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Map Editor Q&A
Physcolo
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#2681
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Championrs a dit :
Hey I saw a map today it has like racing, art, normal map all in one with cool animations. ANyone knows the map code?

Do you mean @3774646 by Scenery?
Abraaao
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#2682
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I've got a problem. I need to put the mousehole in front of the circle ground, but i cant, it doesnt appear even when i set it foreground. Can someone help me?
Ruoka
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#2683
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Abraaao a dit :
I've got a problem. I need to put the mousehole in front of the circle ground, but i cant, it doesnt appear even when i set it foreground. Can someone help me?

It's not possible to place hole in front of grounds.

However, it's probably possible to make the circle ground invis by editing it's color to FFFFFFFFF by editing the XML and put a large joint dot on it's place and make the hole foreground. Someone correct me if that's not possible, not sure.
Mousechris
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#2684
  0
Ruoka a dit :
It's not possible to place hole in front of grounds.

However, it's probably possible to make the circle ground invis by editing it's color to FFFFFFFFF by editing the XML and put a large joint dot on it's place and make the hole foreground. Someone correct me if that's not possible, not sure.

that won't work either
Ruoka
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#2685
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Well, then it's possible to make an image of the hole, that should work. Find the ready image from Topic-207930
Jeeeeed
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#2686
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Can there be an option to turn off skills in map editor? or even being a sham? Because it is sometimes kinda a difficult testing your bootcamp map when your mouse is a sham that is twice the normal size of a normal mouse. This is frustrating -_-
Spacewind
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#2687
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Jeeeeed a dit :
Can there be an option to turn off skills in map editor? or even being a sham? Because it is sometimes kinda a difficult testing your bootcamp map when your mouse is a sham that is twice the normal size of a normal mouse. This is frustrating -_-

no you would have to remove your skills from that or have to put up with it
------
what happend to all the mapcrew members there all inactive pretty much
Haruhitastic
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#2688
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I wondered about this a while ago and was told a lot of them do things behind the scenes, so perhaps they're active in places you can't see. (Voting etc)
Mousechris
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#2689
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Spacewind a dit :
what happend to all the mapcrew members there all inactive pretty much

> [Cfmbot] Bootcamp: Bakpaofgunz [EN/NL], Browndown [en], Diegots [EN/BR], Yoyoyorlozer [en]
Permanent: Bakpaofgunz [Shaman, Co-op][EN/NL], Impuredeath [en]
Defilante: Browndown [en], Diegots [EN/BR], Roflzor [br]
Survivor: Impuredeath [en], Yoyoyorlozer [en]

Doesn't seem inactive to me, remember most mapcrew help in-game.
Spacewind
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#2690
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Mousechris a dit :
Doesn't seem inactive to me, remember most mapcrew help in-game.

i mean in reviewing, it seems to come down to barry to review now not them
Zinggi
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#2691
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http://www.youtube.com/watch?feature=player_embedded&v=u1Yi58jtNdY

Is it possible to make tfm map from this concept?
Mousechris
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#2692
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Zinggi a dit :
http://www.youtube.com/watch?feature=player_embedded&v=u1Yi58jtNdY

Is it possible to make tfm map from this concept?

always possible to make any map
Vildano
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#2693
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How to make red motors spin really fast?
Ruoka
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#2694
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Vildano a dit :
How to make red motors spin really fast?

Topic-106593
Vildano
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#2695
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Ruoka a dit :
Topic-106593

I know it's there,but i am too lazy.That's why i asked it here. >_>
Ruoka
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#2696
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Vildano a dit :
I know it's there,but i am too lazy.That's why i asked it here. >_>

If you're too lazy to study how it works you don't deserve learning it.
Vildano
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#2697
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Ruoka a dit :
If you're too lazy to study how it works you don't deserve learning it.

If you had have over 1000 other works to do like me, you would know what i am saying. ;)
Barrydarsow
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#2698
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The answer you're looking for is right at the link, I don't know how it can be explained better than it is there.
Vildano
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#2699
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Barrydarsow a dit :
The answer you're looking for is right at the link, I don't know how it can be explained better than it is there.

I did read it,it's very useful and easy to remember. :)
Fortwoone
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#2700
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http://i.imgur.com/N0q7OnL.jpg
how to build a mice like this?
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