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« ‹ 15 / 19 › »
Module API & Minigame Suggestions
Esh
« Censeur »
1449093180000
    • Esh#0095
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    • Tribu
#281
  0
smartiewolfs a dit :
vergress a dit :
I would like the pokemon module thing to be an OFFICIAL module. (you can do !random or !poke (pokemon name)

sadly that won't happen since 1. jordynl refuses to share the code and probably will never share it (you can asked them to run it in your utility when he's online)
2. the only thing you can do in this module is to only replace your mouse with a pokemon sprite (i mean, that's all??).. not really interactive enough to become a module
3. the point of this module so that the module team can test the not so new addImage function

The only problem here is nintendo's copyrights
Sea
« Censeur »
1449149760000
    • Sea#6504
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    • Tribu
#282
  0
Eshkation a dit :
smartiewolfs a dit :
vergress a dit :
I would like the pokemon module thing to be an OFFICIAL module. (you can do !random or !poke (pokemon name)

sadly that won't happen since 1. jordynl refuses to share the code and probably will never share it (you can asked them to run it in your utility when he's online)
2. the only thing you can do in this module is to only replace your mouse with a pokemon sprite (i mean, that's all??).. not really interactive enough to become a module
3. the point of this module so that the module team can test the not so new addImage function

The only problem here is nintendo's copyrights

that's not the 'only' problem, you can also count the things that i've said..
Linuxdev
« Citoyen »
1449592860000
    • Linuxdev#0000
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    • Tribu
#283
  0
I got an idea : an event when a player go in a portal, and if possible one after he got teleported and one after.
Gensoz
« Citoyen »
1451424960000
    • Gensoz#0000
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#284
  0
Suggestion: I was thinking that there should be a module/mini-game/game-mode called "The Floor Is Lava" and obviously you set a layer of ground that you can't touch. (if you do you will instantly die) Also you would be able to buy throwables/consumables: chickens, beachballs, etc. and you can't buy them in the module and use them in other gamemodes. you gain TFIL (The Floor Is Lava) money buy surviving and not falling onto the lava or getting knocked off by a player throwables. That's about it :D (btw my fingers hurt cuz I typed this way to fast)
Mari
« Citoyen »
1452686820000
    • Mari#4295
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#285
  0
thats called
Shop Items!
So in this module.
Its a version of the shop
but you have a lot fraises and cheese.
and you can buy anything you want.
but that will not show in the actual shop.
just in the module
+ you get to play maps with thoose items
Sea
« Censeur »
1452942780000
    • Sea#6504
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#286
  0
and what's the benefit of those items^ :0
Mari
« Citoyen »
1453492860000
    • Mari#4295
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#287
  0
smartiewolfs a dit :
and what's the benefit of those items^ :0

You play with those items in that room
it'd be fun for people who dont get the chance to buy furs on anything
Klipus
« Citoyen »
1454444280000
    • Klipus#0000
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#288
  0
tfm.get.room.scriptLoaderName - nickname of loader of current Lua script
  • in Tribe House: nickname of person that loaded Lua using /lua or /module
  • in # rooms: nickname of person that loaded Lua (in public rooms like #utility or #circuit this value should be nil, because these modules are loaded automatically)

Dernière modification le 1454487000000
Camisgodlike
« Citoyen »
1454840880000
    • Camisgodlike#0000
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#289
  0
I have made a simple yet fun map for "Soccer/Football" (whichever you call it by)

Its very simple to play as you just knock the ball into the opposing goals

The map then automatically resets the ball at the top of the screen (can sometimes take 30 seconds to do so, help you reset positions)

Im not very familiar with making module mini games, so help with making multi spawn points for teams would be helpful, if i can get this offical i then can work to make the map look a lot nicer.

The code for the map is @6513830 (feel free to try it out in your tribe house)

If you find any bugs or any suggestions, feel free to comment below. (I have tested it pretty well to avoid any issues)

P.S. dont mind the tv, thats just there as i use it for my tribe house
http://i64.tinypic.com/2hwppic.png
Salem
« Citoyen »
1456174680000
    • Salem#6383
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#290
  0
For my new module, I would like to put credit to both me and Stewaemi for suggesting it, I would also like to put in a selection of if you can put Single Player and Multiplayer for everyone, and 2 more things, First Stewaemi will make all the maps, and I could be the backup, and then the last thing is if a person/mice has a color, they can use it to use Flappy Bird, unless if they don't, they have a selection of any colors you would like to put in. Thank you if you can script all of that in my newest module that me and Stewaemi came up with, #flappybird
Coreful
« Censeur »
1459726500000
    • Coreful#1043
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    • Tribu
#291
  0
This is a shitty idea but i kept thinking about it for all those good and really fast racers who want a hard challenge

It's more like a racing, but however many mice there is, the first mouse in the hole wins and gets all the other mice's cheese.
Like if there was 6 mice.

