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  • #Spiritual Map submissions (ex room shaman)
« ‹ 15 / 38 › »
#Spiritual Map submissions (ex room shaman)
Mastaoftime
« Citoyen »
1501627920000
    • Mastaoftime#0000
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#281
  0
High Difficulty Maps (6-10):
Accepted:
Mastaoftime: @7196214 - Difficulty 6

Rejected:
Sirakaba: @7173536 - The full anti-cloud grounds leaves you with little room or need for innovation. The most practical way of doing this would be with a v swing. There is also little room to correct any mistakes with your swing since everything is anti-cloud.

Arnees: @7188666 - This seems like an okay cage map, but it simply doesn’t have enough unique aspects to it for us to consider it for rotation. We encourage an overhaul to the map design that would make the experience more fun.

Anthonyjones: @6819354 - The building process on this map is actually quite boring, and there are aspects to this map that are quite confusing. For one, the large cloud ground could be easily mistaken as a no anchor zone, where in fact you can instead build right off of it until you collapse it with the black rectangle ground. Also, the black rectangle ground doesn’t behave like an anticloud, which would confuse players. This map is way too flawed to be accepted for rotation.

Anthonyjones: @6444094 - As an antigravity version of @2447426, this seems to offer a new kind of building experience to the map. However, we feel that inverted gravity is not enough to make this map stand out on its own. Also, frustration can be a thing here since not only the mice have to be careful with the moving grounds, but the antigravity leaves them little chance to correct any mistake they have in their movements since they can’t jump. The moving grounds also limit your builds into being very precise, which actually makes it harder to be innovative.

Mastaoftime: @7196238 - This map definitely has room for innovation, but it’s just way too frustrating to solve. The skull tokens add much unneeded difficulty to the map, and it doesn’t help that you’re forced to do this without b. Removing either element may help, but an overall improvement to the map layout would also be very beneficial.

Low Difficulty Maps (1-5):
Accepted:
Okpatinhos: @7022248 - Difficulty 3
Stickpro: @2668819 - Difficulty 3

None Rejected

Difficulty Changes:
Diff 4 to 2 Seeteegee: @263781
Diff 4 to 3 Rodenticus: @194688
Diff 4 to 5 Anthonyjones: @2447426
Diff 4 to 2 Bigynooby: @241344
Diff 4 to 5 Seeteegee: @263777
Diff 4 to 5 Arnees: @6268885
Diff 4 to 3 Raincrowme: @4367103
Diff 4 to 2 Semople: @153850
Diff 4 to 2 Gadorcho: @219444
Diff 4 to 2 Bugsymalone: @196529
Diff 4 to 3 Quintessence: @156461
Diff 4 to 2 Ponz: @237584
Diff 4 to 3 Seeteegee: @234665
Diff 4 to 3 Greendyj: @355630
Diff 4 to 2 Miaoouu: @164663
Diff 4 to 3 Frvr: @158480
Diff 4 to 3 Izstas: @168872
Diff 4 to 2 Lordlego: @187059
Diff 4 to 2 Dviie: @220435
Diff 4 to 3 Rodenticus: @198928
Diff 4 to 3 Zantier: @185911
Diff 4 to 3 Mapeditor: @171093
Diff 4 to 3 Blimp: @178025
Diff 4 to 3 Fload: @183740
Diff 4 to 3 Impetuous: @198246
Diff 4 to 3 Shintetsu: @202863
Diff 4 to 3 Keresztanya: @261584
Diff 4 to 3 Typenick: @365009
Diff 4 to 3 Roflzor: @1701298
Diff 4 to 3 Schio: @1092673
Diff 4 to 3 Icerat: @858366
Diff 4 to 3 Kynkaz: @2038478
Diff 4 to 3 Necroseer: @1949565
Diff 4 to 3 Sasruto: @2088714
Diff 4 to 3 Dunald: @2878646
Diff 4 to 3 Allstargame: @2092977
Diff 4 to 3 Guies: @2129724
Diff 4 to 2 Arnees: @3112222
Diff 4 to 3 Bowlt: @2031175
Diff 4 to 2 Nhokw: @2927599

Dernière modification le 1604962140000
Charlesd
« Citoyen »
1501940400000
    • Charlesd#0000
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#282
  0
@7224060
Sirakaba
« Citoyen »
1501966740000
    • Sirakaba#0000
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#283
  0
@7178634
Anthonyjones
« Censeur »
1501981500000
    • Anthonyjones#0000
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#284
  0
Checkpoint!

