Rotação Oficial - P8 - Dois Shamansالدوران الرسمي - P8 - ذو الشامانان 公式カテゴリー - P8 - デュアルシャーマン Official Rotation - P8 - Dual ShamanRotazione Ufficiale - P8 - Doppio SciamanoRotation Officielle - P8 - Deux ChamanesOficjalna Rotacja - P8 - Podwójny SzamanPálya Körforgás - P8 - Sámán ÖsszefogásRotația Oficială - P8 - Doi șamaniResmi Rotasyon - P8 - Çift ŞamanRotación Oficial - P8 - Doble ChamánOfficiële Rotatie - P8 - Dubbele Sjamaan |
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Vintage « Consul » 1499269320000
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Mapcrew « Consul » 1499643420000
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Left as is: @5846926 - Framnm - I like the layout of this map -- even though the routes are very limited for two shamans -- however, I find the lava to be used in a common way and this map doesn't really improve on it all that much to other maps in rotation using that concept. Another issue that I find with this map is how -- and sorry for my blunt language -- basic the routes are; the shaman would only need to build a decent bridge on the bottom or on the top, leaving the other shaman to build a ramp up to the cheese. @4860245 - Framnm - Fine as P1 @7189810 - Commupro - I don't really find this map that fun to build on, and it might even be too easy for two shamans just by how fast I was able to build through it. The obstacles you presented here are nothing new, and some even (wind + water) feel thrown into the map to make it slightly more harder. Other than that, the map layout doesn't really work with two shamans as I said in the beginning of this comment, and another reason for that is because of how unbalanced the map is. One shaman would be building a ramp out of the spawn while the other did the entire support for the cheese. @7189860 - Pnoynoy - This map doesn't present us with anything new since similar concepts already exist in rotation. Other than that, the map is not that fun to build on since it requires a bunch of ramps on either side, not really challenging each shaman to build creatively. @7189902 - Mazeq - Your maps are definitely starting to get better! Your map has a nice layout to it, but sadly to say it's somewhat common as well. You're going in a nice direction from adding a bunch of random grounds to giving the map a theme. One of the big issues here in this map is that does not offer more than one route back and forth. I can see what you did by allowing the shaman to choose which route however the top is going to be way easier than the bottom, which will compel shamans to take that route instead. Other than that, the way back to the hole is the same every time, which may get boring towards the end. @4293980 - Mazeq - The map uses a very basic layout, which encourages shamans to just build over the entire thing, which is not fun to do after a while. The hole being on the top left makes the hole feel odd and randomly placed there to make the map harder, but other than that the hole requires a few ramps, which is nothing interesting as well. @2016334 - Pamdecp - The concept is really nice however once I tested in public, the builds resulted in the same fashion both times because of where the shamans were placed at. They built a bridge under the player spawn and then a ramp to the cheese, try to encourage shamans to build differently. @4946252 - Donmickey - This map doesn't offer anything new and unique, but instead uses a somewhat-common layout that's already seen in a few maps. The major problem here is that the map is unbalanced due to the layout of this map. One shaman would be building an entire support by the cheese while the other one would only need to build a ramp to the hole, which obviously is an issue. @6222906 - Pgmsule - I will have to agree with my previous review on this map. Again, you have the same limiting and restricting routes for the shamans to the cheese and back, and I understand that you added a route below however that route is a ton more harder to build on than taking the main route. Try to create something that is fun to build on and has enough freedom and choices for the shamans. @7121270 - Yuugiooohhhh - The map you submitted doesn't really offer anything new into rotation. You offered two routes, cool but not a lot of shamans will risk going through the cloud, which will make the top route used the most every time the map plays in public. Because of that, builds will end up looking similar, meaning that this map doesn't encourage shamans to come up with something unique and creative. @7190427 - Tohpy - The layout you offered here in this map is not fun, and the bottom half of it won't actually get used since shamans can build up to the top from the player spawn and just build a long bridge to the cheese and back to the hole. Also, the anti-cloud seems kind of randomly placed there, and the anti-cloud has no real purpose since mice can just wall jump on it. @7117101 - Pjfsamora - I like the layout but this map would be a little hard for inexperienced shamans since it's a giant build-a-thon to the cheese, which is annoying to build regardless of experience. With what you currently offer in this map for support, I feel like builds will end up looking similar to each other every round, and usually with space such as this would encourage different builds, this one wouldn't. Also, I don't know what the concept is on the far left but it doesn't really fit into anything and seems almost random. @7190932 - Mivale - Even one or two clouds are very annoying, and well, you have 3 clouds! The clouds are obviously the main aspect of the map, however they are used in a way where it's very, very annoying to get past, even with two shamans. Where you currently have the mice spawn located at, all a shaman would have to do is use springs to get to the cheese and the hole, also another issue with the spawn is that since you have clouds everywhere, shamans will just build up since that route is closer to the cheese, which will leave the entire bottom and bottom right side of the map useless. @4463785 - Uuviinhasz - There are a few issues with this map, so I will go through the major ones for you. The first issue is that the map is is pretty unbalanced -- one a shaman builds a ramp up to the cheese, the players can pretty much solo it from there by jumping into the