![]() Rotação Oficial - P6 - Mecanismoالدوران الرسمي - P6 - الآليات والميكانيكيا 公式カテゴリー - P6 - メカニズム Official Rotation - P6 - MechanismRotazione Ufficiale - P6 - MeccanicoRotation Officielle - P6 - MécanismeOficjalna Rotacja - P6 - MechanicznePálya Körforgás - P6 - MechanikusRotația Oficială - P6 - MecanismRotación Oficial - P6 - MecanismoResmi Rotasyon - P6 - MekanizmaOfficiële Rotatie - P6 - Mechaniek |
![]() « Consul » 1737058080000
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Left as is: @7961981 - Rioxmaps#3702 - We already have a few maps with this same concept in rotation, which means it is not groundbreaking. In addition, the way the chocolate ground moves up and down + the ice ground moves back and forth are way too fast and make the map very frustrating for the players to complete. On the other hand, if you make them move slowly, it'd make the map dull. Besides that, the mechanism might have some inconsistency in a full room (25+) of players because of their mass when they are supposed to go through the ice, they might be thrown away. As a final point, many players will die easily, predominantly, the new players as they don't have much expertise yet, which is not good for the shamans who are going to lose their saves. @7962029 - Rioxmaps#3702 - The mechanism makes the map have a waiting gameplay and that's not either interesting or fun to play on, to be honest, it's quite the opposite. Moreover, the chocolate grounds move way too fast and the players don't have much chance to escape from their spawn cages and go to the other platform when they can, if they are dragged a bit by the chocolate ground it is enough to lose their chance to escape the cage, which means they'll have to wait again to try to escape their cage, becoming more frustrating. Also, the shaman doesn't have to do much, but conjure a box, or two anvils, a balloon, or even the spirit to complete the map and the players can do the rest by themselves in a few seconds, that means the map doesn't have much of gameplay. @7902384 - Pycur2#0000 - This map does not fit the mechanism rotation and the collision makes it mass deathly because of the unsafe spawn. P1'ed: None Will be discussed: @7954459 - Bautipro#5357 - This map is, overall, repetitive and might lose its replay value over time. However, it is well executed and plays fine as it provides some challenges for both the shamans and the players. Ignored: None |
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[Modéré par Mapcrew, raison : You can see the reports threads pinned in this section to report maps.] |
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@5100924 |
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@7966337 |
![]() « Citoyen » 1743365580000
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Left as is: @5100924 - Urook#1131 - I enjoy mechanimal maps like this one. I can remember of at least 3 very old maps that use this same concept. However, it wasn't well executed here. The main reason for it is that the map layout provides an unsafe gameplay, in general, because the players can either fall or get pushed away by the moving grounds - and die in both circumstances. In addition to this, the shaman gets their hands tied as it is very hard, near to impossible, to make the circle hard to stop in order to make a proper build on this map. P1'ed: @7966337 - Erickindio#0000 - This map is funny and plays as a mechanism itself! But it hasn't high perm material, so, P1 will do! Will be discussed: None Ignored: None |