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  • [Aide] Demandes de codes et d'explications
« ‹ 14 / 70 › »
[Aide] Demandes de codes et d'explications
Nathaan
« Citoyen »
1384166220000
    • Nathaan#0000
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#261
  0
Pour la neige, j'en sais rien, tu fais un timer au pire?
Je vais tester

La neige s'arrête à 50 secondes, donc essaye ceci :

a dit :
tfm.exec.snow()

t = -0.5
function eventLoop()
t = t + 0.5
print(t)
if t == 50.5 then
tfm.exec.snow()
t = -0.5
end
end

Et pour les maps de suite, je vais te passer le code, attends :)
Plyk
« Censeur »
1384168560000
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#262
  0
La neige fonctionne bien mais le tchat est floodé par des chiffres qui doivent être les secondes :

[•] 0
[•] 0.5
[•] 1
[•] 1.5
[•] 2
[•] 2.5
[•] 3
[•] 3.5
[•] 4
[•] 4.5
[•] 5
[•] 5.5
[•] 6
[•] 6.5
[•] 7
[•] 7.5
[•] 8
[•] 8.5
[•] 9
[•] 9.5
[•] 10
[•] 10.5
[•] 11
[•] 11.5
[•] 12
[•] 12.5
[•] 13
[•] 13.5
Deathmatic
« Citoyen »
1384168920000
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#263
  0
@Plyk : il te suffit d'effacer la ligne "print(t)" et tout marche ! :)
Btreize
« Citoyen »
1385052240000
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#264
  0
Bonsoir, en deathmatch je veux savoir on fait quel offset (!off) pour voler en l'air ? :/
Merci.
Krakowi
« Citoyen »
1385064420000
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#265
  0
Svp cest quoi le code pour le pendu en maison de tribu
Nathaan
« Citoyen »
1385064660000
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#266
  0
Topic-506301

Btreize a dit :
Bonsoir, en deathmatch je veux savoir on fait quel offset (!off) pour voler en l'air ? :/
Merci.

!off -5 20 ?
Krakowi
« Citoyen »
1385064660000
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#267
  0
le code pour jouer au pendu jai dit

le code lua
Nathaan
« Citoyen »
1385064780000
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#268
  0
Sur le sujet que je t'ai donné

Deathmatic a dit :
‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
Téléchargement de la dernière version stable - v1.2 :
https://pastebin.com/EqJ1n4Lq
________________________________________________________________________________

Si tu comptes réellement au code lua, bon bug. (drapeau EN)
tfm.exec.disableAfkDeath(true)
tfm.exec.disableAutoShaman(true)
tfm.exec.disableAutoNewGame(true)
tfm.exec.disableAutoScore(true)
tfm.exec.disableAutoTimeLeft(true)

lang = {}

lang.fr = {
ask_word = "Définir le mot à trouver",
choose_word = "Choisissez un mot : (entre 2 et 12 caractères inclus, aucun accent)",
more_players = "Vous devez être au moins <font color='#FF0000'>2</font> joueurs pour jouer au pendu.",
next_turn_1 = "Le prochain tour débutera dans ",
next_turn_2 = " seconde(s).",
turn_of_1 = "C'est le tour de ",
turn_of_2 = " ! ",
patientez = "Patientez pendant qu'il choisir son mot...",
word_found = "Le mot a été trouvé !",
word_not_found = "Pas de chance ! Le mot était ",
time_out = "Temps écoulé !",
pass_turn = "Le maître du jeu a passé son tour !",
quit = "Le maître du jeu a quitté !"
}

lang.en = {
ask_word = "Define the word to find",
choose_word = "Choose a word : (between 2 and 12 characters)",
more_players = "You have to be at least <font color='#FF0000'>2</font> players to play Hangman.",
next_turn_1 = "Next turn in ",
next_turn_2 = " second(s).",
turn_of_1 = "It's ",
turn_of_2 = "'s turn ! ",
patientez = "Wait while he's choosing a word...",
word_found = "The word was found !",
word_not_found = "No luck! The word was ",
time_out = "Time out !",
pass_turn = "The game master has passed his turn !",
quit = "The game master has quit."
}

