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Domination map submissionsÎnscrieri de hărți pentru minijocul #domination
Heat
« Citoyen »
1399613520000
    • Heat#6579
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    • Tribu
#261
  0
@5031881
Udeos
« Citoyen »
1399628880000
    • Udeos#0000
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    • Tribu
#262
  0
@5031992
Jeau
« Citoyen »
1399629300000
    • Jeau#0000
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    • Tribu
#263
  0
@5031086
Zutto
« Citoyen »
1399636440000
    • Zutto#4451
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    • Tribu
#264
  0
@5032153
Skalder
« Citoyen »
1399646940000
    • Skalder#0000
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#265
  0
@5032396
@5032562
@5033501

(Hope 3 maps in one post is ok, didn't find any limit per post in the OP.
Mary_isabel
1399668060000
    • Mary_isabel#9161
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#266
[Modéré par Jordy, raison : Spam]
Bigcrushes
« Citoyen »
1399695180000
    • Bigcrushes#0000
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    • Tribu
#267
  0
@5034313
Smartestguy
« Citoyen »
1399735140000
    • Smartestguy#0000
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#268
  0
@5035388

pls check. thanks.

Dominatelord
Mishkatave
« Citoyen »
1399798260000
    • Mishkatave#0000
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#269
  0
@5038105
Thank you for adding my map!
Emochukid
« Censeur »
1399816020000
    • Emochukid#0000
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#270
  0
Denisches told me to submit his maps for him
@5038411
@5038329
Ikke
« Sénateur »
1399833300000
    • Ikke#0010
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#271
  0
@569123
@2372637
@527941
@803298
@708355
Potyrat
« Citoyen »
1399837440000
    • Potyrat#0000
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#272
  0
@5039799 - I've tested
@5040087 - Tested
@5040116 - Tested

And a question, how many flags are the max?
Skallder
« Citoyen »
1399935720000
    • Skallder#0000
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#273
  0
Potyrat a dit :
@5039799 - I've tested
@5040087 - Tested
@5040116 - Tested

And a question, how many flags are the max?

Fxie said about 6 at the most, preferably around 4.
Oliferfake
« Citoyen »
1399937280000
    • Oliferfake#0000
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#274
  0
@5042087
Henriquemsvm
« Citoyen »
1399948380000
    • Henriquemsvm#0000
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#275
  0
@5042328
Ronnnnnnnnn
« Citoyen »
1400081280000
    • Ronnnnnnnnn#0000
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#276
  0
@5044793
@5044835
Anthonyjones
« Censeur »
1400218860000
    • Anthonyjones#0000
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#277
  0
This is my first time make map... I think right only max 6 flags?

