Rotação Oficial - P9 - Diversosالدوران الرسمي - P9 - منوعات 公式カテゴリー - P9 - 複合 Official Rotation - P9 - MiscellaneousRotazione Ufficiale - P9 - VarieRotation Officielle - P9 - DiversOficjalna Rotacja - P9 - RóżnePálya Körforgás - P9 - VegyesRotația Oficială - P9 - DiverseResmi Rotasyon - P9 - KarışıkRotación Oficial - P9 - MisceláneoOfficiële Rotatie - P9 - Diversen |
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@6912290 |
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@4760593 |
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@1876658 @4909670 Dernière modification le 1479134880000 |
Neptune « Citoyen » 1479073680000
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@6932838 |
Kaffezk « Citoyen » 1479144480000
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@6401593 |
Itsgrah « Citoyen » 1479177840000
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@6934194 |
Fastyle « Citoyen » 1479310200000
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@6730004 |
Kinhusxd « Consul » 1479315000000
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Hi, guys. I'm sorry it has been two days since I started checking this thread but it's done now. Please, feel free to send me a private message on the forums if you want to talk about your map. Private message HERE Oi, pessoal. Peço desculpas por ter começado as avaliações dois dias atrás, mas agora ela finalmente acabou. Por favor, sinta-se livre para me enviar uma mensagem privada no fórum se você quiser conversar sobre seu mapa. Mensagem privada AQUI Left as is: @6716484 - Framnm - Mice just get cheese in the left side of the map, so the other ones become useless. @6762704 - Lzereturn - Interesting concept but it doesn't work as it should, so gameplay becomes random. Mice just need to stand and wait until a box hit them. @6693016 - Mquk - It's fine how it becomes easier as time goes by. Anyway, it's hard to hit lava and hit grounds in the right way, so mice get frustrated. @3234233 - Stkny - Both grounds and gameplay seem to be random. @6902079 - Veredar - Even though it looks simple, it's too difficult for public rotation. Soulmates don't help each other and most mice just died. @6000020 - Mousechris - It's not very enjoyable to play on. Mice just need to attach an anvil or something to the dynamic ground, then it's done. @6367239 - Okpatinhos - Collision with shaman objects is odd, so shaman can't help newer mice who are struggling with this map. @6443786 - Suprodo - Ok concept but there are some flaws in gameplay. It's impossible for mice to reach the upper hole, so there's no point in having a hole there. Besides it, a lot of mice died in the gap after they fall from the lower red coloured ground. @6422355 - Suprodo - Gameplay seems to be short and the map is cramped. @6902057 - Desayuname - I'm sorry, I didn't understand this map. It's really confusing and shaman can't really build since there's no collision with most grounds. @6896161 - Nitenrock - I really enjoyed this idea but cheese part seems cramped and hole is too high. In the end, mice will really depend on how smart shaman is while placing portals. @6921832 - Tennistete - There are two cheeses but cheese in the left side of the map makes gameplay repetitive for the ones who choose taking it. @6885328 - Tdft - Maps which are based on balance are usually boring. Besides it, this map encourages mice to walljump in the offcreen ground instead of trying to cooperate. @5896130 - Kerpeteen - Gameplay is too difficult for the avarage mouse. @6905464 - Chother - It has some features which aren't encouraged in collision maps, such as walljumping in water grounds, bouncing in trampoline grounds and some harder obstacles. @2353080 - Lebeauturque - Gameplay is linear and slow-paced, so it's not very enjoyable. @3326948 - Viniciusdara - The lower part of the map is great since it has a lot of shortcuts. The upper part is annoying: most mice use the spring before getting cheese. As they get cheese, they can't reach hole because they