Rotação Oficial - P8 - Dois Shamansالدوران الرسمي - P8 - ذو الشامانان 公式カテゴリー - P8 - デュアルシャーマン Official Rotation - P8 - Dual ShamanRotazione Ufficiale - P8 - Doppio SciamanoRotation Officielle - P8 - Deux ChamanesOficjalna Rotacja - P8 - Podwójny SzamanPálya Körforgás - P8 - Sámán ÖsszefogásRotația Oficială - P8 - Doi șamaniResmi Rotasyon - P8 - Çift ŞamanRotación Oficial - P8 - Doble ChamánOfficiële Rotatie - P8 - Dubbele Sjamaan |
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@7181289 @7022250 |
Mivale « Citoyen » 1498239780000
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Anabooleta « Sénateur » 1498354980000
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Abramjohn02 « Citoyen » 1498358040000
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Vintage « Consul » 1498473960000
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@6999978 @7186108 Dernière modification le 1498491000000 |
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S4rg4sm « Citoyen » 1498510440000
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@7186461 @7187065 Dernière modification le 1498577040000 |
Brenow « Censeur » 1498518900000
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@6558460 |
Papelio « Consul » 1498578180000
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Pamdecp « Censeur » 1498599120000
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@2016334 |
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@7187690 @7188365 Dernière modification le 1498673100000 |
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@7187959 |
B_ootcamp « Citoyen » 1498685460000
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@7099980 @7117101 Dernière modification le 1498686420000 |
Sarkazm_lol « Citoyen » 1498692480000
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@378091 |
Mapcrew « Consul » 1498708260000
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Left as is: @7111194 - Yuugiooohhhh - Thank you for getting rid of the wind, that was way too unbearable, however, now we have some more issues with this map. The first issue is that I was able to jump down to the bottom anti-cloud from the right of the spawn, which could be problematic for shamans building that way because players would get in the way. Another issue is the fact that the slanted ends of the wood can be walljumped, introducing the flaw of mice being able to travel around most of the map if given a large crate or plank. @7121270 - Yuugiooohhhh - The ground placement gives the shamans a lot of freedom to build whichever they would like, which is something that is good in shaman maps. The main issue here is that the bottom of the map is harder than the top, so builds will end up looking the same more or less on the same route going over the top. @4394928 - Zombiewd - This version is unbalanced as well because one shaman would be focused on building an entire support while the other would only need to build two ramps (spawn + hole). Also, this map is a little easy for two shamans. @6668981 - Framnm - The map is not that fun to build on, nor is it encouraging the shamans to build something unique. The map is easy to complete since a small bridge is needed to the mice spawn and then a few ramps here and there around the map, again saying, not allowing shamans to creatively build. @6367739 - Framnm - Nothing interesting or new with this map, just requires a bridge to the cheese and then a ramp or two depending on where they choose to build them. The use of the ice is cool so try to include them into a more unique map layout that will encourage shamans to build creatively. @7178460 - Uuviinhasz - Wind + gravity is never a good addition to a map, and are commonly looked down upon when reviewing. As to the map itself, the map doesn't have a good flow and the obstacles are random at best. The ice on the bottom left seems randomly placed there to make things a little more difficult; the platform on the right is not very reliable either. To add on to all of that, the map doesn't encourage shamans to be creative since the route is fairly limited. @4391577 - Uuviinhasz - Again, wind + gravity is a no no. The bottom of the map is very annoying to build on since there is a lot of empty space involved. The bottom would require a ton of ramps and a really long bridge, which is very boring and tedious to build. The top part of the map seems kind of random and confusing; the way into the hole is unclear and the clouds serve no actual purpose to the rest of the map. All-in-all, the top is very confusing the bottom is very time consuming. @7100030 - Eyux - Not a two shaman effort @7111118 - Eyux - Too easy for two shamans so it might only need one shaman, regardless, the map is not very exciting since the map only requires a bridge support and a ramp to the cheese + hole. @4919046 - Donmickey - Not a two shaman effort @4924451 - Donmickey - The route is pretty limited and boring since there is only one way to the cheese and hole. The building required to complete this map is pretty simple in terms of ramps and possible bridge. The top and the left space are completely wasted and empty. @6993642 - V_21 - The easiest cheese to build to is the one on the right, and most shamans will completely ignore the left one since that one is too hard and out of the way. Since most shamans will go for the one on the right, the builds required there are very simple and boring. @4464907 - Pgmsule - Nothing really interesting again, even with the added shaman objects, the boring route to the hole remains the same, just a few ramps. Honestly I would start over with a new idea if I were you. @6222906 - Pgmsule - The route in this map is very limited and restricting for the shamans since there is only one way to get to the cheese and back. Other than that, the map doesn't encourage shamans to build something unique since the builds will look similar due to the map layout. @7181245 - Beletch - The use of the background is cool but other than that, the