Here @5048370
Shamousey
« Consul »
1400252160000
    • Shamousey#0095
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#278
  0
<font size="11" color="#6C77C1"><textformat tabstops='[80,180]'>
@5030088 Enginfener There are far too many flags, the bottom flags are far too low to
see under the UI (or see the grounds at all), there are several
parts that aren't symetrical or spaced out evenly.
@5030120 Augustinas Added, but the vertical scrolling is completely pointless in this
and I feel it should be removed.
@5030452 Augustinas Added.
@5030130 Barsems Please read the opening post before submitting a map.
@5023979 Mishkatave The water is a bit too low, raise it and it'll be added.
@5030406 Pikkaczuu There's a ground below the cannon/spirit button below the red
spawn that can't be seen, the middle flag is too low, the two
center grass grounds should be aligned to eachother, there are
a few too many flags, there's a lack of decorations, and the
stone grounds without collision may look better if they're darker.
@5030502 Pikkaczuu Collision, a lack of decorations, similar to an existing map in
rotation, all reasons for not adding this one.
@5028799 Chumpyx Could do with decorations and spawn protection, the water
would look better if it was brought up to the grass grounds
above it instead of not touching.
@5027468 Faakedomitow Some grounds are too low, some aren't aligned to eachother,
and blue has a strong advantage.
@4654449 Jfrl Red has too big an advantage and it seems like you need to
spirit or walljump to get around well. There's too many flags too
close-by for the size of the map which makes the gameplay
cramped at the top.
@4676064 Jfrl The middle ground is far too low, fix that and it'll be fine.
@2962287 Jfrl All of the flags are at the top, which makes the gameplay less
interesting since all the action is ontop, lending the lower half of
the map to be useless.
@5026711 Scripert Remove Ca="", add some spawn protection, raise some of the
grounds as they're hard to see. The gameplay in general is
bland and uninteresting when compared with the other maps in
rotation however.
@5031215 Scripert Red has an advantage and can get to more flags easier, some of
the grounds (the flag at the far left, for example) are far too
low, the ice grounds don't fit in wiith the rest of the map and are
pretty useless, seeing the grounds offscreen at the top isn't too
great an aesthetic, especially when the top-right one is
unaligned and you can hide on it offscreen, some decorations
are sunken too far into the ground (flowers with no stems, for
example).
@5013805 Knicksfans Flags next to spawn make it hard for the other team to take, the
colours are too vibrant and vivid, and useless on a map like this,
the top flags are too high.
@5020935 Mrkurt Great map! Remove the chest and middle cloud ground, and
raise the earth ground next to the barrel up a bit.
@4959744 Zombiewd Remove the middle top flag, there's too many for what the map
is. Some water grounds look odd, in places they don't reach
x:400, in the middle they half overlap the grass ground and
looks cramped.
@542540 Rikkeshang Added.
@5020559 Lutfihady Gameplay is boring and the large water doesn't look great,
ontop of making it hard to die.
@5026133 Lutfihady Please read the P1 guidelines before submitting maps.
@5031881 Eraoneofthe Grounds too low, gameplay in the middle is too tight, a lot of
decorations don't fit together (bats in the day sky, sign and tree
next to fire, etc.), the sides of the maps are far too open
compared to the rest.
@5031992 Udeos Most of this map is too low and hidden underneath the game UI,
and the map is too open to be interesting.
@5031086 Jeau The fact there's no collision at the side is confusing since the
grounds have the same style as the rest of the map, there's too
many flags, getting around is a pain.
@5032153 Aritxy There's far too many flags, some of the grounds are too low,
the asymmetrical parts of the map are just odd, there should be
some decorations, and the gameplay is generally uninteresting.
@5032396 Skalder The entire map being on a drop didn't work out too well.
@5032562 Skalder The rapid change in sky colour doesn't transition too pleasantly,
the small grounds for the flags doesn't give too much space to
save yourself if you get shot off, the gameplay is far too generic.
@5033501 Skalder The water is too low and too hard to see, the spawn protection
would look better as clouds instead of ice, it seems hard to take
flags on the angled ice grounds when you're being shot at, parts
are too open which makes it too easy to die.
@5034313 Bigcrushes Please read the OP before submitting a map.
@5035388 Smartestguy Some grounds are too low and hide under the UI, the black
rectangles on the castle don't look too good and would look
better as stone pillars, the fact you can hide offscreen is a bit of
a problem too. In general though, this map is great and would
be added with these fixes.
@5038105 Mishkatave There's too many pieces of cheese in andom places, there's too
much water randomly around the map,
@5038411 Emochukid Too many flags too close together, generic gameplay.
@5038329 Emochukid Too many flags too high, shouldn't have Ca="", it's unaligned a
few pixels in a lot of places, the ground widths change too much
throughout the map.
@569123 Rikkeshang The map is too small to make proper use of the scrolling, and
the plain style of the map is inconsistent with the rest of the
maps in #domination, try making it grass and giving it some
decorations.
@2372637 Rikkeshang Vertical scrolling isn't needed, but will add it when that's fixed.
@527941 Rikkeshang Too generic, no interesting gameplay and shooting the side flags
is too easy from the middle.
@803298 Rikkeshang There's not enough at the top for more action, and the bottom is
far too cramped considering how much will be going on down
there.
@708355 Rikkeshang Too cramped in the middle and gameplay is pretty generic.
@5039799 Potyrat Far too generic.
@5040087 Potyrat Generic map, and the bottom middle is useless.
@5040116 Potyrat It'stoo hard to die in place, the coloura don't fit in at all.
@5042087 Oliferfake Some grounds are too low, the two floating water grounds don't
really fit, neither do the coloured rectangles. The ice grounds
are too bright compared to the rest of the map and add no
gameplay.
@5042328 Henriquemsvm Please read the opening post before submitting any maps.
@5044793 Ronnnnnnnnn The two halves of the map don't fit too well together, the
general style of gameplay is an interesting choice and definitely
something I'd like to see expanded upon, but this map in
particular needs to be rethought.
@5044835 Ronnnnnnnnn Generic map, the lava doesn't lend to the gameplay.
@5048370 Anthonyjones This could work if the style was more like Beachking's circle map
in #domination, I recommend you look at that and redesign it.
The decorations really don't fit in that well.
</textformat></font>

Eraoneofthe will be doing reviews here from time to time now too :]
Enginfener
« Citoyen »
1400263500000
    • Enginfener#0000
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#279
  0
Edited @5030088
Kurt
« Consul »
1400271180000
    • Kurt#0010
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    • Tribu
#280
  0
@5020935 edited.
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