have already used the only spring which leads to hole. The water part with a lot of death tokens is frustrating, too. Could you please edit the upper part of this map? @6906733 - Viptoto - There are so many grounds and colors and arrows! Gameplay becomes unclear. @6906735 - Viptoto - Gmeplay is inconsistent: the place where mice spawn is unsafe, mice can't get cheese if they fall in the trmpolines etc. @6531171 - Tiojeje - It's kind of generic and it becomes frustrating for the ones who fall from the grass grounds since they'll have to join the chaos of collision maps again. @6023858 - Okpatinhos - I feel like it lacks in shortcuts in order to make gameplay more enjoyable. Circle grounds are used in popular way, so it's nothing really new. @6823314 - Poteerfotter - Trampoline grounds + collision don't fit together very well. @5564971 - Nhokw - It feels like this map lacks in gameplay. Mice just stand in ballons and they explode, but they can't try this map again in case they fail. It's quite fast-paced. @6913509 - Mousechris - It's a nice concept but shamans tend to ruin this map, they can't spawn anything. I tried testing it for P7 but this map seems repetitive, especially when mice keep on falling in the wrong gaps and mechanism push them down back to the start. Unfortunately, it's more frustrating than enjoyable. @6907312 - Bobsponjinha - We've added a couple of old vanilla maps to P9 rotation some weeks ago. Maybe we could add this one to our list. @6913708 - Sticklo - Gameplay is really short. @6913743 - Sticklo - Paths to cheese and hole are linear and gravity doesn't affect gameplay at ll. @6914600 - Ahyenn - Great map but it becomes a nightmare for shamans. Mice just randomly hit lava grounds and die. Maybe you could submmit it for P17. @6914725 - Cataalinaw - Those maps don't really work as they should. :/ @6902644 - Fajardosx - Gameplay is too short and it doesn't offer a good challenge for mice. @4285356 - Lolfakie - It's too cramped, especially next to cheese. @6918951 - Mmhhxdxd - Since everyone will depend on shaman to complete this map, it's not a nice use of collision. @6919199 - Papelio - We've added a couple of old vanilla maps to P9 rotation some weeks ago. Maybe we could add this one to our list. @6920760 - Pudimcb - Walljumping with a soulmate is really annoying. @6920789 - Pudimcb - It doesn't work as expected in a room with 25 mice. It just leads to lot of deaths. @6919824 - Cimentooo - It doesn't work as it should. Most partners can't even complete the first obstacle. @6921511 - Edu_Tu_Papi - It's too difficult for most mice. @6924032 - Edu_Tu_Papi - It's an overused concept for soulmate maps and mice get stuck in some corners. @8457356 - Zzzzzzzzmiq - The map @8457356 doesn't exist. @6922527 - Daniil689wu - Tribe house maps aren't suitable for public rotation. @6700542 - Andrelionte - It was added for Halloween rotation. @6922827 - Andrelionte - I didn't understand this map. Besides it, it seems there's no hole. @6063684 - Cfmapas - Gameplay seems to be a bit slow-paced, it's not so enjoyable. Besides it, most mice didn't notice where cheese is, at first. @6923255 - Blimpmaster - It reminds me about @212576, @185985 and @763961. @3205456 - Glitchingxxx - Something's not right. The map seems to glitch o̡̧u̡͞t @6928495 - Blimpmaster - We've added a similar map to P9 rotation. @6572389 - Ginger1101 - It looks like an art map but gameplay and collision seem to be random. @6917217 - Guilhermephp - It's not really suitable for P9. The avarage mice will die in the lava ground. @6912475 - Rekakurnr - Interesting concept but it leads to a lof of deaths. @6574120 - Tdpnice - This map was discussed before and I've seen you added arrows to show mice how to do it. There are some problems such as the last sticky ground which doesn't work as it should. @6926708 - Darktemptation - It's too hard for the avarage mouse. @6926771 - Clackprooo - Walking between two chocolate grounds is really annoying. @6932397 - Wersacho - It's an okay concept but mice