Rotação Oficial - P8 - Dois Shamansالدوران الرسمي - P8 - ذو الشامانان 公式カテゴリー - P8 - デュアルシャーマン Official Rotation - P8 - Dual ShamanRotazione Ufficiale - P8 - Doppio SciamanoRotation Officielle - P8 - Deux ChamanesOficjalna Rotacja - P8 - Podwójny SzamanPálya Körforgás - P8 - Sámán ÖsszefogásRotația Oficială - P8 - Doi șamaniResmi Rotasyon - P8 - Çift ŞamanRotación Oficial - P8 - Doble ChamánOfficiële Rotatie - P8 - Dubbele Sjamaan |
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@5950850 edited @5951488 Dernière modification le 1500835440000 |
Elhectordm « Citoyen » 1500757860000
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@3642976 |
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@6979473 |
Tennis « Citoyen » 1500766800000
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@7196539 @7215853 Dernière modification le 1500822840000 |
Donmickey « Citoyen » 1500809160000
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@4978551 @4994807 |
Vintage « Consul » 1500815700000
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@6394180 @7215724 |
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@7180892 |
Mapcrew « Consul » 1500855300000
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Left as is: @7215023 - Manupr - There are too many grounds in the map that it just feels boring to build in. For example, the hole seems pretty random there because all the unused space below it makes it look weird. Also building to cheese is not that hard and when you build in all the map it just feels boring. Try to focus on a nice challenge for the build, not the map. @7207930 - Tucancitto - It's a bit short for P8 but I wouldn't think of it as a good map for P4 either since the ice grounds in general seem somewhat useless and only annoying for the build. If you are going to leave multiple paths for the shaman, make sure they are balanced one from each other (it's not easier to build in any of them). Also try to not use so many verticla grounds and actually give them a purpose, right now they are there to make the build cramped, and that's not a good thing since it's very tedious to build in these cases. @5950850 - Maxislow - The design of this map still makes the build be full of ramps up and there's a lot of unused space in the right side of the map, such as the previous version. The cloud wasn't the only thing that made it feel so cramped to build for mice-to-cheese, these ramps up also affect it. And the anticloud ground is totally out of place, seems placed a little randomly and you can get confused thinking the other grounds are anticloud grounds too. If you want to avoid having so many ramps up as a build, you need to not use a lot of vertical grounds. @5951488 - Maxislow - This map seems very random, those grounds placed like that... also it's just a bridge as a build and it's short for a P8. Also there is way too much open space in the map for it being a nice challenge. And poor mice, placed on a short ice ground as a spawn. @3642976 - Elhectordm - Don't make buildathons please, they're very tedious and boring. By this I mean that the vertical ice grounds like that doesn't have any other purpose than get in the way of the build that can be easily dealt with. Also try to not use so many concepts at once in a map, the extra unnecessary challenge that the dynamic ice ground brings t the map just make it more tedious. Instead of using a lot of connected grounds, try to leave more space in the map for the shamans to build and so to separate them one from each other, but not as just leaving more space between them, like actually deleting the current design and trying something different as it is right now. @7196539 - Tennistete - There's too much open space in the map and the paths are not balanced since it's just easier to make a bridge with a ramp up to the hole/cheese rather than dealing with grounds next to the hole, making the map too easy for a P8.. Also the cloud ground like that is useless in this design. @7215853 - Tennistete - The map is too simple, the only challenge on it is building to cheese, The concept is not well applied in this design, if you are going to give the sham a support to start they build, make sure that there are some challenges to deal with, if not it's just boring. @4978551 - Donmickey - Too much open space in the bottom part of the map and the build presents no difficulty to be made, making it too easy for 2 shamans. Also the shamans spawn part is totally useless since you can just jump to the mice spawn. Try using less vertical grounds and making a defined path for the shamans to build in. @6394180 - V_Ntage - Mice can easily avoid the planks next to their spawn since it's very easy to push them, and in hole they're just a tedious obstacle rather than something cool. I like what you tried to do, but unfortunately the design doesn't match the concept, at least in this map. Also pretty much all the build is a bridge and the extra unnecessary challenge that the ice planks bring is not good altogether. @7215724 - V_Ntage - It's just so tedious to build in this map that I don't think it'd do any good in rotation. @7180892 - V_21 - Too simle for P8, too much open space. Double shaman doesn'y mean double cheese and hole. Focus on a nice challenge for both shamans to deal with, not like this. P1'ed: None P8'ed: @6979473 - Mquk - @4994807 - Donmickey - P4'ed Ignored: None Dernière modification le 1500923460000 |
Viniciusdara « Consul » 1500924480000
