Rotação Oficial - P8 - Dois Shamansالدوران الرسمي - P8 - ذو الشامانان 公式カテゴリー - P8 - デュアルシャーマン Official Rotation - P8 - Dual ShamanRotazione Ufficiale - P8 - Doppio SciamanoRotation Officielle - P8 - Deux ChamanesOficjalna Rotacja - P8 - Podwójny SzamanPálya Körforgás - P8 - Sámán ÖsszefogásRotația Oficială - P8 - Doi șamaniResmi Rotasyon - P8 - Çift ŞamanRotación Oficial - P8 - Doble ChamánOfficiële Rotatie - P8 - Dubbele Sjamaan |
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Unidentified « Citoyen » 1506794040000
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@7279391 @7281346 Dernière modification le 1507121820000 |
Viaxeiro « Sénateur » 1506907980000
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Vintage « Consul » 1506975120000
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Tennis « Citoyen » 1507375260000
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Left as is: @7215807 - Framnm - Having mulpitle paths for the shamans to build on is not a great think about a P8 map. Usually they can take more time to finish the map because one of them choose to use the top path and the other one the bottom one (for example) and then they end up doing a mess. Please try to have only one path if you are going to make maps for P8 because in those shamans can help each other to finish the map faster. @7264036 - Framnm - It's very hard to build on the right side of the map while on the left side is pretty easy to so shamans' work is not balanced. Also if you use the object in the middle of the map to start your build on, it sometimes glitch and the build kills everyone. @7244793 - Yuugiooohhhh - Not a P8 map, I think you got confused with P9. @7264061 - Nikomap - The cheese could be put below the earth ground, like moving it 60 px to the right. Also the right side of the maps feels really empty and it's so easy to build on it. Please add more challenges to the right side of the map so the shamans' work is balanced on both sides. Also you oculd get rid of the ice next to the second shaman spawn because it's only annoying and it doesn't give the map a cool challenge or other than putting a box/anvil; random obstacles should not be in any map. @7259556 - Nikomap - Having mulpitle paths for the shamans to build on is not a great think about a P8 map. Usually they can take more time to finish the map because one of them choose to use the top path and the other one the bottom one (for example) and then they end up doing a mess. Please try to have only one path if you are going to make maps for P8 because in those shamans can help each other to finish the map faster. @7276850 - Tenoteno - Too much open space. The build is only a bridge with some ramps up to cheese/hole. Your map needs to be more challenging if you want it to become P8. @7276902 - Tenoteno - Same as above- @7262061 - Tucancitto - The build can get pretty tight in the middle of the map and it's really open on the left side, so the design of the map should be better. Also I think it'd be cooler if you made the left side of the map only done by 1 path, because right next to the offscreen is not used a lot as the other path. You can try to put the hole above the grounds next to the offscreen on the right side of the map (the ones above mice spawn) and also move them some px to the top of the map because it feels weird as is right now. @7279272 - Tucancitto - The design of the map is very weird. I like the right side of the map but I feel that the rest of it should not be there. You could make a map only with the side I mentioned but make sure to align it to the middle of the map and to put some grounds at the sides so it is not full of unused space. Also you could get rid of the wood groun on the bottom of the map and the spawns could be changed so the grounds that you will put around the middle structure could serve for that. @7181539 - Eyux - Too hard even for 2 shamans. Also please avoid using scroll on your maps if it's not 100% necessary. @7275727 - Virtini - Too much open space in the middle of the map that leads into a bad cooperation between both builds from each shaman. Also it's really frustrating to try and get the cheese because of the cloud around it, please avoid doing that. @7277227 - Virtini - Having mulpitle paths for the shamans to build on is not a great think about a P8 map. Usually they can take more time to finish the map because one of them choose to use the top path and the other one the bottom one (for example) and then they end up doing a mess. Please try to have only one path if you are going to make maps for P8 because in those shamans can help each other to finish the map faster. @7038637 - V_21 - I like the right side of the map with the mice caged with the plank, but other than that it feels pretty random to me. The ground in the middle is way too confusing to be good. You could merge the mice spawn with that ground so it's a big earth ground with ice instead of the current one. After that is done, you should also move the grounds in the middle top of the map a little down and to the right, so the plank is slanted like 15° and add something else on cheese side, because it will feel so empty without anything on the top left corner of the map. And last but not least, I suggest you to use 40 px grounds instead of 20 px ones, it looks neater and better. @7200202 - V_21 - I don't think this concept is made for P8 because it has a lot of open space and multiple paths to complete it, and that's basically two of the things you don't want much on a P8. Being hard for P4 doesn't mean that it's fine for P8, it just means that it should be edited for P4, unless a review from P4 tells you that it could work for P8. @7277699 - Sirakaba - I like how the grounds are somewhat messy because I like different designs. However, the gameplay is not really good since it's way easier to build to hole rather than building to cheese.If there could be a way where the cheese is easier but the hole hard at the point they are both the same, I think I could give this map a try. @7277701 - Sirakaba - On the contrary to the previous map, this one has some obstacles that I personally dislike. The cloud grounds like that are more annoying than anything else and I'd rather get them removed. Also the build is pretty much a bridge with ramps up, and that's boring. Instead of adding punctual obstacles you should try to make the build different in all the map, that would be way better. @7268887 - Simazoooo - Having mulpitle paths for the shamans to build on is not a great think about a P8 map. Usually they can take more time to finish the map because one of them choose to use the top path and the other one the bottom one (for example) and then they end up doing a mess. Please try to have only one path if you are going to make maps for P8 because in those shamans can help each other to finish the map faster. @7268880 - Simazoooo - Please don't use the cloud grounds like that as an obstacle for a map, it's jsut really frustrating to deal with and it doesn't bring any good to the map. Also the right side of the map is weird because there's a