August 2017:
No maps have been prerejected.
Caerula
« Citoyen »
1501988280000
    • Caerula#7765
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#285
  0
@7208230
@7208227

Dernière modification le 1502348460000
Ye1xiu
« Citoyen »
1502113800000
    • Ye1xiu#0000
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#286
  0
@6700396 (By Uhuge)
@6845404 (By Uhuge)
@3013603 (By Force_Shaman)
@569323 (By Kay)
@7033409 (By Tdft)

Dernière modification le 1503918960000
Everblloom
« Citoyen »
1502511180000
    • Everblloom#0000
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#287
  0
@7236777
@7235461
@7234430
Attomake
« Citoyen »
1502612340000
    • Attomake#0000
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#288
  0
@7237947
Gamog
« Citoyen »
1502911680000
    • Gamog#0000
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#289
  0
@7112373
@7173010
@7181236
@7234429
@7234429

Dernière modification le 1503661560000
Caerula
« Citoyen »
1503895560000
    • Caerula#7765
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#291
  0
reporting map:
@6848799 unstable https://youtu.be/IR0yh5nNc9s
Yinjackson
« Citoyen »
1504077540000
    • Yinjackson#0000
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#292
  0
@7253125
Xorcist
« Citoyen »
1504102440000
    • Xorcist#0000
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#293
  0
@3997864
@4341495

Dernière modification le 1504199280000
Dukeonkled
« Citoyen »
1504300140000
    • Dukeonkled#0000
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#294
  0
High Difficulty Maps (6-10):
Accepted:
Xorcist: @7206533 - Difficulty 6
Arnees: @7218978 - Difficulty 8

Rejected:
Umekan: @6912125 - The concept to this map is very unique as it’s something that spiritual doesn’t exactly have, but it was made in a rather faulty design. The map is rather monosolution since the only way to move the ball is by preparing a huge swing right over it. We did devise a significant improvement (@7249503), but unfortunately it changes the original map too much. If the edit is submitted though it should have a good chance at being accepted.

Umekan: @5905235 - The concept here is interesting, but it’s not set up in a suitable design. The map is unbalanced since only very few solutions will be the easiest to use compared to every other kind of build possible. The design requires a complete overhaul for this issue to be fixed.

Sirakaba: @7178634 - It’s nice that this map encourages dynamic building, but the way it’s designed makes it a little unbalanced. It’s easier to save the mice by building underneath the ice ground than by building around it on top. Some improvements to the map’s design would help its situation.

Low Difficulty Maps (1-5):
Accepted:
Grimmaro: @7221038 - Difficulty 4

Rejected:
Grimarro: @7199756 - The dynamic grounds on this map don’t do much to make the shamming experience interesting. Besides that, the map doesn’t really stand out in any significant way compared to the other maps in rotation; it is only okay at best.

Xorcist: @7179446 - This seems like an okay low diff map. The length of the dynamic ground adds some extra building potential, and the cloud ground has decent placement. However, this map is rather similar to another map in rotation (@2080619). If there were more things that made the building experience here more interesting then this map would have more justification in replacing the other map.

Darklantern: @3540177 - This map has a fairly enjoyable concept with the dynamic grounds, and the fact that they’re axis-locked makes things more interesting. However, the map is a little unbalanced since it’s easier to get mice to hole directly from the cheese than going around the wall on the right side. An improvement to the design would be necessary if this were to get added to rotation.

Charlesd: @7224060 - We see the point of the map’s background, but it just wouldn’t look nice on a map in a minigame like spiritual. Also, the way the tokens were set up don’t make the concept work effectively. There are almost no consequences if the mice were to touch a spring token, and the death tokens do nothing but tell you where to build.

