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Rotação Oficial - P9 - Diversosالدوران الرسمي - P9 - منوعات 公式カテゴリー - P9 - 複合 Official Rotation - P9 - MiscellaneousRotazione Ufficiale - P9 - VarieRotation Officielle - P9 - DiversOficjalna Rotacja - P9 - RóżnePálya Körforgás - P9 - VegyesRotația Oficială - P9 - DiverseResmi Rotasyon - P9 - KarışıkRotación Oficial - P9 - MisceláneoOfficiële Rotatie - P9 - Diversen
Tdft
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#2921
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@6862451 edited
Noizebooy
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#2922
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@6716484
Cleversonbsf
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#2923
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Tenho esse mapa a uns bons anos e nunca o mandei para avaliação, vi que ele tem muitos votos e a maioria são votos positivos, enfim : @1188079
Shalander
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#2924
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~removed

Dernière modification le 1476450840000
Matheusferei
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#2925
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@6894061
@6894284

Dernière modification le 1476411480000
Veredar
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@6894289
Obsyt
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@6543061
@6540638
Mousechris
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@6897285
Andrelionte
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@6897341
@6897347

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Mquk
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@6727758
F_ire
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@6897576
Vif0
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@6897903
Armani
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@4933363

Dernière modification le 1476814320000
Apollopolo
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@6884510
Mapcrew
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Left as is:
@6716484 - Noizebooy - Interesting concept and somehow different for P9. However, it's currently bad executed and tests went boring, seeming that everybody hated it and got annoyed too fast. Most of the mice will keep needing the shamans help, while it's very painful to find a good support to build properly, which is just too tedious. Two cheeses aren't really necessary, I would like to see edits in the bottom to improve gameplay because it isn't very enjoyable.
@1188079 - Cleversonbsf - Unfortunately your map isn't suitable for this category. The map doesn't offer anything interesting that would make a great addition for rotation, gameplay is very tedious and there isn't much to do as shaman because everything seems cramped. Your map isn't terrible, it just isn't enough to be accepted for any rotation categories.
@6894289 - Veredar - Boring night mode concept. This feature definitely doesn't offer anything interesting and gameplay is just generic, where you only need to walk around the whole map to get cheese and go hole. Newbies might get confuse at first, causing a lot of deaths, which is painful and frustrating for the shaman.
@6543061 - Obsyt - Map fits better as P1 than as a high perm. Firstly because the concept isn't new and the main idea has been explored in a lot of current collision maps. Also, it's the sort of map that makes you get annoyed too fast, mostly because gameplay is very repetitive and shaman's can't do much to help mice as well.
@6540638 - Obsyt - The map already had it's time in the rotation and there's absolutely no need to bring it back for now.
@6897285 - Mousechris - Map is nothing but boring every time it plays in a room. Most of the shamans will always try to find a way to block the chocolate grounds passage, breaking the whole gameplay. Also, it seems more like a generic P6. Overall, the map plays bad and that's all.
@6897341 - Andrelionte - The tight corridor at the bottom is just frustrating and annoying. The map doesn't offer anything interesting either, it's just a generic collision map like the others we already have in rotation. I don't like the fact that both mice and shaman don't even need to use the upper part for nothing.
@6727758 - Mquk - Firstly, it's frustrating that newbies will easily die if they walk a bit off-screen. I spent like an hour to understand the whole concept since it's not clear that you must to spawn cannons to complete the map, which makes me thing that it depends 100% of the shaman. Mech isn't well done and the map overall is quite confusing.
@6897576 - F_Ire - Boring concept, noting interesting to take in consideration. Map lacks in a enjoyable gameplay and it's quite repetitive.
@6897903 - Vif0 - Your map isn't suitable for the P9 category. Read the category first before sending a map to this thread. Maps like this woudn't offer anything enjoyable for the rotation and the collision is very confusing.
@4933363 - Wersacho - I don't like judging this map as P9 since there isn't much to do as shaman. Very limited space to build on. I remember this map won a map making contest, right? Anyway, the map still isn't well done in my opinion. Obviously there are interesting parts that you've implemented a cool concept but overall my tests showed that mice get bored of it too fast. Edits at the right part are necessary and the trampoline thingy isn't really cool. Keeping as P1
@6884510 - Apollopolo - It doesn't play terribly but after all it's just another generic map like the others we currently have in rotation. The scrolling feature combined with pressure ground is useless. Water seems awkward too and wind doesn't affect the gameplay at all.


P1'ed:
@6862451 - Tdft - Definitely not a bad map. I juts don't think it should stay for too long in the rotation as a high perm. Firstly, it's cool how mice, collision and the treadmills provide an interesting chaos, but it's the sort of map that people get bored off too fast, especially because there isn't much to do as shaman since map is too cramped to build properly. Works fine as P1.
@6897347 - Andrelionte - Gameplay is also generic and dull, lacking in variety. But it plays okayish as P1, nothing else.


Will be discussed:
None


Ignored:
@6894061 - Matheusferei - Blacklisted
@6894284 - Matheusferei - Blacklisted

Dernière modification le 1476913260000
Fram
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#2936
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edited @6716484
Cyclone
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#2937
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@6762704
Shalander
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#2938
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~removed

Dernière modification le 1477099440000
Mquk
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#2939
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@6676997
@6693016

Dernière modification le 1477492200000
Stkny
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#2940
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@3234233
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