6719089 - Coolboy0911 - Night mode feature doesn't provide anything interesting here since it doesn't offer much to the map's gameplay. Particularly I didn't find cool the combination of symmetrical grounds + night mode and it wouldn't make a great addition for the rotation; The gameplay is way too short and somehow boring, maybe it's because of the symmetry. So I'll keep it as it is for now. @6714978 - Coolboy0911 - It looks more of a no-shaman map than miscellaneous style. Most of the grounds don't really make much sense in my opinion, especially because they don't offer anything cool to the gameplay and they're quite useless (pressure ground next the spawn, both trampoline grounds and some ice walls). Overall it's too unoriginal for the rotation. @6715283 - Rdciko - Generic and boring concept. The whole map looks ugly and weird mostly because there are a lot of unnecessary grounds, especially the top ones soulmate feature. Gameplay is way too short and too tedious so I'm keeping it as it is. @6715447 - Cfmapas - Nothing special or interesting, the gameplay consists basically on wall jumping in the chocolate grounds, which is too boring and tedious. Dynamic ice doesn't offer much to the gameplay and there are some pointless grounds around the map. @6697206 - Godmcb - It's not a terrible map and I like the use of defilante tokens, especially the springs. However there are some points of the map which makes me not accept it, such as: Most of the mice get stuck at the start since it isn't easy to figure out at first and shaman can't help much because there isn't much of room to build properly. Overall it's too hard, complicated and confusing at these points. @6715880 - Hujevokampro - Not an interesting concept and defilante tokens seem to be placed in a way mice obviously would do, which is just boring and tedious. Since it's for rotation, the +1 tokens are pretty useless and they don't work here. In general terms, the map requires a big help from the shaman because newbies have difficulties about completing themselves and there isn't much to do when they understand the concept. @6720351 - Hujevokampro - Too similar from an already existent vanilla map, decorations make it visually feels ugly. @4486348 - Jsilv - Mass death at the start, but the rest looks okay. Anyway, I don't think the map would make a great addition to the rotation because it doesn't have an original or fun concept so I'm keeping it as P22. @6700012 - +Mistersacri - The map doesn't work as it should in a room with some mice (about 25 - public rooms). What happens: The ice block pushes mice in a very strong way that can already reach the cheese and get into the another side and we can't see the ground comming for the second time as we see in a room with a few mice. Furthermore gameplay isn't very interesting and it's too tedious for a high perm. After edits I'd just P1 it. @5962610 - +Mistersacri - Too chaotic and painful to complete as well. Mostly based on luck and there isn't much to do as shaman. Even being a diferent concept it's very frustrating and the collision feature just make it more painful. @6692203 - Tdpnice - Racing map, not P9. If you want a feedback of maps like this, please send a PM to Barrydarsow and he might answer you! Remember to to submit your racing style maps here. @6717573 - Sutiropi - First of all, I don't really like where mice spawn since most of them easily die at start and that's too frustrating for the shaman. The mechanism is just tedious and unoriginal, both springs and cobweb ground don't offer much to the map's gameplay. @6718205 - Cassabiel - Too linear and decorations are overall unnecessary. There is nothing interesting to do here because mice just need to walk, get the cheese and back to hole... @6631267 - Pgmsule - Racing map, not P9. If you want a feedback of maps like this, please send a PM to Barrydarsow and he might answer you! Remember to to submit your racing style maps here since there is already a submission thread for P17 and you must wait until it opens to submitt your maps again. @6705740 - Websterny - Same as above @6617816 - Websterny - ^ @6675920 - Senjohgahara - Too chaotic and tedious to play on, there isn't anything to do as shaman and since there are a lot of trampoline and lava grounds, the map itself is mostly based on luck, which isn't good for the rotation in my opinion. Besides that, you can easily die if you accidentally do something wrong and the whole map is just a mess. @6704696 - Senjohgahara - Same as above, doesn't look P9 style and mice usually get bored of maps like this. @6460504 - Picapauui - Unnecessary trampoline grounds + weird use of dynamic platforms, it doesn't really work in a room with some mice and they always need the shaman help. The whole upper part is ignored by most of the shamans and I honestly didn't what those grounds provide to the gameplay. @268036 - Thegbc - cats cats cats... deserve a nice P5 @6722431 - Yessicaaa - It's somehow fun and mice enjoyed it, however I don't see anything very special here to put it up for the discussion and there are some issues that you should fix 1- Shamans usually try to stop the mech movement and they can easily block that putting some random planks around the map, so I'd recommend you to make it not collide with grounds if possible. 