Rotação Oficial - P4 - Shamanالدوران الرسمي - P4 - الشامان 公式カテゴリー - P4 - シャーマン Official Rotation - P4 - ShamanRotazione Ufficiale - P4 - SciamanoRotation Officielle - P4 - ChamaneOficjalna Rotacja - P4 - SzamanPálya Körforgás - P4 - SámánRotația Oficială - P4 - ȘamanRotación Oficial - P4 - ChamánResmi Rotasyon - P4 - ŞamanOfficiële Rotatie - P4 - Sjamaan |
Kremesee « Citoyen » 1404758580000
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Noamoco « Citoyen » 1404764460000
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Fguerrero « Citoyen » 1404779520000
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Balzatuis « Citoyen » 1404797220000
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Beholderr « Citoyen » 1404819900000
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Hotspotower « Citoyen » 1404826500000
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Liiliiith « Censeur » 1404832740000
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Nopantsu « Citoyen » 1404861600000
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Nycerhacker « Citoyen » 1404866820000
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Cooisaaa « Citoyen » 1404871320000
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Wajaworld « Citoyen » 1404872100000
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Balzatuis 1404874560000
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[Modéré par Anythin, raison : Not a map] |
Balzatuis « Citoyen » 1404874620000
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Mapcrew « Consul » 1404888240000
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Left as is: @5189864 - Interspeed - Generic @5156373 - Hasanmsn - Unoriginal, top part is mostly empty and unused @5144396 - Wolfonwinds - Generic brdige build @5188524 - Hiisaan - Drop a few planks and the map is solved. Not the worst concept but I would try to utilise the space a lot better and include the entire map, not just the middle @5118935 - Gunalp - Generic brdige/tramp build, annoying to build on with the high gravity and the wind - few shams will be able to build with both of those factors @5187677 - Kinqybaha - Generic @5192298 - Waidio - I don't think the dynamic ice ground and the box add much to the map. You can easily build around, get mice to the cheese and back up and then cannon the box away. Except for the cannon, the build would be exactly the same if the ice wasn't dynamic but stationary. Also, smarter shams will realise that the can put a small box under the ice and mice will be able to get cheese and enter hole, making the ice even more redundant. However, I like this dynamic ice execution better than the previous one you submitted and I find it far more enjoyable, I just want the ice to play a slightly larger role in the map and that the build could be a different. @2134755 - Aanguson - Generic layout with a cloud ground added in the middle is the same without it. Nothing new, nothing fun @5069869 - Antcristi - Not a shaman map @4334519 - Ustadharak - Generic, alignment could be better @5188446 - Sarkazm - I mostly like the changes but I still feel as if the map lacks something to distinguish itself and make it P4 worthy. Additionally, the build remains a generic bridge + two ramps, even with the different paths and I think the left path won't be used as much as it is too far to the left and the cloud grounds used above for hardmode slots would dissuade people. A minor issue that I think would be good to fix is the ice ground that at the spawn which sticks it and hangs over the grass ground, though this is more aesthetics than actual gameplay. Definitely not the worst map out there, but definitely not that great either and could do some serious improvement. @5125663 - Juniorxdi - The tramp grounds add nothing and are so long they lag the entire map, a large part of the right side is unused and the build can be cramped. Nothing fun or enjoyable either @5193057 - Caratigre - Generic @5186891 - Eliaspdc - Unoriginal, cramped and a lot of paths that aren't likely to the be used but have been added to make the map appear as if it is full of options @764136 - Fireburner - Typical and overused layout of grounds (though I realise it's old) and there are two ways to complete the map, with both ways involving the same build with 1 or 2 ramps and a bridge. Nothing very different from other maps in rotation and nothing overly fun either. @3999096 - Vvarriorw - Even though I like soloable shaman maps and that particular aspect of this is quite nice, the shaman and building aspect is poor, a lot of the map is wasted space and I don't find it particularly fun or different. @5190652 - Yessicaaa - Boxes add nothing but the annoying chore of removing them cannons, build is a simple ramp; nothing different, nothing enjoyable. @5193566 - Tawnycatz - Offscreen cheese, random ice blocks on the right, poor alignment, unoriginal layout, random decorations @5191252 - Jaedee - Not a shaman map @5194006 - Joseventus - Random gameplay, most people will struggle to build under the spnning thing with so little space. No one would enjoy shamming this @2991689 - Lucasdoavai - Generic @5194834 - Thzinhhoooo - Extremely cramped at the gap between the bottom half and top half of the map, build is two ramps, nothing particularly different and how is the sham supposed to help the mice on the opposite side to him if he has no skills. Also, mice get stuck at easily at spawn if they jump @4237881 - Zackerity - Unoriginal @5031915 - Sirnichola - Generic @4417380 - Mercerlerb - Cloud doesn't add much, just makes the map a bit more annoying to sham on, it can get cramped building to hole @5196391 - Cilacapenjoy - Random layout, random grounds everywhere and a long, tedious buildathon overall. @4258098 - Coalala - I really like the way you've made it clear that the grounds despawn but the execution and distribution of them needs improvement. The top two ones are unnecessary because they disappear so quickly, although I do understand you might've intended them to be an indicator that the grounds will despawn, the build is fairly monosolution and straight forward afterwards and I dislike how you randomly have the blue rectangular grounds. It would be much better to just have them as ice grounds instead.If you just want this to be P1, edit the last thing and then this will be fine for P1. If you want it considered as a higher perm then try and edit the other issues I mentioned. @5196804 - Ddemerson - Generic @5196879 - Bodedo - Not a shaman map @5197002 - Cpayumo - Random art, fairly easy to solo and the shaman aspect is poor here @5129763 - Dannyliiinda - Not a shaman map @5197235 - Udeos - Generic @5198356 - Combois - No. @5181168 - Justenbanana - Generic @5198699 - Pauloexbom - Not a shaman map @4617462 - Musguezao - Not a shaman map @5198755 - Kenanskd - The ground covering the hole doesn't add anything to the map, the anticloud aspect is poor and the building remains generic and boring @5198315 - Bolodefchoco - I don't see the point of this map if most of it has been built for you and the two cheeses and two holes are pointless since one of each is a lot easier to reach @3951974 - Paradoxxoo - Cramped, lots of paths with most of them unused and simple and boring building @5199168 - Squirtlspkmn - Similar concept to that other P9 but the difference with this one is that the giant anvil falls before the sham builds, making it pointless. Also, I don't see the point of the wood grounds despawning and leaving hte ice grounds. Despite all those random features the map is still generic and the build a bridge and two ramps. @5008746 - Reganjsg - Generic map with cloud and choco grounds added to make it appear different but it remains the same. Also, the cloud grounds makes it more annoying to sham on and doesn't add to the map. @4822688 - Ynhspmiacsam - Annoying map, I don't see the shaman aspect of this at all. @5200936 - Elyelisa - Generic @5163626 - Aloytham - Random, ugly, poor alignment @3430021 - Caaioceesar - Way too complicated and confusing, I don't see the point of the ground blocking cheese since it's so easy to cannon away. Also quite cramped at times and a bit tedious to build on. @5202724 - Kirajustiice - Unoriginal @5203095 - Scotter - Very tedious and difficult to sham on, most shams, evne the more experienced ones, will struggle to do this, and more will fail. I would avoid using antigravity concepts like this anywhere but #spiritual, for the people who can sham hard maps like this and enjoy it. @5203810 - Maximeizii - Cramped at the bottom, no one will build over the top as sham needs to build to cheese, and a generic bridge/ramp build. @5204543 - Erkutryder - Generic @5204672 - Ciocead - Generic @5205031 - Beachking - Is the point of this map to cannon mice through the planks? I don't see any other way to complete this so I'll base my review on that. The fact that I don't see how this is meant to be done makes it evident that this is unclear and that most shams won't grasp the concept. Also, I find it very inconsistent to have to cannon mice through the planks like this and difficult to get the mice back on the left side as the bottom plank glitches a bit. Despite the cannoning aspect of this, the build is for the most part boring. I apologise in advance if this isn't the intended way to solve the map but that also proves my point that this is unclear. @5205558 - Xdzinhoh - No. @5040772 - Lordasi - Generic @5111738 - Wlfy - Incredibly difficult to sham on, no one will be able to to do sham with such high antigravity and there's nothing fun about this. @4541915 - Sherrwagn - Interesting shaman cage idea but I think a lot of shams will struggle to build with the cage moving and the sham constantly floating up.Good concept but I would suggest executing it in a different way. @5206925 - Fratika - Not a shaman map @3487382 - Geovanezikka - Not a shaman