hole -- also making this too easy for two shamans. Another problem is how boring the map is to build on. There are only two routes, and one route to the cheese, I'm sure you can assume the rest. @7178460 - Uuviinhasz - The main issue here is that the cheese is hidden, which is against the rules, and also the cheese placement encourages off-screen building which is also against the rules since it requires the shaman to build past the map borders. The wind is annoying as well @4410554 - Pingouuu - The spawn is still an issue. At first I was able to get out but I thought it was just by a precise way, however I showed the map to a noob friend and they were able to get out very easily by going up the stone ground and bouncing on the top trampoline ground. Obviously you know this is still an issue, otherwise the rest of the map looks good! @7187175 - Papelio - The first thing I want to say is that the spawns are weird, one spawn is safe and the other is on the mechanism, which is odd but whatever. The rest of the layout seems weird as well, the cloud up by the cheese has no actual purpose, as well as the cloud that is in between each spawn. All-in-all, the map is pretty basic even with the mech, which makes the map kind of boring to build on. @5950787 - Maxislow - the map is unbalanced, one shaman will be building an entire support under the cheese while the other would only need a ramp up to the hole. Another issue is the fact that you tried to offer two routes but no ideal shaman will risk going through the cloud, especially when the next opening is so close, which means that every build will end up looking the same, making the map generic to build on @5950850 - Maxislow - The main issue here is that the shaman will just build a bridge from the player spawn point, to the cheese, which will make the entire upper right side completely useless and wasted space. From there, the shaman would just build a ramp up to the hole. @6411544 - Krkrsoso - Wrong category @7192133 - Bataatiinha - The problem here is how limited the route is. Usually in shaman maps, you want to offer as many routes as possible, except here you HAVE to go under to reach the hole. Another issue is that both sides are unbalanced, one shaman would only need to build a ramp to the hole while the other would need to build a support under the cheese. Bridge solution on the bottom is not fun either. @6991263 - V_21 - The map has quite a bit of issues, one being that the map doesn't encourage shamans to be creative when it comes to building. Another problem is that the anti-cloud doesn't usually follow the traditional way of showing that it's an anti-cloud, the transparent middle. Next, the map is not fun to build on with the clouds, honestly I would suggest starting over on this one. @7163845 - Thegbc - The map feels so.... tight to build on, especially in the little narrow route between the hole and tree. I love the way you used the layout near the cheese on the bottom but the rest is pretty straight forward and limited in terms of choices for the shamans. @6924721 - Drescen - I really like the map but when I had it tested in public, the players glitched through the wood ground below the spawn when they all jumped down at once. Once the platforms were pushed down, the map became a little chaotic when the shamans tried to build because the players who remained up top could cj the ice and go over to the other platform and get in the way. @7193495 - Bendittt - Map doesn't offer anything new and exciting, and uses very a common type of layout that is already seen in tons of shaman maps already. The bottom requires a bridge, which is also boring and overall, the map doesn't encourage shamans to be creative since the routes are pretty basic. @7194098 - Tennistete - This map has A LOT going on with it, it has sticky grounds, clouds and a lot of grounds. Firstly, the sticky grounds are pretty smart and I like that, however they just force the shamans to take a specific route, which is never good beacuse you want to be able to offer the shamans numerous routes. Another problem are the random clouds, they have no actual use so take them out. @7194502 - Tennistete - Layout is cool but the wind is definitely annoying, get rid of that and the map will work better. The main issue here is that the the map is a little too easy for two shamans, especially since the hole is very easy to reach. @7152793 - Fosoundkems - Nothing really new here in this map, the routes or I should say, route you offered in this map is boring and not very fun to build on. Since you only have one route, it limits the shamans' creativity as to what they can build. I like the use of the cheese but the rest of the map is pretty straight forward. @7195672 - V_Ntage - The map layout is cool and unique, however the shamans can just build right over the ice grounds to the cheese, essentially making this map a bridge solution. @7185220 - Balvas - The map isn't that fun to build on honestly, especially when having to share the map with another shaman. The cloud near the player spawn has no actual use besides to add a little unnecessary difficulty, and the rest of the map is pretty basic in terms of building. @7198883 - Suwns - The shamans can just build a small bridge to the left of the player spawn and then a ramp to the hole, leaving the rest of the map completely useless. Also, you have a ton of things going on in this map, and it makes the map look more crowded than it needs to. @7198841 - Suwns - I see that you tried to allow the shaman to go on the far left side but 99% of the time, a shaman with the common sense won't even go that way. The cheese placement is decent but I found it easier to build under the spawn up to the cheese, and then a little extension to the hole to finish. P1'ed: @4949521 - Donmickey - @7111194 - Yuugiooohhhh - @7190436 - Tohpy - @7099980 - Pjfsamora - @7195146 - Bataatiinha - @6993642 - V_21 - @6917438 - Drescen - Will be discussed: None Ignored: None Dernière modification le 1499754540000 |
Tennis « Citoyen » 1499763060000
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@7194098 - edited @7202010 - edited (other version) |
Vintage « Consul » 1499764140000
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@7195672 edited @7050006 Dernière modification le 1499774100000 |
Donmickey « Citoyen » 1499779200000