text = lang.fr

players = {}
master = ""

letters = {}
invertLetters = {}

word = ""
hasDefinedWord = false

timer = 0
bestPlayer = ""
pendu_level = 0

beginReset = false
hasToReset = false
resetTimer = 0

isTimeOut = false
hasWon = false
hasLost = false
hasSkipped = false
hasQuit = false

lettersEntered = {}

id = {}

id["ask_word_main"] = 1
id["ask_word_button"] = 2
id["ask_word_popup"] = 3
id["pendu"] = 4
id["reset_timer"] = 5
id["reset_timer_label"] = 6
id["turn"] = 7
id["turn_label"] = 8
id["one_player"] = 9
id["one_player_label"] = 10

function eventNewGame()
updatePlayersList()

ui.removeTextArea(id["one_player"])
ui.removeTextArea(id["one_player_label"])

letters = {}
invertLetters = {}
word = ""
hasDefinedWord = false
timer = 0

if getNbPlayers() > 1 then
master = randomPlayer()
tfm.exec.movePlayer(master, 400, 90, false, 0, 0, false)

askWord()
drawPendu()
else
removeAll()

ui.addTextArea(id["one_player"], "", nil, 5, 110, 790, 25, 0xC0C0C0, 0x595959, 1f)
ui.addTextArea(id["one_player_label"], "<p align='center'><BL><font color='#000000'>"..text.more_players.."</font></p>", nil, 25, 115, 750, 30, 0xC0C0C0, 0xC0C0C0, 0f)

drawWord()
drawPendu()
end
end

function eventPlayerDied(playerName)
tfm.exec.respawnPlayer(playerName)
end

function eventNewPlayer(playerName)
table.insert(players, playerName)

if getNbPlayers() == 2 then
tfm.exec.newGame("@4488917")
else
tfm.exec.respawnPlayer(playerName)
drawWord()
drawPendu()
end
end

function eventPlayerLeft(playerName)
local toRemove = 0

for i,p in pairs(players) do
if p==playerName then
toRemove = i
end
end

table.remove(players, toRemove)

if getNbPlayers() == 1 then
tfm.exec.newGame("@4488917")
else
if playerName==master then
hasQuit = true
reset()
end
end
end

function eventLoop(currentTime, timeRemaining)
timer = timer + 0.5
if beginReset then
ui.removeTextArea(id["ask_word_main"])
ui.removeTextArea(id["ask_word_button"])

resetTimer = resetTimer + 0.5

ui.addTextArea(id["reset_timer"], "", nil, 5, 110, 790, 25, 0xC0C0C0, 0x595959, 1f)
if isTimeOut then ui.addTextArea(id["reset_timer_label"], "<p align='center'><BL>"..text.time_out.." <font color='#000000'>"..text.next_turn_1.."<font color='#FF0000'>"..math.floor(10 - resetTimer).."</font>"..text.next_turn_2.."</font></p>", nil, 25, 115, 750, 30, 0xC0C0C0, 0xC0C0C0, 0f) end
if hasWon then ui.addTextArea(id["reset_timer_label"], "<p align='center'><BL>"..text.word_found.." <font color='#000000'>"..text.next_turn_1.."<font color='#FF0000'>"..math.floor(10 - resetTimer).."</font>"..text.next_turn_2.."</font></p>", nil, 25, 115, 750, 30, 0xC0C0C0, 0xC0C0C0, 0f) end
if hasLost then ui.addTextArea(id["reset_timer_label"], "<p align='center'><font color='#000000'>"..text.word_not_found.."</font><BL>"..word:gsub("^%l", string.upper).."<font color='#000000'> ! "..text.next_turn_1.."<font color='#FF0000'>"..math.floor(10 - resetTimer).."</font>"..text.next_turn_2.."</font></p>", nil, 25, 115, 750, 30, 0xC0C0C0, 0xC0C0C0, 0f) end
if hasSkiped then ui.addTextArea(id["reset_timer_label"], "<p align='center'><BL>"..text.pass_turn.."<font color='#000000'> "..text.next_turn_1.."<font color='#FF0000'>"..math.floor(10 - resetTimer).."</font>"..text.next_turn_2.."</font></p>", nil, 25, 115, 750, 30, 0xC0C0C0, 0xC0C0C0, 0f) end
if hasQuit then ui.addTextArea(id["reset_timer_label"], "<p align='center'><BL>"..text.quit.."<font color='#000000'> "..text.next_turn_1.."<font color='#FF0000'>"..math.floor(10 - resetTimer).."</font>"..text.next_turn_2.."</font></p>", nil, 25, 115, 750, 30, 0xC0C0C0, 0xC0C0C0, 0f) end
end

