Rotação Oficial - P8 - Dois Shamansالدوران الرسمي - P8 - ذو الشامانان 公式カテゴリー - P8 - デュアルシャーマン Official Rotation - P8 - Dual ShamanRotazione Ufficiale - P8 - Doppio SciamanoRotation Officielle - P8 - Deux ChamanesOficjalna Rotacja - P8 - Podwójny SzamanPálya Körforgás - P8 - Sámán ÖsszefogásRotația Oficială - P8 - Doi șamaniResmi Rotasyon - P8 - Çift ŞamanRotación Oficial - P8 - Doble ChamánOfficiële Rotatie - P8 - Dubbele Sjamaan |
Farabi « Citoyen » 1505207220000
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@7266222 |
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@7267370 |
Mapcrew « Consul » 1505360580000
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Left as is: @7202284 - Tennistete - Multiple paths end up on shamans taking longer to complete the map and that they usually kill each other to do it faster, so it does not really fit on P8. It's fine as P1 though. @7243097 - Tennistete - Same problem with antigravity maps as mentioned on the P4 review. @1972642 - Sekui - Interesing concept but the grounds could be placed different, right now it's pretty repetitive no matter the path you choose. @7249845 - Sekui - Clouds like this tend to be really annoying for the shamans and they only make them hate it. Also the mech grounds could be replaced with a normal ground and it wouldn't change much, so I see it a little useless in the current design of the map. @7251342 - Papelio - Nothing special in the map. The bridge to the cheese can end up being way harder than building to hole, so comparing the builds one shaman needs to do with the other will lead to a clear disadvantage. On other hand, the decoration makes the map look weird. @7207930 - Tucancitto - The build can get pretty cramped everywhere and I feel like some grounds are placed randomly (such as the water and the clouds. Edit that and try to focus only on the positioning of the grounds you already have there. @7262061 - Tucancitto - I like the layout of the map and love how it gets in the middle of it, but other than that it can get pretty annoying to complete. Please keep in mind to not add scroll to a map if its not really necessary because it's very tedious to build in any map that has it. Also the design makes the build full of ramps up with so many vertical grounds around. Yo ushould try forced paths where shamans can cooperate with each other to finish faster. @6415248 - V_Ntage - Putting water as an obstacle is alright if it is used in the right way. Right now the design of the map just make it tedious for the shamans to complete it other than being a nice challenge. Also having more than one path can end up in shaman taking longer to finish the map when they could make it faster in only one path. @6433398 - V_Ntage - The plank seems pretty random there, the difficulty will end up being the same as if it wasn't there because you can stop it pretty easily by just touching it a little with your mouse. Also the build can get annoying since there is more than one path to complete the map. @7254072 - Donmickey - Multiple paths end up on shamans taking longer to complete the map and that they usually kill each other to do it faster, so it does not really fit on P8. @3685608 - Bataatiinha - So much unused space that could be what this map needs instead of the dynamic ground that server for almost nothing else than being annoying. The right side of the maps seems pretty random too; all those wood grounds placed like that... @5067142 - Bataatiinha - It seemed fine at first sight but the water is more annoying than anything else and also the grounds placed like that to support ahrd mdoe builds could be bigger. The cheese part has a lot of unused space that could be used by adding another ground next tot he ice ground and placing the cheese above it. @7078000 - Eyux - Nothing really special about this map, looks like a lot of maps that are in rotation already and the design isn't really that nice to look at. @7227679 - Xorcist - Antigravity maps are not really what we are looking for since they usually tend to be pretty hard or pretty simple. In this case, for example, the map can get pretty hard since there is way too much space to build on, and with 2 shamans that can be a problem. @7198299 - V_21 - Multiple paths end up on shamans taking longer to complete the map and that they usually kill each other to do it faster, so it does not really fit on P8. @7050147 - V_21 - Same as above. @7244878 - Commupro - I usually don't like maps with scroll because it's pretty annoying to build on them, and this is not the exception with all those ice grounds on it too. @7258875 - Ahyenn - You can center the map so it doesn't feel that cramped in the left side and remove the cloud ground, with that the map would probably be fine for P8. @7258901 - Ahyenn - The water is totally unnecessary since the build would be exactly the same without it. Then, the build is jsut a bridge with a few ramps up, leading into way too much unused space on the map. @7259575 - Meipq - Nothing special about this map to emphasize. I've seen thid design a million times before, so you should focus on a new idea instead. @7259797 - Streetraat - Lava grounds always troll the shaman because mice hit them, by accident or not, and ruin the build. Please avoid using them on any map for P4 or P8. @7259802 - Streetraat - I get what you tried to do witht he tokens, but unfortunately they aren't really that effective since the build would be the same if they were replaec for a normal ground, like those slanted ice grounds. Please avois using those if they don't serve for much. @7042698 - Framnm - Multiple paths end up on shamans taking longer to complete the map and that they usually kill each other to do it faster, so it does not really fit on P8. @3659371 - Framnm - I'm not a big fan of the maps that use portals as a main concept since the build gets totally ruined because of them. @7260192 - Tenoteno - Please don't make your maps bigger (or adding scroll, in other words) just because you think your map isn't that long enough for a P8. This scroll only serves for being annoying and tedious to complete, because there is no real challenge and building fast (aka buildathon without obstacles). @7261334 - Vomleci - I feel like everyhing in this map it's pretty random. For some reason that I don't understand there's a dynamic wood ground in the middle of the map and also there's a chocolate ground to cheese. The build will end up being a bridge always and mice spawn is a little weird too because of that outgoing ground. @2388532 - Jjrules - Please make simple designs, otherwise shamans will get confused always and will never finish your map. @5707202 - Namelessh - If you are going to use rectangle grounds above normal grounds, make sure that it's because you are using anticloud grounds, if not then it is pretty confusing. @7262455 - Clautheripper - You don't need to build to the hole at all. You only need to do a bridge with a ramp up to cheese, and that's pretty boring. not to mention that this is not hard enough even for a P4. @7068336 - Tarptiflo - Not a P8 map. @7071715 - Tarptiflo - Too simple for P8. Only a few ramps up as a build it's not enough for 2 shamans. @7263434 - Nikomap - Ok concept, but the design of the maps seems pretty random. There are too many grounds and it's way easier to build on the top part of the map than on the bottom, leading into an unbalanced paths map. Anyway, if you are going to make maps for P8, it's always better to have only 1 path because shamans can cooperate with each other to finish faster then. @7263465 - Nikomap - I liked it, but unfortunately if 1 shaman dies, the other one alone can't complete the map on 95% of the cases. Take away some difficulty and probably it would be fine for P8. @7152793 - Fosoundkems - Those cloud grounds like that seem pretty random and they no serve for other thing than being tedious fr the build. Also I don't get why there is a cloud ground covering the cheese. Apart from that, there are multiple paths to hole that it's not the better option for a P8. It's always better to do one path so shamans can help each other and finish faster. @7224331 - Fosoundkems - Multiple paths end up on shamans taking longer to complete the map and that they usually kill each other to do it faster, so it does not really fit on P8. @7264351 - Looils - Same as above. @7264448 - Commupro - Lava grounds always troll the shaman because mice hit them, by accident or not, and ruin the build. Please avoid using them on any map for P4 or P8. @6154636 - Uhuge - The anticloud grounds used like this aren't useful for the shamans or for the map either. If you are going to use them, please make sure they do something for the difficulty of the map. If not, they are useless obstacles/additions. Appart from that, the build ends up being a bridge with ramps up and that's it, leading to a boring map. @7266222 - Klarry69 - Too much unused space and the build is just ramps up to cheese and hole. Please try to make the build challenging because if it isn't, the map can get boring pretty fast. @7267370 - Ruoka - I loved the idea, but shaman skills ruin the map unfortunately. P1'ed: @7213345 - Donmickey - Multiple paths aren't really what P8 is looking for, and it can get tedious for a P4 map. I liked the idea though, so it will be fine as P1. @7256761 - Commandantso - Nothing really special about this map that makes me want to perm it because it's pretty simple after all. P1 will do though. @7153657 - Xaxadoooooo - Too simple for P8 but there's nothing really bad about it, so P1 will do. P8'ed: None Ignored: None Dernière modification le 1505519820000 |
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@7038637 @7264791 |
Tenoteno « Citoyen » 1505524320000
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@7268628 |
Yuugiooohhhh « Citoyen » 1505536500000
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@7243613 @7054637 Dernière modification le 1505615640000 |
Simazoooo « Citoyen » 1505539020000
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@7268880 Dernière modification le 1505565180000 |
Missarty « Citoyen » 1505545500000
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@7258875 edited @4654525 Dernière modification le 1505557740000 |
Donmickey « Citoyen » 1505566560000
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@7254072 @4816752 |
Tucancitto « Citoyen » 1505574120000
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@7262061 - Edited @7270877 Dernière modification le 1506095100000 |
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@7042698 @6128896 Dernière modification le 1505578260000 |
Bataatiinha « Citoyen » 1505598600000
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@5067142 @7234626 Dernière modification le 1505598900000 |
Unknown « Censeur » 1505598660000
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@6867100 - edited |
Vintage « Consul » 1505677320000
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@6358763 @7090008 Dernière modification le 1505678160000 |
Unidentified « Citoyen » 1505830740000
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@7271315 |
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@7263465 - Edited @7263434 - Edited |
Streetraat « Citoyen » 1505978760000
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@7272436 @7272438 Dernière modification le 1505979360000 |
Bobsponjinha « Citoyen » 1505995320000
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@2300953 @2410175 Dernière modification le 1506180420000 |