Rotação Oficial - P6 - Mecanismoالدوران الرسمي - P6 - الآليات والميكانيكيا 公式カテゴリー - P6 - メカニズム Official Rotation - P6 - MechanismRotazione Ufficiale - P6 - MeccanicoRotation Officielle - P6 - MécanismeOficjalna Rotacja - P6 - MechanicznePálya Körforgás - P6 - MechanikusRotația Oficială - P6 - MecanismRotación Oficial - P6 - MecanismoResmi Rotasyon - P6 - MekanizmaOfficiële Rotatie - P6 - Mechaniek |
Bautipro « Censeur » 1711209360000
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@7946975 - edited |
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Left as is: @3580795 - Indobilly#0000 - This map is way too linear and simple. @3837980 - Indobilly#0000 - Apparently, you searched on YouTube "how to make mechanism maps" and saw some tutorials from 2012, don't you? :P There's nothing wrong with it, but nothing is outstanding in this map because there are several maps like that already in rotation. @3893330 - Indobilly#0000 - This map is way too simple, with no replay value because of the waiting gameplay play + its layout provides a very linear path to follow, which is boring. @5442878 - Unknown#3300 - O mapa tem uma ideia bastante legal, contudo, a maioria dos jogadores, enquanto shaman, não conseguem completar o mapa da maneira como devia e acaba sendo bastante furstante. A esmagadora maioria só consegue entrar na toca porque há o despawn dos pisos. Em suma, a ideia é legal, mas na prática é muito difícil. @5452375 - Unknown#3300 - O mecanismo não funciona como o esperado, está bastante instável. @7266154 - Bubamg#0000 - There's nothing eye-catching on this map, it looks like the 2011/2012 mechanism maps, we have a lot of maps like that already in rotation. Lastly, the mechanism is unstable. @7226199 - Bubamg#0000 - It looks interesting, nevertheless, I'd make it open and close a little but more faster than it is. @7931176 - Antoni0#8587 - As the shaman starts to spawn items it becomes chaotic and it doesn't play very well, once it is lucky-based and frustrating for the players. P1'ed: @7300164 - Bubamg#0000 - Nothing new, but it is well executed and plays fine. P1 will do. @7289870 - Bubamg#0000 - Same as before, however, there's already a high perm map very similar to this one, besides that vanilla map that has the same idea. Will be discussed: @5435742 - Unknown#3300 - Um mapa muito bom, será discutido para a categoria sem shaman (P7), pois um shaman aqui pode atrapalhar bastante, além de perder saves em demasia. @7950811 - Unknown#3300 - Os jogadores não gostaram muito, porém, eu achei bem interessante a dinâmica. Vou por em discussão para ter mais opiniões. @7946975 - Bautipro#5357 - Gonna put it in discussion to get more opinions. Ignored: None Dernière modification le 1711911720000 |
Unknown « Censeur » 1714705020000
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@5290342 - Edited @5445956 @5485055 Dernière modification le 1725670560000 |
Pigzzy « Citoyen » 1715698800000
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@7953493 |
Rioxmaps « Citoyen » 1717856220000
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@7954335 @7954337 @7954357 @7954402 Dernière modification le 1717960560000 |
Bautipro « Censeur » 1718573520000
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@7949746 - edited @7954459 @7957575 Dernière modification le 1726099020000 |
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Left as is: @5290342 - Unknown#3300 - Eu achei meio frustrante ter tantas combinações diferentes. Enquanto alguns ratos entendem e tentam fazer as combinações certas, outros acabam tentando fazer outras combinações ou movem os pisos aleatoriamente, o que resulta em uma experiência caótica e nada divertida. Por conta disso, acho que o mapa, no estado atual, não tem chances de entrar na rotação. @5445956 - Unknown#3300 - Como já mencionei para você anteriormente, esse mapa precisa de mais alterações. @7953493 - Pigzzy#1607 - Firstly, it's not nice for mice to spawn above a water ground, as some can end up dying if the game doesn’t render correctly. The middle mechanism also appears to be somewhat unstable; it's unpredictable when it will push you with force or not. The concept itself doesn't align with the standards we typically look for in a categorized map, nor does its layout. I’d suggest taking a look at some recently added maps to get a better understanding of the concepts we usually aim to include. @7954357 - Rioxmaps#3702 - The idea of the map is nice, I like that you need to move planks and other shamans object by touching honey, it's interesting, but the eecution in this map is lacking... It needs some