map @4673472 - Jaamiee - Minimal building, poor shaman aspect @5207680 - Emrevegolxd - Generic @123456 - Barakioi - Not a proper code @5206614 - Jorginhonune - Generic map with an spinning ice ground added on doesn't really change anything in my opinion. It's tedious to manouve/build with rotating ice ground. A lot of the map is unused and it's easily soloable once the mice can get over the ice. @5208628 - Amauriiii - Unoriginal @5144253 - Norikokazuko - Not a shaman map @5205998 - Crownomega - Random, unenjoyable and confusing. I don't see the point of the middle ice thing and runes don't even make it move because they're facing opposite directions @3235647 - Regmace - Cramped on the left, unoriginal layout @5211035 - Marcciiinho - Generic with a cloud ground added in the middle to make it appear different when it just makes it more annoying to sham on @4727636 - Sebsssssssss - Unoriginal, awkwardly place cloud ground makes building tedious, and also has only 1 main solution @5009067 - Deryatr - Not a shaman map @5211929 - Kremesee - Generic @5089443 - Chbn - Generic, random spinning plank doesn't add anything to gameplay @5212283 - Noamoco - Minimal building, poor shaman aspect @5214076 - Beholderr - Random and minimal gameplay, once you remove the white ground there's nothing to do and a lot of the map is empty. @5193989 - Hotspotower - Unoriginal @4211103 - Liiliiith - No. @5216396 - Nopantsu - Random, unoriginal and no gameplay whatsoever once you move the ice ground a bit @5182206 - Nycerhacker - Not a shaman map @5204964 - Cooisaaa - Cramped, tedious to build on and not particularly original @5216836 - Wajaworld - Random, cramped and offscreen gameplay. P1'ed: @5000032 - Jfrl - Interesting idea but I think the map is unncessarily large and this makes it annoying to sham on. The spawn is also unsafe and easily susceptible to sync/lag so mice might die there. I would suggest making the map smaller and more condensed, making it so the mice have a safe spawn and possibly utilising the space on the left better. Fine for P1 though @2161166 - Bowlt - Very cramped in the middle and towards the bottom, making it difficult to sham on. I like the way the wood ground is used here but I think most shams will struggle with this and will mess up the middle. Fine for P1 though Will be discussed: None Ignored: @5195530 - Sanglots - Posted more than 1 maps (same post) @5127814 - Sanglots - Posted more than 1 maps (same post) @4843077 - Boumor - Posted more than 1 maps (same post) @4833366 - Boumor - Posted more than 1 maps (same post) @5120057 - Mrssxer - Posted more than 1 maps (same post) @5130472 - Mrssxer - Posted more than 1 maps (same post) @5203833 - Cleionee - Posted more than 1 maps (same post) @5203931 - Cleionee - Posted more than 1 maps (same post) @4219027 - Adrryaam - Posted more than 1 maps (same post) @4219370 - Adrryaam - Posted more than 1 maps (same post) @4814478 - Tronnec - Posted more than 1 maps (same post) @4628686 - Tronnec - Posted more than 1 maps (same post) @5075020 - Vilns - Posted more than 1 maps (same post) @5206222 - Vilns - Posted more than 1 maps (same post) @5185168 - Xxshedownxx - Blacklisted @5205521 - Fragrige - Posted more than 1 maps (same post) @5206989 - Fragrige - Posted more than 1 maps (same post) @5207709 - Emrevegolxd - Posted more than 1 maps (same post) @5207719 - Emrevegolxd - Posted more than 1 maps (same post) @5207722 - Emrevegolxd - Posted more than 1 maps (same post) @5207727 - Emrevegolxd - Posted more than 1 maps (same post) @5207733 - Emrevegolxd - Posted more than 1 maps (same post) @5207734 - Emrevegolxd - Posted more than 1 maps (same post) @5024195 - Prevantion - Posted more than 1 maps (same post) @5024155 - Prevantion - Posted more than 1 maps (same post) @5209881 - Kauanjhh - Posted more than 1 maps (same post) @4531867 - Kauanjhh - Posted more than 1 maps (same post) @5194920 - Haloowween - Posted more than 1 maps (same post) @5194988 - Haloowween - Posted more than 1 maps (same post) @5024411 - Cityofangles - Posted more than 1 maps (same post) @5215515 - Cityofangles - Posted more than 1 maps (same post) @4956391 - Sebymorales - Posted more than 1 maps (separate posts) @5164688 - Sebymorales - Posted more than 1 maps (separate posts) @3474419 - Fguerrero - Posted more than 1 maps (separate posts) @5203222 - Gamesoner - Posted more than 1 maps (separate posts) @5206770 - Gamesoner - Posted more than 1 maps (separate posts) @5207233 - Shapilololol - Posted more than 1 maps (separate posts) @5179338 - Shapilololol - Posted more than 1 maps (separate posts) @5213018 - Fguerrero - Posted more than 1 maps (separate posts) @5213463 - Balzatuis - Posted more than 1 maps (separate posts) @5215197 - Balzatuis - Posted more than 1 maps (separate posts) Dernière modification le 1404889440000 |
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Fragie « Citoyen » 1404892500000
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