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Rotação Oficial - P9 - Diversosالدوران الرسمي - P9 - منوعات 公式カテゴリー - P9 - 複合 Official Rotation - P9 - MiscellaneousRotazione Ufficiale - P9 - VarieRotation Officielle - P9 - DiversOficjalna Rotacja - P9 - RóżnePálya Körforgás - P9 - VegyesRotația Oficială - P9 - DiverseResmi Rotasyon - P9 - KarışıkRotación Oficial - P9 - MisceláneoOfficiële Rotatie - P9 - Diversen
Danielmago
« Citoyen »
1475102280000
    • Danielmago#0000
    • Profil
    • Derniers messages
    • Tribu
#2901
  0
@2579051
Jfrl
« Citoyen »
1475102640000
    • Jfrl#0000
    • Profil
    • Derniers messages
    • Tribu
#2902
  0
@5513498
@6332327

Dernière modification le 1475104140000
Lei
« Censeur »
1475282760000
    • Lei#0095
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    • Derniers messages
    • Tribu
#2903
  0
@6661743
Obsyt
« Citoyen »
1475363100000
    • Obsyt#0000
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    • Tribu
#2904
  0
@6556264
Mousechris
« Censeur »
1475366400000
    • Mousechris#0000
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    • Tribu
#2905
  0
@6881226
Sherr
« Censeur »
1475374440000
    • Sherr#0095
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    • Tribu
#2906
  0
@5984298
Okpatinhos
« Citoyen »
1475414280000
    • Okpatinhos#0000
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    • Tribu
#2907
  0
@6525326
Darksaplep
« Citoyen »
1475514660000
    • Darksaplep#0000
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    • Tribu
#2908
  0
@6883197
Tdpnice
« Citoyen »
1475576100000
    • Tdpnice#0000
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#2909
  0
@6579907
@6875404
Neflo
« Citoyen »
1475688480000
    • Neflo#0000
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    • Tribu
#2910
  0
@6884933
Tdft
« Censeur »
1475717760000
    • Tdft#0000
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#2911
  0
@6885328
Mousechris
« Censeur »
1475719680000
    • Mousechris#0000
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#2912
  0
@6885341
Armani
« Citoyen »
1475765760000
    • Armani#5686
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#2913
  0
@6251769
This is can have a chance
Poteerfotter
« Citoyen »
1475773020000
    • Poteerfotter#0000
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#2914
  0
@6863098 Note: It have despawn after 60 seconds
Viptoto
« Citoyen »
1475924160000
    • Viptoto#0000
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#2915
  0
@6886844
Reppam
« Censeur »
1475961000000
    • Reppam#0000
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#2916
  0
@1643564
Cimentooo
« Citoyen »
1476044520000
    • Cimentooo#0000
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#2917
  0
@5079505
Hy_xio
« Citoyen »
1476051600000
    • Hy_xio#0000
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#2918
  0
@6890173
Fram
« Citoyen »
1476058140000
    • Fram#4747
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#2919
  0
@3826286
Kinhusxd
« Consul »
1476205800000
    • Kinhusxd#0095
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#2920
  0
Hi. If you want to talk about your map, please send me a private message on the forums by clicking HERE.

Olá. Se você quiser conversar sobre seu mapa, por favor me envie uma mensagem privada no fórum clicando AQUI.