edits and adjustments, the layout should be imorved and the map needs a better concept/gameplay. It's confusng that the left treadmill only works when you have honey effect on. also, people dont even realize its a treadmill becaus e the signalization isnt cool. @7954402 - Rioxmaps#3702 - The map is quite deadly and frustrating to play on. There's not much that a shaman can do, making it an unpleasant experience for both mice and shamans. Overall, the gameplay isn't very enjoyable or engaging. @7949746 - Bautipro#5357 - I tested this map multiple times, and in every test, either the shamans died, or it was possible for the shaman to get mixed in with the mice at the beginning, which I assume wasn’t supposed to happen. The gameplay is quite boring, as it mostly involves throwing CNs randomly and hoping for luck. The idea is great, but the gameplay execution is lacking. Edit: You fixed the shaman issue, but it's still not fun to play on. @7954459 - Bautipro#5357 - The map is well done, but public tests revealed that shamans take too much time to solve it, and sometimes they can't solve it within the time limit. It needs to be completed more quickly. Even though the instructions are clear, some shamans still take time to figure out what to do, especially since many don't understand the purpose of the apples and need time to think. Perhaps you should consider removing a few mechanisms or rework them to make it possible to solve faster, ideally within 1 minute at most. P1'ed: @7954335 - Rioxmaps#3702 - It's a fun map, but it's too simple and more suitable as a vanilla concept, not as P6. @7954337 - Rioxmaps#3702 - Fine as P1. Gameplay is quite simple and short. Will be discussed: @5485055 - Unknown#3300 @7957575 - Bautipro#5357 Ignored: None Dernière modification le 1726329000000 |
Unknown « Censeur » 1726708920000
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@5290342 - Edited :] @5449185 - Edited :] @5521144 Dernière modification le 1728901920000 |
Rioxmaps « Citoyen » 1727840280000
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@7954405 @7959904 @7960096 Dernière modification le 1728303900000 |
Bautipro « Censeur » 1728257280000
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@7954459 - edited |
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Left as is: @5449185 - Unknown#3300 - Primeiramente, acredito que o mapa não se encaixa em P6; ele está mais para P7. Durante os testes, notei que alguns ratos (inclusive eu) ficaram sem pisos: aparecia apenas um buraco vazio onde deveria ter um piso, enquanto para os outros jogadores as combinações de pisos apareciam normalmente. Isso ocorreu apenas uma vez, mas não posso garantir que não vá acontecer novamente. Em relação à jogabilidade, achei bem sem graça, e ninguém conseguiu entender o funcionamento do mapa, mesmo com toda a sinalização (que foi ideia minha, mas não funcionou como esperado). A única solução que consigo imaginar para essa ideia funcionar é fazer uma paródia daquele clássico mapa vanilla (o 80), onde no lugar das lavas, você coloca as caixas surpresas. @5521144 - Unknown#3300 - Achei a ideia muito boa e vejo bastante potencial, mas o mapa precisa de algumas edições. O primeiro ponto é que os ratos não entendem que só é possível resolver o jogo da velha colocando todos os símbolos na diagonal, já que, tipicamente, ele pode ser resolvido com outras combinações. Mesmo com as setas no início, muitos nem percebem a instrução porque o tempo é muito pequeno. Além disso, em alguns testes, mesmo colocando os símbolos na diagonal, as plataformas não subiram, o que sugere que pode haver algum bug. Também recomendaria evitar o wall jump para alcançar o queijo ou a toca, pois isso acaba sendo um pouco frustrante. Sei que não é um grande problema, mas um trampolim mais forte ou uma esteira poderia tornar o percurso mais agradável. @7954405 - Rioxmaps#3702 - It's somewhat challenging to move the plank, even when enough mice have the honey effect. The gameplay is quite simple and doesn’t stand out much compared to today's standards. @7954459 - Bautipro#5357 - First of all, I don't like the current placement of the cheese. Some players just stay there, waiting for others to complete the map, which gives them an unfair advantage. It might be better to move the cheese to the top right of the map. Additionally, the button on the shaman's left side feels a bit heavy, and many shamans struggle to pull it properly. The top right button also seems too heavy, requiring significant effort from the mice to fully trigger it... Edits. P1'ed: @7959904 - Rioxmaps#3702 - The gamplay is way too simple for today's standards. @7960096 - Rioxmaps#3702 - Same as above. Will be discussed: @5290342 - Unknown#3300 - Achei o mapa ok. Acho interessante que os ratos tentem adivinhar a sequência que os shamans vão executar, movimentando-se pelo mapa. O ponto negativo é que não há muito o que fazer além de esperar pela ação do shaman, o que pode tornar a experiência um pouco chata. Vou consultar os outros para ver o que eles acham. Talvez ainda seja necessario algumas edições. Ignored: None Dernière modification le 1729567620000 |