checkBestPlayer()

if timer==25 and not hasDefinedWord and getNbPlayers() > 1 then
isTimeOut = true
reset()
end

if resetTimer==10 then
isTimeOut = false
hasWon = false
hasLost = false
hasSkiped = false
hasQuit = false

hasToReset = true

reset()
end
end

function eventChatCommand(playerName, message)
local args = {}

for arg in message:gmatch("[^%s]+") do
table.insert(args, arg:lower())
end

if not hasLost and not hasSkiped and not hasQuit and args[1] ~= nil then
if args[1]==word and playerName ~= master then
local score = 0

for _,letter in pairs(letters) do
if letter=="_" then score = score + 1 end
end

tfm.exec.setPlayerScore(playerName, word:len(), true)

local i = 1

while i <= word:len() do
if letters~="_" then
invertLetters = letters
letters = "_"
end

i = i + 1
end

drawWord()
hasWon = true
reset()
end

if args[1]=="skip" and playerName==master then
hasSkiped = true
reset()
end

if args[1]:len()==1 and hasDefinedWord and args[1]~= "_" and args[1]~="-" and playerName ~= master then
local isEntered = false

for _,letter in pairs(lettersEntered) do
if letter==args[1] then
isEntered = true
end
end

if not isEntered then
local score = 0
local idsToRemove = {}
local isFalse = true

table.insert(lettersEntered, args[1])

for id,letter in pairs(letters) do
if letter==args[1] then
table.insert(idsToRemove, id)
isFalse = false
end
end

for _,idToRemove in pairs(idsToRemove) do
invertLetters[idToRemove] = letters[idToRemove]
letters[idToRemove] = "_"
end

score = #idsToRemove

if isFalse then
if tfm.get.room.playerList[playerName].score > 0 then score = -1 end
pendu_level = pendu_level + 1
end

tfm.exec.setPlayerScore(playerName, score, true)

drawWord()
drawPendu()
end
end
end
end

function eventTextAreaCallback(textAreaId, playerName, callback)
if callback=="callbackAskWord" then
ui.addPopup(id["ask_word_popup"], 2, text.choose_word, master, 300, 175, 200)
end
end

function eventPopupAnswer(popupId, playerName, answer)
if popupId==id["ask_word_popup"] and not isTimeOut and master==playerName then
local choosedWord = tostring(answer)

if choosedWord:len() > 1 and choosedWord:len() < 13 and not string.match(choosedWord, "à") and not string.match(choosedWord, "é") and not string.match(choosedWord, "è") and not string.match(choosedWord, "ù") and not string.match(choosedWord, "ô") and not string.match(choosedWord, "ê") and not string.match(choosedWord, "_") then
defineWord(choosedWord)
hasDefinedWord = true

askWord()

