Rotação Oficial - P11 - Vampire Survivorالدوران الرسمي - P11 - الخفافيش 公式カテゴリー - P11 - ヴァンパイアサバイバル Official Rotation - P11 - Vampire SurvivorRotazione Ufficiale - P11 - Survivor VampiricoRotation Officielle - P11 - Survivor VampireOficjalna Rotacja - P11 - Wampirzy SurvivorPálya Körforgás - P11 - Vámpíros TúlélőRotación Oficial - P11 - Survivor de VampirosResmi Rotasyon - P11 - Vampirli SurvivorOfficiële Rotatie - P11 - Vampier Survivor |
Rafaelcdss « Citoyen » 1373769180000
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@3119725 |
Sylvie « Citoyen » 1373790300000
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@4075294 @4075348 |
Veredar « Citoyen » 1373846100000
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@4077501 @4077536 |
Augustinas « Citoyen » 1373900520000
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Jessielessie 1373910120000
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[Modéré par Ramenfrog, raison : Spam.] |
Ratadoble « Citoyen » 1373990880000
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@3059511 |
Aqvaswirle « Censeur » 1374143340000
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Left as is<font size="11" color="#6C77C1"><textformat tabstops='[80,180]'> @4040269 Copyouth Could've sworn I've seen maps of the similar concept. Nothing interesting to put it up - not many paths, generic environment etc @4014875 Flamingcatz Nothing outstanding in comparison with hundreds other vampsurivor maps. Pretty randomly positioned obstacles and their form. @3858828 Unalidus Reminds me of Kumi's map. Boring gameplay, much awkward wj based (on the left and right, for instance), not much paths to flee. @3972495 Unalidus To begin with, I should point out awkward collision. "Columns" remind me strongly of Holomouse's map but in this case are unneeded. Secondly, colliding with mice grass and a noncolliding one merge on the background. You'd better separate them somehow to be more visible - otherwise mice will jump at the right not knowing that the ground is non-colliding. Thirdly, a lack of paths is apparent. The gameplay is concentrated in a "circle" across the map. Fourthly, the map contains a lot of unneeded decorations and by its spirit is unsuitable for vamp's theme. Change the background to something more night-ish. And fifthly, I see no point of the mechanic platform. It not only disappears often (so mice hoping to get to the right side jump and fail as a result) but is pointless itself. I'd rather you replace it with a static ground. Overall, the map is barely matching the P11 criterias, so I doubt it's worth resubmitting. @4041484 Eltuyo Feels like you've put random repetitive obstacles somewhere to make a vamp map. Really dull gameplay, bottom left and right grass platforms lead to nowhere so they're unneeded. Also ice is a highly questionable thing. Is it really required in the gameplay? Don't think so whereas it lets mice do some ice long jumps. And the spirit of the map is unsuitable for survivor. @4040722 Guidellk It's generic but try adding some wind. Maybe the gameplay will become more exciting. @3948243 Jyaan Way too hard to infect mice constantly springing from one circle to another. And meh spirit. @3983340 Xjamgx Lacking paths, boring. Useless spammed cheese. @3956918 Joseeelo Kinda deep water - unfair for vampires. Foreground earth in the centre is irritating too. After all, lacking paths to maneuvre and meh symmetry. @3625017 Tdft Teleports will make the job by catching mice nearly impossible. @3051587 Tdft Booster is pointless imo. It doesn't toss mice up at all. @3787616 Arthurgol Ugly environment, the map is a mix of 3 other ones. @4013394 Arthurgol Confusing, walljumpy, with open space nightmode map. @3227973 Magicblueeye Ugly obstacles, not really multipathy. @3960526 Brunoav Bland chocolates spam, tiresome gameplay. @3808004 Kittyasd Ices spam. @4032476 Partyfool Not enough obstacles and sparse gameplay @4035416 Takigosc Misaligned, ugly map with awful gameplay. @3655114 Felipedtx Mice will jump all the time, what obstructs the work for vamps. @3244131 Rufflesdqjo Angled ice, useless mechs, just tasteless view. @3496377 Modifys Oh :\ It's a generic-ly linear map. Nothing new present. @4045518 Takigosc Just bad. @4046641 Deadmausi Scattered gameplay concentrated around the "circle". @804699 Siuker Abominable look of the map and pointless cheese. @804704 Siuker ^ @55655 Definety [•] Carte introuvable. @22113 Definety [•] Carte introuvable. @876498 Letearoive @3896748 Maxxzinnn Sparse as hell and aligned in ugly way obstacled. Uninvolved in the gameplay top part of the map. @4010853 Efefay Unneeded "creatures" which don't affect the gameplay. Uninvolved top left part. @4011282 Efefay Scarce obstacles, boring gameplay. @3548008 Groltox @4555999 Traformisee [•] Carte introuvable. @3119725 Rafaelcdss Laggy strips, I see no use of the mech. @4075294 Chiiippyyy Bad gameplay, misaligned. @4075348 Chiiippyyy Corny gameplay. @4077536 Veredar Basic vampire map. @4078958 Augustinas Meh gameplay. @3059511 Ratadoble Meh gameplay </textformat></font> Will be discussed<font size="11" color="#6C77C1"><textformat tabstops='[80,180]'> @4013433 Guidellk Nothing fun, to be honest. Will bring it up for discussion just because of unusual "undersea" theme (which isn't a bit linked to vamps but meh). @3662619 Jyaan Reminds me of another antigrav vamp map and takes after it the concept but why not. @3988317 Brunoav @3805233 Modifys @4077501 Veredar Maybe </textformat></font> Ignored:<font size="11" color="#6C77C1"><textformat tabstops='[80,180]'> @3882626 Upperr Posted more than 2 maps (same post) @3881738 Upperr Posted more than 2 maps (same post) @3866114 Upperr Posted more than 2 maps (same post) </textformat></font> |
Omitovn « Citoyen » 1374148860000
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Ignored |
Kittyasd « Citoyen » 1374154740000
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Eh, just was 4 ices.. Anyways, edited. @3808004 |
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Edited @3948243 |
Guidellk « Citoyen » 1374164820000
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Arthurgol « Citoyen » 1374169080000
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Rainbowjay « Citoyen » 1374201960000
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Kizzapizza « Citoyen » 1374241380000
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removed |
Veredar « Citoyen » 1374254940000
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Puralife « Citoyen » 1374338400000
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Felipedtx « Citoyen » 1374340860000
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Ajentt 1374368880000
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[Modéré par Barrydarsow] |
Flamingcatz « Citoyen » 1374376140000
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