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@734044 |
Tucancitto « Citoyen » 1500934140000
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@7207930 - Edited |
Streetraat « Citoyen » 1500941400000
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@7217545 |
Donmickey « Citoyen » 1500990420000
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@5017732 @5004446 |
Vuzart « Citoyen » 1500998280000
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@7180502 |
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@7180892 @7087466 |
Tennis « Citoyen » 1501003440000
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@7215853 @7194098 Dernière modification le 1501067280000 |
Andrezitow « Citoyen » 1501021500000
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@7182249 |
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@7213725 |
Bataatiinha « Citoyen » 1501162500000
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@7030251 |
Vintage « Consul » 1501171140000
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@7220406 |
Mapcrew « Consul » 1501179780000
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Left as is: @734044 - Viniciusdara - This map is visually annoying. Not to mention that it's way too cramped to be fun. Try to leave more space to the shamans to build in and please don't add such color tones that don't make any good to the map. @7207930 - Tucancitto - The build is too simple for 2 shamans, mainly because after getting cheese you can solo to hole. I liked the chocolate ground in the slanted grass ground so the shaman could have a nice support to start their build in, but nothing appart from that. You should try to make the build more challenging but not adding random stuff to the map to make it annoying, such as the cloud ground next to the cheese ground. @7217545 - Streetraat - Using different type of ground for a P8 map usually don't fit it and this map it's not the exception. Also the build ends up being a bridge with a ramp up to the hole, which is just boring. The mice spawn seems located pretty randomly, such as everything else in the map. IT appears that you put the cheese, the spawns and the hole and made something around it and that's not really a good thing if you are letting so much space open. Try to make the build challenging, not the map! @5017732 - Donmickey - I found this map ok but I would try some edits first. I would delete this grounds since the one in the right makes think mice that they can rush to the shaman spawn and they die since they won't reach it; and the other one because it removes a lot of good challenge to the build. @5004446 - Donmickey - Really simple for P8 (would say so for P4 too). It's lacking some obstacles, the build is just a bridge with a ramp up to the hole. It's way easier to just do the bridge and make a little going-up to the cheese rather than using the wood at the top. @7180502 - Vuzart - This map seems randomly done. I just don't find a concept for it, the water/planks can be totally avoided and the paths are not balanced because of that. If you are going to try something dynamic for the map, try to make it part of the concept, not something you may want to use or not because, at least in this case, it just doesn't fit at all. @7180892 - V_21 - I don't see a good purpose for those planks being there. The on in the ice spawn is just annoying and the one next to the cheese is totally useless. If you are going to use them, try to make them feel part of the challenge, and not just extra unnecessary obstacles. @7087466 - V_21 - Same as above but just change the planks for the ice grounds instead. @7215853 - Tennistete - I found this map ok but the cloud grounds really don't fit the map at all (that includes the box inside them). @7194098 - Tennistete - There are too many unnecessary grounds in this map, the most importants to note are the ice grounds, they're just there to make an extra challenge that's it's totally unneeded. Also as there are too many grounds, the top part feels totally out of place regarding the rest of the map. @7182249 - Andrezitow - Please don't do the map larger just to make it longer to complete, focus on a challenge for the build, not for the map. Also don't use grounds to add random obstacles or just because you feel it's too empty. Instead first try to make the map in a normal length and see how it goes. @7213725 - +Dedavii - Too simple for P8. The build is just a few ramps up since the big ice grounds delimi it to just that. Try to use less of them and making the build more challenging, right now it's too linear and boring. @7030251 - Bataatiinha - Too many random things seem to be placed in here. The ice grounds are an unnecessary extra obstacle and also the water ground is. Please don't add stuff to the map because you feel it's a little empty, try to focus on a concept and not to add differents in one map. @7220406 - V_Ntage - The cloud ground is more annoying than anything else. The build can simply be a bridge with a ramp up to the hole without having much problems (the cloud ground move the plank a little but it's still stable). If you are going to add dynamic obstacles to the map, try to make them be part of the concept and not just a random thing that you added there. Also the paths are not balanced since is easier to to the bridge and ramp up to hole and the top part doesn't really require a build, so it's just a waste of space. P1'ed: None P8'ed: None Ignored: None Dernière modification le 1501191180000 |