ui.removeTextArea(id["turn"])
ui.removeTextArea(id["turn_label"])
end
end
end

function askWord()
ui.removeTextArea(id["reset_timer"])
ui.removeTextArea(id["reset_timer_label"])
ui.removeTextArea(id["ask_word_main"])
ui.removeTextArea(id["ask_word_button"])

if not hasDefinedWord then
ui.addTextArea(id["ask_word_main"], "", master, 5, 110, 790, 35, 0xC0C0C0, 0x595959, 1f)
ui.addTextArea(id["ask_word_button"], "<p align='center'><a href='event:callbackAskWord'>"..text.ask_word.."</a></p>", master, 300, 120, 190, 16, 0x595959, 0x595959, 1f)

for p,_ in pairs(tfm.get.room.playerList) do
if p~=master then
ui.addTextArea(id["turn"], "", p, 5, 110, 790, 25, 0xC0C0C0, 0x595959, 1f)
ui.addTextArea(id["turn_label"], "<p align='center'><font color='#000000'>"..text.turn_of_1.."</font><BL>"..master.."<font color='#000000'>"..text.turn_of_2..text.patientez.."</font></p>", p, 25, 115, 750, 30, 0xC0C0C0, 0xC0C0C0, 0f)
end
end
end
end

function defineWord(new_word)
word = string.lower(string.gsub(new_word, " ", "-"))

letters = {}

local i = 36

while i < 50 do
ui.removeTextArea(i)
i = i + 1
end

for letter in new_word:gmatch"." do
if letter==" " or letter=="-" then
table.insert(invertLetters, "-")
table.insert(letters, "_")
else
table.insert(letters, letter:lower())
table.insert(invertLetters, "_")
end
end

drawWord()
drawPendu()
end

function drawWord()
local textId = 36
local i = 1
local ancreX = 40

if #word==0 then
local i = 36

while i < 50 do
ui.removeTextArea(i)
i = i + 1
end
else
while i <= word:len() do
ui.addTextArea(textId, "<p align='center'><font size='40' color='#000000'>"..invertLetters:upper().."</font></p>", nil, ancreX, 150, 40, 60, 0xC0C0C0, 0xC0C0C0, 1f)
ancreX = ancreX + 60
textId = textId + 1
i = i + 1
end

local finished = true
local j = 1

while j <= word:len() do
if invertLetters[j]=="_" then finished = false end
j = j + 1
end

if finished then
hasWon = true
reset()
end
end
end

function drawPendu()
local pendu = ""

if pendu_level==1 then
pendu = pendu.."<br /><br /><br /><br /><br /><br /><br /><br /><br /> _________"

elseif pendu_level==2 then
pendu = pendu.."<br />"
pendu = pendu.." |<br />"
pendu = pendu.." |<br />"
pendu = pendu.." |<br />"
pendu = pendu.." |<br />"
pendu = pendu.." |<br />"
pendu = pendu.." |<br />"
pendu = pendu.." |<br />"
pendu = pendu.." |<br />"
pendu = pendu.." ____|____"

elseif pendu_level==3 then
pendu = pendu.." __________.__<br />"
pendu = pendu.." |<br />"
pendu = pendu.." |<br />"
pendu = pendu.." |<br />"
pendu = pendu.." |<br />"
pendu = pendu.." |<br />"
pendu = pendu.." |<br />"
pendu = pendu.." |<br />"
pendu = pendu.." |<br />"
pendu = pendu.." ____|____"

elseif pendu_level==4 then
pendu = pendu.." __________.__<br />"
pendu = pendu.." | /<br />"
pendu = pendu.." |/<br />"
pendu = pendu.." |<br />"
pendu = pendu.." |<br />"
pendu = pendu.." |<br />"
pendu = pendu.." |<br />"
pendu = pendu.." |<br />"
pendu = pendu.." |<br />"
pendu = pendu.." ____|____"