Unknown « Censeur » 1729616940000
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@5521144 - Edited (I added a "key" symbols to indicate that the symbols should be placed diagonally. The problem of the grounds not going up sometimes wasn't a bug, I believe it was just because the center symbol wasn't centered correctly, so I decided to leave some space in this ground so that it could be completed even if it wasn't 100% centered. About the wall-jumping, I made a treadmill on the walls of the "tic-tac-toe" board, that's all I could do about it, because there was only 1 ground left.) Dernière modification le 1729647120000 |
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@7100101 |
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@7961140 @7961135 Dernière modification le 1730376720000 |
Bautipro « Censeur » 1730571180000
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@7954459 - edited |
Pamdecp « Censeur » 1731034560000
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@955557 |
Mapcrew « Consul » 1731159540000
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Left as is: @5521144 - Unknown#3300 - There are a few technical problems as well as shortcomings in execution, but I would like to shift my focus to the concept itself and the aspects of it we deemed most problematic. While the map presents itself in a way that may indeed capture interest upon first encounter, the understanding of the main objective eventually leads to the realization the basic mechanism isn't much different from those already explored in other maps, it revolves around the familiar idea of matching grounds to a predetermined configuration. The presence of the game board feels somewhat "forced", it only relates to the mechanism insofar as it indirectly guides players towards the final solution (a much less straightforward approach than that of @5290342). The dynamics of player interaction in public are already chaotic enough, but an extra element of confusion is introduced when the game strays too far from the traditional rules of Tic Tac Toe and allows for strange/unclear configurations as multiple symbols start to overlap each other. Unfortunately, the added indications won't help you with that. Even if everything could be made simpler to understand, a race between two teams wouldn't make too much sense considering players are likely to collaborate from the start and can easily switch sides as soon as they realize the opposing team is closer to winning. @7100101 - Mquk#0095 - There's nothing particularly special about the idea or the layout. Besides that, it was a bit of a frustrating experience for players with the constant interruptions in the gameplay. The dynamic grounds proved to be very unstable and mice can easily interfere with the movement, allowing them to solo some parts or completely prevent the shaman from pushing the buttons. The sync is also not very good on this map. @7961140 - Sykzo#2999 - The layout is pretty dull and it's difficult to understand the role of the shaman here. It's much easier and safer for mice themselves to push the grounds and clear the way as they move along. @7954459 - Bautipro#5357 - The pulley system is kind of interesting, but it comprises only a short, transitional, part of the gameplay. Everything else with the buttons feels too peripheral and only designed to waste players' time or fill the map with unimportant mechy parts. Both of the buttons at the bottom, for example, are very much cost-free — it would hardly make a difference had they been deleted and the treadmill been revealed from the beginning. There’s also an occasional issue with platform desynchronization between different players. P1'ed: @7961135 - Sykzo#2999 - BIG MONSTER! Grraaaaghh! Will be discussed: @955557 - Pamdecp#0020 - I was expecting it to be really mass deathy, yet public tests proved otherwise. Ignored: None Dernière modification le 1731395340000 |
Rioxmaps « Citoyen » 1732153860000
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@7961981 @7962029 Dernière modification le 1732192620000 |