2- lacks in originality, try to add something interesting to match with the whole map and it'd deserve a decent shot. @6708049 - Ferkopicsa - Gameplay is way too short and tedious, the map itself looks very ugly and not interesting enough for the rotation. Also, I don't really think the symmetry is a good aspect here so I'd keep it as it is for now. @6720742 - Ferkopicsa - Overall the pressure grounds don't offer much to the map's gameplay so I'd judge them unecessary. The scrolling feature isn't very useful too and in my opinion the map would look better without this resource. In general terms, the map is just boring and too tedious for the rotation, especially the middle part (cheese + water). @6724668 - Sekakmad - Too similar from an already existent map in rotation. @6725840 - Cassabiel - Please, read the category rules before posting a map on this thread. It's not a P9 style map. @2889740 - Xtrollreyizx - Prefer seeing this as P1 since there is/was some maps with the same concept and people wouldn't even realize it's a new map. @2601551 - Xtrollreyizx - Same as above. @6722977 - Alesiiii - Gameplay consists mostly on wall jumping only and the whole middle part of the map isn't used by mice. Fake grounds and the scrolling feature isn't really useful on this map. @6696884 - Alesiiii - It's not a P9 style map. @6729298 - Zhouajie - Both dynamic grounds don't offer much to the map's gameplay and it lacks in originallity. @6733005 - Kittenoncrac - Not a miscellaneous map. Read the category rules before submitting a map; It has a lot of fake grounds, hidden cheese, which isn't allowed. @6733906 - Fload - This is just boring and confusing in my opinion. The concept itself doesn't provide anything interesting and somehow for mice and shamans. @6734044 - Enpeim - Already P1. @6735579 - Matheusferei - Too similar from maps which are already in the rotation and I'd that it's easier to reach the middle cheese than catch the others two, making them quite useless. @6735752 - Ta4 - The gameplay itself is alright, even not being so original. However I honestly didn't understand the point of this dark affect on the map, it's just useless and should be removed for a better result next time. After edits, it'd make a good P1 @6701963 - Arandommeow - It's not a P9 map. Please read the category rules before posting a map on this thread. @6736633 - Ujkos - Too generic for the rotation, water and top hole are quite useless; It's very frustrating the way shamans usually need to handle when mice get stuck at the narrow corridors with cheese. @6736984 - Djinex - Very hard to reach the another side and most of the mice die trying to do that. It's kinda frustrating and too tedious for the shaman, which would always lost saves. Overall the gameplay is way too boring and somehow repetitive, it won't make a great addition on the rotation. @6737892 - Dijua - Nothing very fun here. @6737401 - Oddstie - Please, read the category rules before posting a map. It's not a P9 style map. @6739197 - Hictorc - Fake grounds usually confuse newbies and the map itself offers more of a shaman map than miscellaneous. Judging it as a shaman map, I'd say it's too buildathon and I haven't found anything very appealing to put it up for the discussion. @6740185 - Reganjsg - Boring concept and the idea is poorly executed. @6675148 - Leomouraha - Would be better without the fake grounds at the bottom since currently the map doesn't even offer any sort of challenging or both mice and shaman. The concept overall is just boring and too tedious. @5319360 - Leomouraha - Empty map. @3008618 - Digiratamon - Already P1 and it's better keeping as it is. @6745193 - Fuzzyfirsdog - Generic and boring. @5365432 - R3v13w - It's no a P9 map.. @4765210 - R3v13w - Not a P9 map. Please read the category rules before submitting a map on this thread. @5421451 - Ed1t3d - Same as above; Mass death at start and there isn't any hole/cheese. @5624142 - Ed1t3d - Tribe house map, not P9. P1'ed: @6702978 - Andrelionte - Found it somehow fun; Honestly can't see it higher than P1 since the concept itself isn't very interesting. Although it's nice see the shaman helping mice when they get stuck at the cobweb area. @6395087 - Obsyt - Fun night mode map, but it won't work as a high perm since it becomes very boring after some months and the written words aren't really original and a good aspect for rotation. I'll leave it P1 for now. @6633876 - Tiojeje - Looks alright for P1. @6718637 - Framnm - I don't really think the cloud objects offer much to the gameplay but it's somehow fun and mice like that. Good enough for P1 @6722712 - Uelintondd - P1 works here as well. @6640007 - Pratton - Too simple and generic but it's ok as P1. @6735581 - Matheusferei - Ok for P1 nothing else; There isn't much to do as shaman but it's somehow fun @6735768 - Ta4 - Too simple and gameplay is kinda short/generic. @6737666 - Sekakmad - Looks alright for P1. @6731905 - Hownoobish - ^ @6731908 - Hownoobish - ^ @6732061 - Nitenrock - ^ @6733383 - Mappermed - ^ Will be discussed: @5058254 - Nukualofa - Putting it up for the discussion, let's see what the others think. @3925876 - Sekui - I'll discuss this with the rest of the team, in my opinion there is still a problem at the middle of the map since mice might have problems there and easily die, but the rest looks okay, even being just a generic collision map with long gameplay. Ignored: None Dernière modification le 1467747420000 |
0 | ||
@4919060 |
0 | ||
@6563588 @6668317 Dernière modification le 1468618020000 |
Andrelionte « Citoyen » 1467783660000
| 0 | ||
@6741987 - edited @6727531 Dernière modification le 1467869040000 |
Boldwe « Citoyen » 1467811260000
| 0 | ||
@6749655 @6749699 |
+Mistersacri « Censeur » 1467817320000
| 0 | ||
@6168042 Dernière modification le 1469160600000 |
Grunkl « Citoyen » 1467830820000
| 0 | ||
wrong thread Dernière modification le 1467831300000 |
Extremojuan « Citoyen » 1467838740000
| 0 | ||
@6750497 mirror concept, at the right are the blocks that are at the left I think its original :v) |
Pamdecp « Censeur » 1467842760000
| 0 | ||
@6753119 @4018446 Dernière modification le 1468000320000 |
Hownoobish « Citoyen » 1467846120000
| 0 | ||
@6737413 @6732587 Dernière modification le 1467856860000 |
Viniciusdara « Consul » 1467854520000
| 0 | ||
@1896573 |
Szarygolomp 1467896760000
| | ||
[Modéré par Hollya, raison : Wrong thread.] |
0 | ||
@6755194 @6752901 Dernière modification le 1468081500000 |
Mumich « Citoyen » 1467923220000
| 0 | ||
@6752210 |
Zhouajie « Citoyen » 1467981000000
| 0 | ||
@6753046 |
0 | ||
@6751880 |
0 | ||
@6753952 |
Pgmsule « Citoyen » 1468086300000
| 0 | ||
@6592090 |
Poteerfotter « Citoyen » 1468087020000
| 0 | ||
@6752532 @6702779 Dernière modification le 1468592040000 |