elseif pendu_level==5 then
pendu = pendu.." __________.__<br />"
pendu = pendu.." | / |<br />"
pendu = pendu.." |/<br />"
pendu = pendu.." |<br />"
pendu = pendu.." |<br />"
pendu = pendu.." |<br />"
pendu = pendu.." |<br />"
pendu = pendu.." |<br />"
pendu = pendu.." |<br />"
pendu = pendu.." ____|____"

elseif pendu_level==6 then
pendu = pendu.." __________.__<br />"
pendu = pendu.." | / |<br />"
pendu = pendu.." |/ O<br />"
pendu = pendu.." |<br />"
pendu = pendu.." |<br />"
pendu = pendu.." |<br />"
pendu = pendu.." |<br />"
pendu = pendu.." |<br />"
pendu = pendu.." |<br />"
pendu = pendu.." ____|____"

elseif pendu_level==7 then
pendu = pendu.." __________.__<br />"
pendu = pendu.." | / |<br />"
pendu = pendu.." |/ O<br />"
pendu = pendu.." | /|<br />"
pendu = pendu.." |<br />"
pendu = pendu.." |<br />"
pendu = pendu.." |<br />"
pendu = pendu.." |<br />"
pendu = pendu.." |<br />"
pendu = pendu.." ____|____"

elseif pendu_level==8 then
pendu = pendu.." __________.__<br />"
pendu = pendu.." | / |<br />"
pendu = pendu.." |/ O<br />"
pendu = pendu.." | /|\<br />"
pendu = pendu.." |<br />"
pendu = pendu.." |<br />"
pendu = pendu.." |<br />"
pendu = pendu.." |<br />"
pendu = pendu.." |<br />"
pendu = pendu.." ____|____"

elseif pendu_level==9 then
pendu = pendu.." __________.__<br />"
pendu = pendu.." | / |<br />"
pendu = pendu.." |/ O<br />"
pendu = pendu.." | /|\\<br />"
pendu = pendu.." | |<br />"
pendu = pendu.." |<br />"
pendu = pendu.." |<br />"
pendu = pendu.." |<br />"
pendu = pendu.." |<br />"
pendu = pendu.." ____|____"

elseif pendu_level==10 then
pendu = pendu.." __________.__<br />"
pendu = pendu.." | / |<br />"
pendu = pendu.." |/ O<br />"
pendu = pendu.." | /|\\<br />"
pendu = pendu.." | |<br />"
pendu = pendu.." | /<br />"
pendu = pendu.." |<br />"
pendu = pendu.." |<br />"
pendu = pendu.." |<br />"
pendu = pendu.." ____|____"

elseif pendu_level==11 then
pendu = pendu.." __________.__<br />"
pendu = pendu.." | / | <br />"
pendu = pendu.." |/ O <br />"
pendu = pendu.." | /|\\ <br />"
pendu = pendu.." | | <br />"
pendu = pendu.." | / \\ <br />"
pendu = pendu.." | <br />"
pendu = pendu.." | <br />"
pendu = pendu.." | <br />"
pendu = pendu.." ____|____"

hasLost = true
reset()
end

ui.addTextArea(id["pendu"], pendu, nil, 323, 235, 135, 138, 0x010101, 0xFFFFFF, 0.5f)
end

function reset()
beginReset = true

if hasToReset then
if getNbPlayers() < 2 then
tfm.exec.newGame("@4488917")
else
letters = {}
invertLetters = {}
word = ""
hasDefinedWord = false
pendu_level = 0
beginReset = false
hasToReset = false
resetTimer = 0
lettersEntered = {}

drawWord()
drawPendu()

local randX = math.random(799)
tfm.exec.movePlayer(master, randX, 385, false, 0, 0, false)

local oldMaster = master

if getNbPlayers()~=1 then
if bestPlayer==oldMaster then
while master==oldMaster do
master = randomPlayer()
end
else
master = bestPlayer
end
else
master = bestPlayer
end

