| Circuit Map Submissions |
| 1436737440000
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| [Modéré par Flindix, raison : Double post] Dernière modification le 1436755440000 |
| « Citoyen » 1436837100000
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| @6110361 :) Dernière modification le 1436839620000 |
| « Citoyen » 1436839260000
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| @6110407 |
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| @6113986 |
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| No Accepted: Francocpm - @6019535 - Low gameplay Francocpm - @6034509 - Same errors before Francocpm - @6055258 - Low gameplay Francocpm - @6100151 - Low gameplay Danilowtf - @6101400 - Low gameplay Azetunomild - @6098727 - It's not fun, sorry Eljordhan - @6102226 - Low gameplay and ugly grounds Eljordhan - @6102980 - Remove all lavas, fake trampoline in check 4, lack alignment Eljordhan - @6103045 - Lack alignment. You can get stuck in the check 4 with cheese Eljordhan - @6105052 - Need to start to right, the check 4 gameplay is hard with many mice, the up way is low gameplay Eljordhan - @6112901 - Repair all checks, many WJ, need start to right Eljordhan - @6113109 - Need portals, mini checks, many WJ Eljordhan - @6105163 - Error Eljordhan - @6105737 - Need start to right, low gameplay Djleonxdd - @6101035 - Low gameplay, very, very little checks, ugly background Azetunomild - @6100281 - Low gameplay Azetunomild - @6101286 - Hard with many mice, small check 1 Kloojd - @6101367 - Very confuse, low gameplay, lack alignment Eljordhan - @6101696 - Low gameplay, mini check 3 Francocpm - @6102511 - Very straigh, bad respawn in check 3, lack alignment Provincias - @6103171 - Very large map, very little checks Francocpm - @6105045 - Low gameplay, very straight way Papelio - @6106707 - Low gameplay, narrow ways, need powers Francocpm - @5541520 - Low gameplay, need more obstacles Kloojd - @6107326 - Ugly grounds, lack alignment Loremg - @6110407 - Low gameplay, lack alignment, but its beautiful Vlump - @6113986 - Low gameplay, very straight ways, unless area to respawn in check 2 Almost Accepted: Danilowtf - @6100574 - Gameplay: accepted, Background: ugly Danilowtf - @6101878- Put a ground below the webs. Don't put the checks too close. Put the respawn in check 5 down Danilowtf - @6104042 - Nice, but the top way in check 2, is more larger than low way Danilowtf - @6104969 - Arrange the corner in the blue portal because hitting face a wall (like the @6109098) Danilowtf - @6102770 - Ugly background, Illegal shortcut Eljordhan - @6100466 - The start on trampoline is hard with many mice. The trampoline in left of check 4 is useless Eljordhan - @6095474 - Remove the decoration and need start to right, no left Eljordhan - @6100584 - Wrong ices and small check 3 Eljordhan - @6101947 - Many useless checks, lack alignent, very small check 1. No fake grass Eljordhan - @6102933 - Lack alignment, the start gameplay is ok, but in the right is narrow Eljordhan - @6105219 - Just improve the gameplay in check 1 and 2 and increase check 6 vertically Eljordhan - @6107901 - Very small checks 2, 3 and 5. The shortcut in up check 4 its not cool Eljordhan - @6110402 - Nice, but lack alignment in some grounds. Lower the check 7 Eljordhan - @6113061 - Repair the portals, its bad. Reverse this Eljordhan - @6097915 - Repair the left trampoline, the check 4 is narrow and hard with cheese if die Eljordhan - @6091337 - Ohh, almost! Just repair the right trampoline, impossible with cheese Eljordhan - @6097973 - Do not let the check 3 above the check 1, need more space to check 1 not happen error Kloojd - @6104241 - Lack alignment, ugly decorations, low gameplay. Nice gameplay Braxansito - @6100670 - Very little checks, remove the mini-ice. Nice gameplay Yoab - @6082899 - Unable to slowly pass the check 2 without dying. Just repair it Yoab - @6104233 - It's possible pass in check 1 and happen wrong way Yoab - @6107899 - Very strong trampoline before the check 3 Elalbumjet - @6110361 - Little narrow in down, lack a little alignment Accepted: Imune - @6107053 - Accepted (Ninguem evaluated) Francocpm - @6102653 - Accepted Danilowtf - @6100147 - Accepted Danilowtf - @6109098 - Accepted Figoi - @6115108 - Accepted Azetunomild - @6092166 - Accepted Yoab - @6081967 - Accepted Yoab - @6102893 - Accepted Dernière modification le 1437009600000 |
