Rotação Oficial - P8 - Dois Shamansالدوران الرسمي - P8 - ذو الشامانان 公式カテゴリー - P8 - デュアルシャーマン Official Rotation - P8 - Dual ShamanRotazione Ufficiale - P8 - Doppio SciamanoRotation Officielle - P8 - Deux ChamanesOficjalna Rotacja - P8 - Podwójny SzamanPálya Körforgás - P8 - Sámán ÖsszefogásRotația Oficială - P8 - Doi șamaniResmi Rotasyon - P8 - Çift ŞamanRotación Oficial - P8 - Doble ChamánOfficiële Rotatie - P8 - Dubbele Sjamaan |
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@7068420 |
Tennis « Citoyen » 1503057420000
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@7242784 @7242963 Dernière modification le 1503073440000 |
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@4486045 You might note the central ice ground who disappear after 1 minute. Dernière modification le 1503059760000 |
B_ootcamp « Citoyen » 1503094020000
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@7243433 @7243441 Dernière modification le 1503094800000 |
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@7212449 @7087466 |
Bendittt « Citoyen » 1503102780000
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@7227046 major edit |
Mapadded « Citoyen » 1503117720000
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@7243663 @7243667 |
Irrepetuosa « Citoyen » 1503122700000
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@7243685 |
Commandantso « Censeur » 1503146220000
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@7243868 |
Viniciusdara « Consul » 1503174120000
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@4655085 |
Mapcrew « Consul » 1503175260000
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No, I'm not dead yet. Maybe tomorrow, but we'll never know. Left as is: @7241874 - Vomleci - Plenty of room to build on is a good aspect of this map, but considering the enough number of similar maps, I don't really this this would be a great addition. Also, the wind feature is annoying, it doesn't add anything so exciting for the shaman. @7207930 - Tucancitto - It works better for a single shaman rather than dual shaman, mostly because this map explores too much obstacles that reduce the building creativity and variety since it occupies too much space. I'm talking especially about the cloud ground usage: the obstacle intention is boring. Currently it's a very tedious map to build on. @7239007 - Tucancitto - This is better than the another map, but still not convincing enough. This map offers only one pathway and that can be monotonous and tedious because the map's space hasn't been well utilized. The bottom right is an example of what I'm talking about: it's an empty place that will always force shamans to not use that place. Therefore, I guess this map would be better if it explores different pathways for solutions. It's actually very similar in terms of gameplay to already existent maps. @7242440 - Papelio - I don't like the way this map plays. I couldn't find anything exciting for the shaman, probably because it's a simple concept of dual shaman map that has been explored quite too much. Shamans have basically only one pathway to go on and that's not fun for a map like this. One good suggestion would be to make the hole side better executed. @3685608 - Bataatiinha - Interesting idea, but the concept itself is poorly executed for the following reasons: skull tokens are frustrating obstacles for the shaman to avoid, mostly because they have been overly explored. Dynamic ground that moves can be boring for some shamans to handle with, especially if they are newer mice. Said that, I would recommend to make a simpler version to make it more comfortable for the shamans in general. @7242588 - Bataatiinha - Nothing outstanding to take in consideration, this is the kind of map that overly explores vertical buildling and that's too boring for a dual shaman map. Gameplay is either not fun, I have seen too many similar maps, regarding gameplay, on rotation and this map particularly won't be a great addition because of the way it is right now. @7054637 - Yuugiooohhhh - The map itself isn't terrible, I just feel like this is way too boring for the shamans to build on, despite the fact that this concept has been explored quite too much on the current dual shaman maps. The main issue with the map is basically the weird grounds organization that makes it painful for newer shamans to build on. @7243613 - Yuugiooohhhh - Scrolling feature and pathways are bad executed, the whole bottom part is unpleasant, there isn't much of room for creativity and particularly I think that the scroll doesn't add any challenge for the map, it just makes everything longer and tedious for the shaman, especially because this map explores a vertical building quite too much. @7220318 - Donmickey - I don't see anything outstanding here, the concept isn't new or fun for the shaman, the challenge it offers is just like every other old dual shaman map. There's an obvious similar structure (both on design and gameplay) that makes this map too familiar. @5078523 - Donmickey - You've tried to use the cobwebs in a good way, but actually they are more of a pain for the shaman than something interesting or a cool obstacle. Mice keep walking around them, most of the mice die or screw their building. Some edits to avoid that would be pretty cool. @7242720 - Omaromaromar - Even while I don't find it too bad, the structure isn't exactly the best option for a dual shaman map. There's a decent cooperation aspect but the map itself isn't that appealing to build on, the only one pathway makes everything repetitive, the same sort of solution is considerably familiar to already existent maps, then I don't really think there's a need to add this map. @7242687 - Omaromaromar - I don't like how the concept is executed, as I feel like it's a very cramped map to build on. The dynamic ground usage isn't really exciting for the shaman, it can be quite tedious to handle with. There's nothing really outstanding here. @6413545 - V_Ntage - Too common for a perm, there are really similar maps already on rotation, this one isn't really a need for the rotation, even while it plays fine since it has enough space for building creativity and variety of solutions. One good suggestion would be to give it some different obstacles as the map doesn't offer anything interesting right now. @6406621 - V_Ntage - Really annoying map to shaman on. The scrolling feature doesn't make it better to play, it's just unnecessary and gives a repetitive aspect to the map, since the building is very weird and there's clearly only one sort of solution to go by. This map lacks on variety and creativity, I don't see anything interesting here to put it on rotation. @7068420 - Mquk - The scrolling has an ok usage, however I don't like the shaman solutions for this map. They're basically just building over the obstacles to reach the cheese, it's a line building that isn't really exciting for the shaman. I don't like how the map's space has been utilized either. @7242784 - Tennistete - First of all, this map has some unnecessary grounds that could be removed, like the water, middle grass/ice and some other grounds... Overall I don't like the only sort of building it actually provides: vertical building every time. This map has a weird placement of grounds, resulting in a awkward and tedious building for the shamans. @7242963 - Tennistete - Anti gravity shaman/dual shaman maps are always a pain in public rooms, this map isn't really an exception to that fact. Most of the shamans are annoyed and confused because unfortunately this concept isn't really appreciated by most of the players. Having hole in the bottom is the worst thing on a map with this concept. Sadly it's a no for now. @4486045 - Sekui - This map seems to have an interesting intention, however it doesn't play as I expected, both treadmills and the cage concept aren't really exciting, I haven't had much fun building this map, the gameplay on the bottom is rather tedious and monotonous, pathways have a bad execution too. @7243433 - Pjfsamora - The main issue with this map is the map's space. It hasn't been well utilized at all, especially because the whole bottom is completely ignored by almost all the shamans building this map. I haven't had fun while building it too, it plays just like every other dual shaman map with a similar idea, therefore I don't see the need to add it. @7243441 - Pjfsamora - This isn't a bad map, I like the challenge it offers, but in the same time I don't like some grounds, especially the most left bottom one. Shortly, I would say that the right side of the map seems alright, however the left side could be somehow changed, the hole isn't on it's best location and the mix of grounds are weird there. @7212449 - V_21 - The classic example of a generic map with vertical building, there's no fun building on that. @7087466 - V_21 - Trust me, this map is way better without the dynamic middle ground... @7227046 - Bendittt - Too build-a-thon and time consuming. Generic execution of grounds, cloud is annoying. @7243663 - Mapadded - Maybe a single shaman can do the map as well. Try submitting for P4, however I feel like the boxes and anvils don'ta dd much to the map. @7243667 - Mapadded - This map isn't really interesting for the shaman, grounds were clearly randomly placed and the challenge isn't good either. This map lacks on build variety, most of the grounds are useless and overall the bad usage of the map's space would be the main reason why this isn't a decent addition. @7243685 - Irrepetuosa - This map isn't really interesting for the shaman, grounds were clearly randomly placed and the challenge isn't good either. This map lacks on build variety, most of the grounds are useless and overall the bad usage of the map's space would be the main reason why this isn't a decent addition. @7243868 - Commandantso - Generic and boring. @4655085 - Viniciusdara - The idea itself is interesting, but unfortunately not good for public rooms since it's considered a complicated concept for mice, most of them don't understand the portal concept executed that way, especially when mice can get killed over time. Try to make it slight easier, less complicated to understand. I like that shamans have to build too instead of just portal using for solution. P1'ed: None P8'ed: None Ignored: None Dernière modification le 1503640560000 |
Yuugiooohhhh « Citoyen » 1503641460000
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@7244793 @7243613 - Edit Dernière modification le 1503749640000 |
Viaxeiro « Sénateur » 1503641580000
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@7244878 - edited |
Tennis « Citoyen » 1503651660000
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@7243097 @7242784 Dernière modification le 1503681540000 |
Donmickey « Citoyen » 1503678120000
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@5078523 - Edited @7254072 Dernière modification le 1504023420000 |
Vintage « Consul » 1503678420000
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@6413545 edited @6402952 Dernière modification le 1503782880000 |
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@7000610 @7115443 |
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@7249845 @3328673 |
Bataatiinha « Citoyen » 1503698700000
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@3685608 |
B_ootcamp « Citoyen » 1503703920000
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@7117099 - 2 shaman |