Left as is:
@6864297 - Andrelionte - Interesting concept but most mice will depend on shaman to complete it. Some mice were able to hit trampoline ground before the rectangle disappeared. Maybe you could make it easier or edit it in order to decrease time mice spend just waiting for the mechanism to come again.
@2579051 - Danielmago - Some mice seem to struggle at hitting lava grounds, so this map becomes a bit frustrating.
@6874422 - Dariussebyy - Mice rather try the shortcut than taking the longer path.
@6883197 - Darksaplep - It just leads to massdeath.
@6876151 - Djschelle - Grounds seem to be unstable and gameplay feels slow-paced which isn't very enjoyable.
@3642676 - F_Ire - This map would be more enjoyable with some shortcuts. Gameplay seems to be too linear.
@6717953 - Fajardosx - It would be interesting to interact art and gameplay. The backgrounds looks great but gameplay feels random in this map.
@6872150 - Godmcb - Gameplay is repetitive and it's difficult for most mice.
@6873737 - Ikutocatnya - Shaman can't really help newer mice here.
@6332327 - Jfrl - There are some great shortcuts but this map becomes boring as mice miss the springs.
@5683117 - Kerpeteen - Maps which feature wind and lava tend to be chaotic in public rooms.
@5896130 - Kerpeteen - It's such a nice map but most mice will die as they ty to reach ice ground.Maybe you could try moving grounds to the upper part of the map and adding some grounds in the bottom part of the map to avoid massdeath and give mice a new opportunity to complete this map.
@5632555 - Lucasrslv - Offscreen grounds are so large that it may be laggy for some mice. Please, fix it and we may discuss it for P7.
@6860318 - Lymero - These type of maps are interesting but shamans usually don't understand them and mice seem to struggle to reach hole. If shaman places portals in the right way, this map doesn't offer a good challenge at all.
@5640879 - Manmother - The dynamic shaman objects are enjoyable but planks are not so stable and it may lead to massddeath. Gameplay in the left side of the map isn't so enjoyable but it gives mice a chance to get their cheese.
@6190095 - Micetenebros - Gameplay is mostly based on walljumping, so mice don't really enjoy it. Besides it, turning around in a slanted chocolate ground isn't so easy.
@6881226 - Mousechris - Concept itself is fine but it doesn't work as it should. Besides it, it's frustrating how mice who try to help will die once the rectangle ground has no friction.
@6863995 - Mousezxcvbn - Gameplay is kind of short and linear. Once mice are about to reach hole, speed tokens don't seem to be useful.
@6727758 - Mquk - First arrow is confusing. Mice think they must push the death token or something and a lot of mice die there.
@6525326 - Okpatinhos - There's no challenge at all. It plays similar to some vanilla maps which feature collision.
@6864509 - Poteerfotter - Trampoline in the upper part of the map doesn't seem to be rewarding. Mice who take that path are usually the last ones to reach hole.
@6863098 - Poteerfotter - The upper path doesn't seem to be used by mice.
@6877460 - Prediction16 - Lava grounds may lead to massdeath.
@6890173 - Psstyle - Gameplay is difficult for newer mice and shaman can't really help them.
@6776128 - Rdzoze - I tested it in public but gameplay seems to be too luck-based. Most mice depend on shaman in order to get cheese.
@6872267 - Sacerdotalist - Grounds seem to be randomly placed. We don't encourage using fake grounds, such as the wood ground which act like a lava ground.
@5984298 - Sherrwagn - By the time grounds disappear, shaman has ruined the map with shaman objects. I tried to test it for P7 but mice just complained about it, they didn't seem to have fun. Maybe you could fix timing and try sending it for racing (P17).
@5897089 - Sproot - It's a funny map but soulmate doesn't seem to be useful.
@6862451 - Tdft - Mice lagged through treadmill in the right side of the map, so shaman didn't have a good amount of saves. Could you please add a static ground or something to avoid it? Then, I can test this map again.
@6885328 - Tdft - Cool concept but shaman will affect gameplay before mice can finish this map by themselves. Anyway, it won't require anything but an anvil.
@6875404 - Tdpnice - It's a great concept but the easiest path consists on walljumping chocolate ground in the right side of the map, then running in the wood ground and reaching circle ground which leads to cheese. As mice notice it, the other circle grounds will be useless.
@6875573 - Tennistete - This map is not as safe as it should be. As a mouse tries to go under the first ground, his soulmate may slide and they both die, for instance.
@6853416 - Ujkos - No one took cheese in the right side of the map while I tested it. Cheese in the left side is easier and it's closer to hole, so it's more rewarding.
@6857550 - Ujkos - Cobwebs grounds are usually annoying but you used them in a nice way. It just worries me that shaman will probably build and help newer mice before better skilled mice finish the map. Besides it, some mice managed to skip the trampoline part because they got lucky while hitting first lava ground. Trampoline itself may be a bit frustrating, too.
@6661743 - Uskil - It's too difficult for the avarage mice. They can't really try twice or three times in case they fail at hitting springs and death tokens are too close to them, so it's easy to die.
@3433345 - Veredar - Flying cheese in the end of the map is awesome. Anyway, only mice without a soulmate were able to finish this map, so it doesn't work as it should.
@6857488 - Viptoto - Gameplay is too short
@6886844 - Viptoto - Gameplay seems a bit repetitive and walljumping water ground isn't really enjoyable.
@6251769 - Wersacho - It's too glitchy and unstable.
@6869989 - Yukariie - Collision and water grounds don't fit together very well.


P1'ed:
@6865094 - Andrelionte - It reminds me about @5776415 which is in P9 rotation. Anyway, it's an enjoyable map, so P1 works fine here.
@5079505 - Cimentooo - It has an okay flow in public rooms.
@6859120 - Jertri
@5513498 - Jfrl - Concept itself is enjoyable but no one managed to reach hole in the upper part of the map.
@6861456 - Jr4t - Enjoyable map.
@6866045 - Lymero - Mice didn't seem to understand it. Both mice go to cheese and almost everyone will depend on shaman. It's a great concept, though.
@6864054 - Mousezxcvbn - Kind of generic use of treadmills but it's fast-paced and it's ok for P1.
@6874077 - Mquk - It's interesting how there are several paths but most mice struggle to keep themselves in the water grounds.
@6884933 - Neflo - Map is aesthetic appealing but gameplay isn't very enjoyable. Ok for P1.
@6874102 - Tennistete - Fun map!
@6579907 - Tdpnice - The upper path isn't used as it should. Enjoyable for P1.


Will be discussed:
@6868475 - Apollopolo - It has a nice flow in public rooms.
@6745800 - Bobsponjinha - We've been adding some old vanilla maps in rotation, so I'm willing to give this map a chance.
@3826286 - Framnm - Water grounds don't usually fit together with collision, but this map seems okay.
@6885341 - Mousechris - Interesting concept.
@6556264 - Obsyt - Original concept always deserve a chance.
@1643564 - Reppam - Oldschool art with some gameplay? I say "yes"!
@3465593 - Veredar - I really enjoy such simple maps for P9 rotation, but they usually feature a lot of cornerjumping and walljumping. This one is quite ok.


Ignored:
None

Dernière modification le 1476234540000
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