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| @6082899 - Edited @6107899 - Edited @6104233 - Edited Dernière modification le 1437062460000 |
| « Citoyen » 1437016500000
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| @6151773- New @6151228- New @6146612- New @6144750- New @6144851- New @6135504- New @6124270- New @6121915- New @6119973- New @6118971- New @6117826- New @6117766- New @6100466- Edited @6095474- Edited @6100584- Edited @6101947- Edited @6105219- Edited @6107901- Edited @6110402- Edited @6113061- Edited @6097915- Edited @6091337- Edited @6097973- Edited Dernière modification le 1438382640000 |
| « Citoyen » 1437061080000
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| @6119628 Dernière modification le 1437171300000 |
| « Citoyen » 1437102720000
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| @6100670 ARREGLADO, EDITED :D ojala que funcione u.u |
| « Citoyen » 1437169620000
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| @6117547 |
| 1437181680000
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| [Modéré par Matiascp, raison : Double post] |
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| @4906473 @5734287 Dernière modification le 1437611640000 |
| « Citoyen » 1437266520000
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| @6121945 Edited (before @6034509 - edit in Saurisxdzs my secondary account) @3520324 (map of Jonnycin my friend) Dernière modification le 1437320280000 |
| « Citoyen » 1437320700000
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| Eliminado. Dernière modification le 1437320760000 |
| « Citoyen » 1437323340000
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| Yes, saurisxdzs my account - francocpm. |
| « Citoyen » 1437354120000
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| @6124167 |
| « Citoyen » 1437361020000
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| @6119888 Dernière modification le 1437361080000 |
| « Citoyen » 1437361260000
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| @6099084 - Edit @6042443 - Edit @6057276 - Edit @6090764 - Edit @6093342 - Edit Dernière modification le 1437401040000 |
| « Consul » 1437429540000
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| Now all grounds, except the water ground, must be visible. For some players it is difficult to play these maps because the client takes to load the images. These maps were removed from the Circuit and will be placed after editing. Below I leave a suggestion how to create picture maps from now on. Split the floor and the bockground in two layers. A third layer to elements at the front is optional. Example: Layer 1 ![]() Layer 2 ![]() Layer 3 ![]() Img="1,6rsCcne.png,0,0;2,OjDDh9u.png,0,-2;3,ZDHv3ms.png,0,-2" Remember: Layer 1 = background Layer 2 = grounds Layer 3 = foreground Don't put background on Layer 2, it hides the hole and portals. Floors are preferably placed on layer 2, but may be in the layer 3 instead. The powerup "cloud" doesn't hide what's in foreground. Map with images loaded ![]() Same map without images loaded ![]() Other information, unfortunately maps with pictures can't have "mirrored map" mode because the Circuit can't reverse images, only grounds and objects. To solve this I created a new parameter to apply in XML (gmI=""), it must contain the reverse images that will be placed when "mirrored map" is enabled. Example: gmI="1,6rsCcne.png,0,0;2,kwoDaG9.png,0,-2;3,YLiMzLa.png,0,-2" You can test "mirrored map" mode in your tribe house typing !mode mirror before load your map. Sample map: @6125959 | XML |
| « Citoyen » 1437490260000
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| @6127538 |