glitch through the dynamic ice grounds, so gameplay becomes inconsistent. @6787251 - Bielpratasqn - Gameplay is confusing. @6929437 - Kakajeanzeee - Kind of generic use of collision. @6934367 - V1n1returns - Gameplay is based on walljumping, so it's not very enjoyable. @6904986 - Fuzzyfirsdog - Mice just get cheese/hole in the left side of the map, so the other ones become useless. @6912290 - Framnm - It's simple but shamans have some troubles with it. @4760593 - Amaciadoo - The right side of the map is okay, maybe you could implement something similar next to hole. @1876658 - Garyarcanine - It's kind of frustrating to play. Most mice can't get cheese. @4909670 - Garyarcanine - It's an interesting concept but shortcuts don't seem to reward mice who use them. @6932838 - Cer_Vinho - Gameplay seems to be repetitive. Mice must hit trampoline grounds twice, then walljump and get cheese/hole. @6401593 - Kaffezk - It reminds me about @217333. @6933950 - Sinland - It's an okay concept but it becomes frustrating because mice keep on falling back to the start. @6934194 - Grahziele - Generic gameplay. @6730004 - Fastyle - It feels like gameplay is too linear and boring. P1'ed: @6915941 - Tennistete - It's simple but enjoyable. @6821003 - Quinzinhojr - Gameplay is automatic but this map is enjoyable. @6809220 - Quinzinhojr - It has no challenge at all but the layout is unique, so it's fine for P1. @6910383 - F_Ire - Ok gameplay. @6911823 - Mousezxcvbn - Gameplay is short but it's really enjoyable. Shortcuts are awesome. @6912172 - Poteerfotter - @6913182 - Nhokw - It's interesting how mice depend on shaman for some obstacles but this map is soloable after they get cheese. @6805691 - Apollopolo - Great concept. @6914627 - Ahyenn - It seems to reward the ones who are good at cornerjumping. It's simple but enjoyable. @6923179 - Junota - @6920602 - Leaomestre - Cool concept. @6925000 - Tdpnice - @6930396 - V1n1returns - @6676997 - Mquk - Gameplay is chaotic but enjoyable. @6027895 - Cfmapas - @6932371 - Wersacho - Cheese in the left side of the map isn't worth it since it's harder to reach hole if you get that cheese. @5655986 - Apollopolo - Will be discussed: @6905088 - Tdft - It would be nice to remove the gaps where mice spawn because some mice get stuck there, but it's an original concept. @6909421 - Krato - I'm willing to give it a chance. It has a nice flow in public rooms. @6323477 - Renaxan - It's a bit confusing but it's something new to P9 rotation. @3139414 - Veredar - It's easier and better than @3465593, in my opinion. Maybe we could exchange them. Ignored: @5071767 - Mythofcheez - Posted more than 2 maps (same post) @5037545 - Mythofcheez - Posted more than 2 maps (same post) @4950652 - Mythofcheez - Posted more than 2 maps (same post) @4966363 - Mythofcheez - Posted more than 2 maps (same post) @5075535 - Mythofcheez - Posted more than 2 maps (same post) @6925788 - Iuak - Posted more than 2 maps (same post) @6925781 - Iuak - Posted more than 2 maps (same post) @6925783 - Iuak - Posted more than 2 maps (same post) Dernière modification le 1482181020000 |
Danielmago « Citoyen » 1479494760000
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Lebeauturque « Citoyen » 1479500580000
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@6872900 @6790396 Dernière modification le 1480177140000 |
Quinckas « Citoyen » 1479511260000
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@6833334 @6883670 Dernière modification le 1479857820000 |
Garopaba « Citoyen » 1479514260000
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Armani « Citoyen » 1479544020000
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Wangan « Censeur » 1479565500000
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Andrelionte « Citoyen » 1479569760000
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@6731051 @6938899 Dernière modification le 1479570780000 |
Rekakurnr « Citoyen » 1479576840000
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I gave a small machine @6912475 |