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公式カテゴリー - P3 - ブートキャンプ Official Rotation - P3 - BootcampRotazione Ufficiale - P3 - BootcampRotation Officielle - P3 - BootcampPálya Körforgás - P3 - BootcampRotación Oficial - P3 - BootcampRotação Oficial - P3 - Bootcampالدوران الرسمي - P3 - البوتكامبOficiální rotace P3 map-BootcampOficjalna Rotacja - P3 - BootcampRotația Oficială - P3 - BootcampResmi Rotasyon - P3 - BootcampOfficiële Rotatie - P3 - Bootcamp
Wimpyloser
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1405130700000
    • Wimpyloser#0000
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#261
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@5225598
Mapcrewone
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#262
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Mapcrew a dit :
@5223060 - Blippy: p13, I think the cheese part could be a little more forgiving though.
@5189552 - Jugodelvalle (edited): First half of the map is very simple and generic with a lot of pointless grounds, the second half is very confusing. Generic and too simple.
@5217124 - Bowlt: I do like the end obstacle but the first two are a repetitive and boring use of the duck animation lock. Will be a pain in public.
@4008312 - Superasno (edited): Same opinion for this map, nothing significantly changed still only like the bottom left and top right.
@4701337 - Superasno: I found the first chain really precise, cheese part and the start are ok but the majority of the map leans toward generic.
@5169044 - Geovanezikka (edited): The end of the map is a short and an easy chain, start of the map plays much better now but it is very easy. The map is ok, but it needs some more difficulty, not very original either. Has potential.
@5219594 - Curiousityy: A few fake dirt grounds, I did find this map pretty fun but the first part is slightly too difficult compared to the rest of the map, I think it should be easier. The rest is quite easy and overall generic.
@5197480 - Hurleypsa: Only the first chain is difficult, the remainder of the map I find very easy and mostly fillers. Overall generic.
@5194770 - Cheesyep (edited): Seen this start many times and this one isn't the best execution of it, rest of the map is a cj followed by a chain. Not much to this very simple and short.
@5178311 - Danielmago (edited): This has a much too similar start like charleezy's map, rest is generic.
@5225598 - Wimpyloser: Start has shortcuts and takes up 50% of the map adding little gameplay. The rest of the map doesn't make up for it, generic overall.

@5223060 - Blippy: First than all remove these lava's on bottom middle & make the cheese part a little easier plus fix the shortcut on top left [You can walk in the lava]. P13/edits.
@5217124 - Bowlt: Make the part next to the cheese a little easier it isn't consistent at all. Maybe you just have to add a little more restitution in the trampoline on top right. P13/edits.
@5169044 - Geovanezikka (edited): Add some more difficulty and improve the ending then P13. I enjoyed playing the start and bottom part. The whole map seems flows better than before but need a little more difficulty.
@5219594 - Curiousityy: Remove these fake grounds & put more effort on top right because its a little confusing & poorly made, that tramping has some possible ways to do so the concept isn't clear at all. The ending is pretty simple and overall i don't think that this could be in rotation as it is. P22.
@5197480 - Hurleypsa: The only part with difficulty is the begining. The rest is just poorly made obstacles without anything new or interesting to fit in the rotation. Anyway the map is generic but it is fun to play. P22.
@5194770 - Cheesyep (edited): The begining is nice but after that you should make some improvements on top left because it feels a little annoying due to the tiny space of maneuvering & i'd recommend to remove these pointless ground, try to think which one is not needed and how you could make the path better without changing the concept. The ending isn't that good but i think its ok if you make it work better, The last water is pointless, you can avoid it by just running direct to the hole. P22.
@5178311 - Danielmago (edited): The start is kind of precise and the rest feels like fillers and these water obstacles are overused & doesn't has anything interesting to add into the rotation. P22.
@5225598 - Wimpyloser: The begining is a little unclear and can be done in multiple ways. The rest is just basic concepts with nothing incredibly interesting or complex, Also that ending is already used in some other maps with better execution and difficulty. Might think of a better way to adjust the whole left side because you're wasting 60% of the space that could be used to make improvements & more gameplay. P22.

~
Douglaswilam
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1405393920000
    • Douglaswilam#0000
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#263
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@5155244
Rendyindo
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1405402620000
    • Rendyindo#0000
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#264
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@5232690 < Edited

Dernière modification le 1405488420000
Blippy
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1405402920000
    • Blippy#0095
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#265
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@5223060
Sirnichola
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#266
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@5203608
p1 :p
Dylanfm
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    • Dylanfm#0000
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#267
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@5236415
@5236416
Eili
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#268
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@5234983
Netanetan
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#269
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@5230279
Cristivaly
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#270
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@5234915
Vuouv
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    • Vuouv#0000
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#271
  0
@5234749
Vikapooh
« Citoyen »
1405423920000
    • Vikapooh#0000
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#272
  0
@5210065
Netanandaa
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#273
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@5144580 edit
Kirbette
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#274
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@4455129
Danielmago
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    • Danielmago#0000
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#275
  0
@5242420

Dernière modification le 1405539720000
Swae_b
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1405439160000
    • Swae_b#3663
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#276
  0
@5237810 with wind, and gravity :P
Swae_b
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#277
[Modéré par Jordy, raison : Don't double post.]
Swae_b
1405439280000
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#278
[Modéré par Jordy, raison : Don't triple post.]
Swae_b
1405439340000
    • Swae_b#3663
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#279
[Modéré par Jordy, raison : Don't quadruple post.]
Swae_b
1405439340000
    • Swae_b#3663
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#280
[Modéré par Jordy, raison : Don't quintuple post.]
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