The first mouse to the hole gets all 6 cheese, depending on how many mice even get into the hole.

If there was 6 mice, and only 4 made it in, first mouse would get all 4 cheese.

It'd honestly be fun if you're up for a racing challenge.

I'm sorry for this regretful idea.At least a mouse would have a chance to win. The same person obviously doesn't get first every time, i mean look at vanilla.

{No shaman included.}
Samzeman
« Citoyen »
1459791240000
    • Samzeman#0000
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#292
  0
Minigame; Survivor

Suggestion;

When in survivor, I often see vampire maps with a sense of dread. When one happens, you either get an afk vamp and it's 50~ seconds long, or you get a pro vamp and the whole map is easily converted.

I frequently see the vamp agree to skip the map and kill themselves, because everyone who uses chat says to skip it. Furthermore, it's not near Halloween anymore, so I don't see how it could be relevant to the time either.

To the people that made vampire maps; I do admire the amount of work you put into them. And to the coders, the mode can be fun! Just not when you're shaman next and itching to canon some people.

(Also, there's no clear tutorial on how to infect other mice. Do you hold space? Press it a bunch? Is it like meeping? If not removal (for now) add a tutorial somewhere please)
Sunflowers
« Censeur »
1459792140000
    • Sunflowers#3568
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#293
  0
Minigame : #Space
Suggestion: Make it an official module! I worked and i am still working hard on his. Click me for script! *-*
Aviener
« Censeur »
1461500100000
    • Aviener#0000
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    • Tribu
#294
  0
Module API:

system.unbindKeyboard(name) -- unbind key
Velspar
« Citoyen »
1461517980000
    • Velspar#0000
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    • Tribu
#295
  0
aviener a dit :
Module API:
system.unbindKeyboard(name) -- unbind key

system.bindKeyboard(name, key, down, bind)
If bind is true, the key will bind. If bind is false, the key will not be binded(ie. it will unbind the key).
Boloprivate
« Citoyen »
1461708360000
    • Boloprivate#0000
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    • Tribu
#296
  0
tfm.exec.changePlayerSize(playerName, size) - Changes the size of the player

tfm.exec.disableCheeseSink(boolean) - Disable or Enable the sink when a mouse try to swim on the water with cheese

tfm.exec.onGround(playerName, groundId) - Return true if player is on the ground of type groundId (for example, if I am on a Chocolate (id 4))

tfm.get.room.playerList[playerName].isAfk - Return true if player is afk

tfm.exec.gravity(gravity, timer) - Changes the gravity's map during timer time (like the conjuration function)

Since we are able to upload images in Micepix and there are sentinels moderating it, there is no reason to leave the tfm.exec.addImage as a "only dev function", same for tfm.exec.chatMessage

tfm.get.misc.title[Id] - Return the title's name according to the Id (0 = Little Mouse)
Tocutoeltuco
« Censeur »
1461710940000
    • Tocutoeltuco#0000
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#297
  0
system.disableChatMessageDisplay(message) -- Disables a chat message without the !
Klipus
« Citoyen »
1461766500000
    • Klipus#0000
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#298
  0
boloprivate a dit :
Since we are able to upload images in Micepix and there are sentinels moderating it, there is no reason to leave the tfm.exec.addImage as a "only dev function", same for tfm.exec.chatMessage

tfm.exec.chatMessage can be used to spoof moderation or admin messages.
tfm.exec.addImage - lua devs have own page to upload images for lua
Boloprivate
« Citoyen »
1461774180000
    • Boloprivate#0000
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    • Tribu
#299
  0
Klipus a dit :
boloprivate a dit :
Since we are able to upload images in Micepix and there are sentinels moderating it, there is no reason to leave the tfm.exec.addImage as a "only dev function", same for tfm.exec.chatMessage

tfm.exec.chatMessage can be used to spoof moderation or admin messages.
tfm.exec.addImage - lua devs have own page to upload images for lua

I see the problem. Anyway, we can do that (spoof) using textareas and popups. About the image, I said to make Micepix the official host, since there are moderation.
Sunflowers
« Censeur »
1461774720000
    • Sunflowers#3568
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#300
  0
tfm.exec.addNpc(Npc name, position X, position Y, Direction, Look) - adds an npc, returning an id for each npc added.

tfm.exec.moveNpc(Npc id, position X, position Y, walking) - move an npc, according to your id, if walking is true, the npc will walk to the X and Y position.

tfm.exec.sendNpcMessage(Npc id, message, time)- make an npc speak, according to it ID.

tfm.exec.removeNpc(Npc id)- removes an npc.

tfm.get.room.npcList- returns a list of all the npcs present on the map, with their id, name, position and look.
credits here

Dernière modification le 1461774780000
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