lot of unused space and you can think of using the bottom part as a second path which shouldn't be there because basically you can't access it if you don't use offscreen. @7278346 - Ikasaruzu - The build is weird and there's a lot of unused space all around the map. Instead of adding punctual obstacles (like those cluds grounds on the bottom of the map or the anticloud ground that doesn't really help on anything, you should make the build be different on the enitre map using its design, like the grounds that are used to hold mice/shaman/cheese/hole could be used to make the build forced too. @4816752 - Donmickey - I don't really like the anticloud grounds used as seen in this map. They don't add anything good to the map and sometimes they just confuse other users. Also it's way harder building to cheese than to hole, so keep in mind balancing builds when doing a P8. @4967791 - Donmickey - In general is too simple for 2 shamans and the build is basically a little bridge + ramps up to cheese/hole, and that's boring. Also the build can get cramped on cheese side and I'd rather have more space for a simple map like this than punctual obstacles because, like this, they just don't fit together. @5182558 - Namelessh - The build is only a bridge with a ramp up to cheese. Building to hole is way easier than to cheese so the builds aren't balanced and that's a problem since both shamans spawn together (it's basically the same spawn because the build that matters is to cheese/mice). @7278768 - Clautheripper - Very confusing map. I just got lost when I tried to build on it. Then, when you realize how to do it, the build is not that hard for 2 shamans and some grounds become totally useless. @7279391 - Ahyenn - I think this concept can make it for a perm, but not with the current design. Right now there's a lot of unused space on the bottom of the map and I think it should be changed so it's used. You can use some tokens vertically so you actually need to build down to the bottom and go up from there, and that applies for both sides of the map. You can also make the grounds smaller and remove some tokens so the build doesn't end up being too tight and close to the offscreen. @7281346 - Ahyenn - The map is way too hard for normal rooms. Most shamans doesn't know what to do with the wood grounds. @7264448 - Viaxeiro - If a map is hard for P4 it doesn't mean that it's fine for P8, it just means that it should be edited for P4 unless a review from P4 tells you that it could work for P8. Please make the edits asked instead of sending it here. @6402952 - V_Ntage - Having mulpitle paths for the shamans to build on is not a great think about a P8 map. Usually they can take more time to finish the map because one of them choose to use the top path and the other one the bottom one (for example) and then they end up doing a mess. Please try to have only one path if you are going to make maps for P8 because in those shamans can help each other to finish the map faster. On other idea, the build can get cramped in both paths so you should be aware of that too because that's not really something good. @4189609 - Uelintondd - Unfortunatelly I don't think this concept can be good on P8 because of all the open space and multiple paths it has. It's just too many different ways where the shamans can build on and they can end up not completing the map because they didn't help each other. I recommend you to try it for P4 but with a simpler design. @7194842 - Fosoundkems - First of all, it should be clear where is the hole because if not then you don't know where to build on the map and therefore how to complete it. Also multiple paths on a P8 aren't really a good point on them, it's better to only have one and so the shamans can help each other to complete the map faster. Right now, if a shaman chooses to go through the bottom of the map and the other one to go through the top, they builds won't be found until they reach the spawn of the other shaman and so it would be like double building for no reason. @7282260 - Looils - It's fine as P1 because of the multiple paths it presents. @6481696 - Bataatiinha - Getting cheese in this map is way too annoying to be good. Making the cheese so hard to get and the hole so simple it's not a good combination, you should give both shamans the same difficulty for their part, because if not then it's obviously unbalanced and one of them will be finishing faster than the other one and he will probably go to try and help the one with troubles and they'll end up mixing everything. @7271826 - Bataatiinha - Having mulpitle paths for the shamans to build on is not a great think about a P8 map. Usually they can take more time to finish the map because one of them choose to use the top path and the other one the bottom one (for example) and then they end up doing a mess. Please try to have only one path if you are going to make maps for P8 because in those shamans can help each other to finish the map faster. @7283088 - Renaxan - I don't really get why is there a dynamic ground in the middle of the map, it has no reason to be there and it only confuses everyone. Also there's way too much open space all around the map which is not what we really want for P8 maps, it's better to have a forced path where shamans can cooperate with each other and finish faster. @5787101 - Sekui - Symmetrical maps are boring becase their gameplay is repetitive and then the difficulty of the map is the half compared to one that isn't symmetrical, please avoid making them. Also it seems done pretty randomly, those death tokens are just annoying because they are punctual obstacles and they should interact with the build wherever it is, not just at one specific point. @7283642 - Zombiewd - The build is not hard enough for a P8 but it's also way too hard for a P4. You should add more obstacles rather than lots of vertical grounds that only make the build be full of ramps up and then ending up being repetitive and boring. @7283764 - Streetraat - There's way too much open space in this map. The build is basically a bridge with some ramps up to cheese/hole and so it's boring. Please make sure that the build is challenging enough for two shamans when making a map for P8. @7283779 - Streetraat - The build in this map is better than the last one, but there's still too much open space on it so I'd give you the same advice as in that map. a forced path is better on P8 maps because shamans can help each other and therefore finish the map faster. P1'ed: @6406621 - V_Ntage - @7278407 - Tennistete - P8'ed: None Ignored: None Dernière modification le 1507441320000 |
Streetraat « Citoyen » 1507444080000
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@7284159 @7284164 Dernière modification le 1507445160000 |
Vintage « Consul » 1507454280000
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Tucancitto « Citoyen » 1507462020000
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@7262061 - Edited @7279272 - Edited Dernière modification le 1507465140000 |
Yuugiooohhhh « Citoyen » 1507481760000
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