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Bataatiinha « Citoyen » 1499781840000
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Uuviinhasz « Citoyen » 1499819820000
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@4463785 - edited @7178460 - edited |
Bendittt « Citoyen » 1499821560000
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@7200154 Two shams will prob figure out how to do it |
Pashele « Censeur » 1499829360000
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@5950787 @5950850 Dernière modification le 1499885280000 |
Mapcrew « Consul » 1499906940000
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Left as is: @7194098 - Tennistete - First of all, the mice spawn is an unnecesary extra work for the shaman. Also, using a mech ground as an anticloud and putting another one without the mech is confusing for the shamans. And last but not least, the build is somehow cramped and it doesn't offer anything new. I recommend you to use less vertical grounds and giving the shaman more space to build in. @7202010 - Tennistete - Same as above. The mech ground isn't the main problem of the map. @7195672 - V_Ntage - The map is too long. I see what you tried to do in here with the dynamic grounds like that, but unfortunately the shamans also need to waste their time in the mice, the hole and the cheese, so the dynamic grounds end up being something frustrating to deal with other than a nice challenge with this specific design. You should try to focus more on making the dynamic grounds the main and only challenge of the map since it's already something really hard by itself. @7050006 - V_Ntage - Too many concepts used in one map. And as far as I can see the grounds are placed randomly across the map, some of them doesn't make sense where they are or have no purpose at all. I think you tried to do a map for P4 and just added some things so it could feel more alike a P8, but it didn't go well. @4958191 - Donmickey - Having only ice grounds to start your build in is a terrible idea and so do the shamans spawning on them. It's not comfortable for anyone to try and build something when you can't even stand over the floor or neither your build can. The build needs to be the thing challenging in here, not the map! @4956475 - Donmickey - The build is way too short for a P8. Also the spawns are all weird, you don't want a shaman with 0 space to move around to start their build, it's frustrating for them; and you don't want mice dying because the spawn is ice and they moved just a little. When it comes to building you'll find out that is easier to build upwards instead of making a bridge in the bottom. You should try and make only 1 path so the shamans can do it together and finish faster. @6563279 - Bataatiinha - Why is there a double mice spawn? It has no sense since you will need to build to the hole anyway. Also, try to not use rectangle grounds when it is actually a normal ground with both collisions and you used other grounds for the map (since rectangle grounds like this are usually used for anticloud grounds). The planks aren't really useful for the map's design since the cheese is totally free and the shamans are too close one from each other. Usually that's not a bad thing, but in this current design it is since you are trying double things and let cheese and hole to be the same for everyone. The right side in general is too diferent from the left side, you just need to look how cramped is one side and how open is the other. @6737380 - Obsyt - I like the map has an unique layout and the left side in this map, but the right side is too random. The cheese location is weird and the slanted grounds too. There are just too many twists and turns for the shaman to have to go through, not to mention that if there was two for this, only a few planks/ramps would be needed, thus making the map extremely easy. @6991263 - V_21 - Useless obstacles, they are just more frustrating than anything. The paths are unbalanced and it's too short for P8. The gameplay is boring, try to add more challenge to the build and not random objects to make it weird. @7198299 - V_21 - Too short and easy for P8. @4463785 - Uuviinhasz - Too simplistic for a P8. The build is just a massive bridge and a few ramps, so it's boring. The clouds and woods in the middle seem a little random there and also the ground next to the ice. Try to create a fun path for the shaman and not to make a path full of unnecesary obstacles. @7178460 - Uuviinhasz - The dynamic ground in the right side has no purpose at all, it just seems randomly placed there to add an extra unnecesary work for the shamans. The build is quite simple too, so it's a boring gameplay. And why is there a box next to the shaman spawn? Try to not add so many vertical grounds and give the shamans a challenge in the build, not by dynamic obstacles that usually don't do other than frustrate them. @7200154 - Bendittt - The hole is in the same path to the cheese, so you usually end up blocking the hole, and since it's an antigravity map we don't want big challenges apart from that. Try to make more simple things when it comes an antigrav map or try it in a normal gravity design. Adding the antigravity to make the map more challenging it's not the best thing you can do. @7202645 - Pashele - Too linear and forced. The grounds are placed randomly. @6699989 - Vlump - 1) The cloud for the cheese is more annoying than challenging. It is already hard to start a build in a slanted ground to add an extra unnecesary challenge to it. 2) The cloud in the middle has no purpose. 3) Cheese has a lot more of space to build in than the hole, which is very simple and always the same. @5950787 - Maxislow - Half of the map isn't used for building and the ice ground feels a little too random. It's not long enough for a P8 and it's tedious and not original to build in. @5950850 - Maxislow - People who doesn't know how to walljump has feelings too, why are you trying to make them not win? :( And after that the build is just very very simple, you need to add more challenge to the build and not to the map. P1'ed: None P8'ed: None Ignored: None Dernière modification le 1499914620000 |
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Anthonyjones « Censeur » 1499922240000
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