Difficulty Changes:
Diff 3 to 4 Plubio: @6727382
Diff 3 to 2 Bowlt: @1927549
Diff 3 to 4 Bowlt: @984756
Diff 3 to 4 Nhokw: @2092021
Diff 3 to 2 Pdni: @2012449
Diff 3 to 2 Deliceous: @1618577
Diff 3 to 2 Fherbzero: @2068355
Diff 3 to 2 MUMiCH: @1777037
Diff 3 to 2 Iulianbuhai: @388828
Diff 3 to 2 Eili: @1751612
Diff 3 to 2 Bushmeister: @2116521
Diff 3 to 4 Jeeed: @521183
Diff 3 to 2 Mrloll: @1317866
Diff 3 to 2 Nerdnoob: @410101
Diff 3 to 2 Eili: @1203037
Diff 3 to 2 Reidobalon: @950364
Diff 3 to 2 Fabiinhu: @1411844
Diff 3 to 2 Mrloll: @1331620
Diff 3 to 2 Kenoriga: @224120
Diff 3 to 2 Schelewillem: @442510
Diff 3 to 2 Pleguinmeine: @508150
Diff 3 to 4 Dannyrocks: @196584
Diff 3 to 2 Hrbata: @448567
Diff 3 to 2 Impetuous: @310507
Diff 3 to 2 Izstas: @184961
Diff 3 to 2 Mollocefalo: @239941
Diff 3 to 2 Epoki: @213781
Diff 3 to 2 Mapeditor: @182896
Diff 3 to 2 Xenawarrior: @157743
Diff 3 to 2 Skott: @199112
Diff 3 to 2 Lempika: @165565
Diff 3 to 2 Soraliste: @6642546
Diff 3 to 2 Kingxerax: @215337
Diff 3 to 2 Fascinare: @155582
Diff 3 to 2 Abandoned: @172357
Diff 3 to 2 Lordlego: @169710
Diff 3 to 2 Sean: @164213
Diff 3 to 2 Hrbata: @215312
Diff 3 to 2 Boreeas: @166138
Diff 3 to 4 Thiagolacck: @4864958
Diff 3 to 2 Inthebin: @4773534

Dernière modification le 1604949840000
Ye1xiu
« Citoyen »
1504604880000
    • Ye1xiu#0000
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#295
  0
Reporting map:
@294874 - Possible to lag through the wood ground at the start of the round and die.

Dernière modification le 1504605180000
Caerula
« Citoyen »
1504613100000
    • Caerula#7765
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#296
  0
reporting map:
@6301633 - concept breakable https://youtu.be/iiwrYjZ71z8
Anthonyjones
« Censeur »
1504666560000
    • Anthonyjones#0000
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#297
  0
@7196277 by: Plubio

Dernière modification le 1504666980000
Mastaoftime
« Citoyen »
1504676940000
    • Mastaoftime#0000
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#298
  0
Checkpoint!

September 2017:

Uhuge: @6700396 - This map is too similar to another map in rotation (@7206533).

Force_Shaman: @3013603 - Portals are not used in a meaningful way on this map.

Everblloom: @7234430 - Not only is it discouraged to cover your map completely with a no anchor zone, but it looks like it's impossible to solve this one without balloon spamming.

Attomake: @7237947 - On top of the fact that this map uses only anticloud grounds and forces you to stick with balloon-anvil ships, its design is also spaced out to the point where it's impractical to create a stable base for your build.

Gamog: @7234429 - This map uses lava grounds in a way that it allows the mice to be able to troll the shaman.
Themi_da_fishy
« Citoyen »
1505103360000
    • Themi_da_fishy#8401
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#299
  0
Reporting maps:
@192668 by Hoarr - Difficulty : 6
@3008779 - Difficulty: 6
Dukeonkled
« Citoyen »
1505174220000
    • Dukeonkled#0000
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#300
  0
Themiceee a dit :
Reporting maps:
@192668 by Hoarr - Difficulty : 6
@3008779 - Difficulty: 6

We already replaced these p8 maps with new codes weeks ago. Please provide proof (via screenshots) that these maps played in #spiritual if you ever see it happen again.
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