randX = math.random(799)

tfm.exec.movePlayer(master, randX, 90, false, 0, 0, false)
tfm.exec.setPlayerScore(master, 0, false)

timer = 0

askWord()
end
end
end

function removeAll()
ui.removeTextArea(id["ask_word_main"])
ui.removeTextArea(id["ask_word_button"])
ui.removeTextArea(id["ask_word_popup"])
ui.removeTextArea(id["pendu"])
ui.removeTextArea(id["reset_timer"])
ui.removeTextArea(id["reset_timer_label"])
ui.removeTextArea(id["turn"])
ui.removeTextArea(id["turn_label"])
ui.removeTextArea(id["one_player"])
ui.removeTextArea(id["one_player_label"])
end

function checkBestPlayer()
topScore = 0
bestPlayer = randomPlayer()

for name,player in pairs(tfm.get.room.playerList) do
if player.score >= topScore then
topScore = player.score
bestPlayer = name
end
end
end

function getNbPlayers()
return #players
end

function updatePlayersList()
players = {}

for p,_ in pairs(tfm.get.room.playerList) do
table.insert(players, p)
end
end

function randomPlayer()
return players[math.random(1,#players)]
end

for name,player in pairs(tfm.get.room.playerList) do
tfm.exec.setPlayerScore(name, 0, false)
end

updatePlayersList()
bestPlayer = randomPlayer()
tfm.exec.newGame("@4488917")
Berwine
« Citoyen »
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#269
  0
Très beau Topic ^^

PS : C'est très utile !
Xingggg
« Citoyen »
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#270
  0
vous avez un code pour lock maison de tribu ? :D
Cocoblanc
« Citoyen »
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    • Tribu
#271
  0
moi c adrienfun qui ma apris tout ca
Linkaito
« Consul »
1385829720000
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    • Tribu
#272
  0
Je n'arrive pas à faire circuler des maps à la suite, quelqu'un pourrait-il m'aider ? :/

J'ai essayé avec ce code déja
maps = {"@code","@code"}
Allounett
« Citoyen »
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#273
  0
Linkadodo a dit :

Je n'arrive pas à faire circuler des maps à la suite, quelqu'un pourrait-il m'aider ? :/

J'ai essayé avec ce code déja
maps = {"@code","@code"}

Voila :
a dit :

tfm.exec.disableAutoNewGame(true)

maps = {"@code","@code"}

function eventLoop(currentTime, timeRemaining)
if timeRemaining<=0 then
tfm.exec.newGame(maps[math.random(#maps)])
end
end
Xingggg
« Citoyen »
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#274
  0
Comment mettre neige , sans boule de neige ??
Pokeyanis
« Citoyen »
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#275
  0
tfm.exec.snow()

t = -0.5
function eventLoop()
t = t + 0.5
if t == 50.5 then
tfm.exec.snow()
t = -0.5
end
end
Nathaan
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#276
  0
^ euh attend, c'est mon code on dirait O.o
Xingggg
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#277
  0
non mais on peux encore lancer des boule de neige :(

je veux pas
Wortrox
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#278
  0
poiur prohpunt ct mieu avant quand o pouvais rester dans les aiers
Pokeyanis
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#279
  0
Nathaan a dit :
^ euh attend, c'est mon code on dirait O.o

Ouais :D, j'y connais rien
Nicolasledu
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#280
  0
J'ai fais un petit code tout simple , mais la version de bouboum et transformice et totalement wtf ...

a dit :

vtransfo = tfm.get.misc.transformiceVersion
vbouboum = tfm.get.misc.bouboumVersion
vlua = tfm.get.misc.apiVersion

print("<ROSE>Version Transformice : <J>"..vtransfo.."")
print("<ROSE>Version Bouboum : <J>"..vbouboum.."")
print("<ROSE>Version Lua : <J>"..vlua.."")

http://i.imgur.com/AtSlOI0.png
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