map layout is very basic and actually quite common in some older maps. The layout doesn't encourage shamans to build uniquely since the ground layout is very boring. Also, this map doesn't need two shamans. @6801791 - Mquk - Other than the revolving L shape obstacle, the map is pretty easy. Try to submit this for P4 since this map doesn't need two shamans all that much. @7181289 - Tohpy - This map is not very enjoyable imo. Nobody will really take the time to build under the grounds because that will be time consuming, so shamans will end up taking the same route over the top every time. Also, the anti-clouds aren't that recognizable even with the shaman object at the start because they don't usually follow how anti-clouds are presented in maps (transparent middle). @7022250 - Tohpy - Map isn't that interesting to build on since it basically requires some ramps. The cloud in the middle doesn't really add much to the map other than to be an extra obstacle. Shamans would build a ramp from the mice spawn up to the hole, then a bridge + ramp to the hole, making the map have similar builds every time the map is played on in rotation. @7169873 - Mivale - Not a two shaman effort. @7184566 - Anabooleta - This map doesn't really have a decent theme to the map since the ground placements seem random, but another problem is that the map is too easy to complete since there is not much the shamans need to do. @7184590 - Abramjohn02 - The map doesn't offer anything new to rotation since it mainly uses a commonly found ground layout that has already been used numerous times. @7184597 - Abramjohn02 - The theme of the map is pretty random, you have stone, grass, wood, ice and clouds. Another issue is that the map is pretty random in terms of layout. You have a random cloud support under the ice and the entire left side is wasted space. The map isn't that fun to build on either. @4410554 - Pingouuu - Definitely improved since the last time but.... I was able to get out of the hole again by sliding up the two trampoline grounds from the very bottom corner. I see that you've tried to edit the hole but since the placement is so close to the edge of the map, it will encourage off-screen building to get in. Try to shift a few things to the left. @6999978 - V_Ntage - I am not really a fan of the wind since it is commonly looked down upon by the mapcrew, and since you have wind going to the left in your map, I was able to obtain the cheese and then run up the ice and use the wind to solo myself into the hole, which is an obvious problem. Another issue I find with this map is the fact that the shamans will end up building the same way every time, which is building all the way over the two slanted ice platforms and then a ramp down to the cheese, making the route on this map boring. @7186108 - V_Ntage - The route you provided here is not very interesting nor is it fun, but instead it is limited and restricting because shamans have to follow a specific route to build along, which is never fun. Builds will also end up looking the same every time. @7186072 - Gamog - The layout is not one that I have seen commonly, however the major issue here is that once the shamans make a ramp up to the cheese, the only thing needed then is a long bridge to the hole, which is not very exciting nor is it fun to build. @7186461 - S4rg4sm - I am not a fan on how caged the entire map feels, as well as the fact that the shamans only really have one route to build on to the hole. Other than that, the map doesn't offer anything fun or new for the shamans. @7187065 - S4rg4sm - I don't like the role the clouds play in your map, it feels in the way more than anything and doesn't really add to the map in any positive way. With the clouds, most of the shamans will just go all the way around instead of risking going through them entirely. The map feels kind of random actually with how everything is set up. On top of all of that, the map isn't very balanced for two shamans. @6558460 - Brenoouuw - I like the concept of it but the crates are very easy to cannon away, and once the crates are gone, the map becomes a very basic ramp map. @7187175 - Papelio - Insta spawn death @2016334 - Pamdecp - I actually kind of like the layout of the map + the lava, you don't really see much lava maps in shaman maps. The one main problem I dislike are the clouds, they don't really follow the theme of the map, plus they are in the way. Try to get rid of those and move the cheese in a more challenging location. @7187690 - Balvas - This kind of map layout is not very common, in fact I don't think I have seen much using this overall concept, however that being said, with how narrow the cage is, it makes building the players out of it very annoying. The cheese and hole are not very exciting nor are they very fun to build towards. @378091 - Sarkazm - There is no real theme to this map, basically meaning that you have a single anti-cloud ground, you have a single cloud ground, and then you have the wood and ice. All of that aside, the game play is decent but not enough to warrant P8 because the hole area has no real challenge for the shamans whereas the right side does. P1'ed: @5951468 - Maxislow - @7128658 - V_21 - @7188365 - Balvas - @7187959 - Fructedepadure - Will be discussed: @4634314 - Zombiewd - Ignored: @7099092 - Pjfsamora - Posted more than 2 maps (#2711, #2734) @6924069 - Pjfsamora - Posted more than 2 maps (#2711, #2734) @7099980 - Pjfsamora - Posted more than 2 maps (#2711, #2734) @7117101 - Pjfsamora - Posted more than 2 maps (#2711, #2734) Dernière modification le 1498795440000 |
Profirstec « Citoyen » 1498768080000
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~Deleted~ Dernière modification le 1499276580000 |
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@5846926 @4860245 |
Viaxeiro « Sénateur » 1498785360000
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Pnoynoy « Citoyen » 1498788300000
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