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Rotação Oficial - P11 - Vampire Survivorالدوران الرسمي - P11 - الخفافيش 公式カテゴリー - P11 - ヴァンパイアサバイバル Official Rotation - P11 - Vampire SurvivorRotazione Ufficiale - P11 - Survivor VampiricoRotation Officielle - P11 - Survivor VampireOficjalna Rotacja - P11 - Wampirzy SurvivorPálya Körforgás - P11 - Vámpíros TúlélőRotación Oficial - P11 - Survivor de VampirosResmi Rotasyon - P11 - Vampirli SurvivorOfficiële Rotatie - P11 - Vampier Survivor
Jfrl
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#3021
  0
Checkpoint pls, R.I.P. review P11
Killerlux
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#3022
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I'll do it tomorrow.
Beachking
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#3023
  0
Jfrl a dit :
Checkpoint pls, R.I.P. review P11

Both P10 and P11 are abandoned Hire me as a p11/p10 mapcrew I'll do it daily ;)
Killerlux
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#3024
  0
Are they really abandoned?
Sfabrikan
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#3025
  0
Sorry..
Doneky
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#3026
  0
@4204238
Chidolitoo
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#3027
  0
@4237603
Lei
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#3028
  0
Nevermind.
Killerlux
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#3029
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Checkpoint.
Left as is<font size="11" color="#6C77C1"><textformat tabstops='[80,180]'>
@4138694 Guidellk generic and ugly brown grounds etc
@4145152 Guidellk you have to keep moving the whole time, there are only a few
places where you can stop and wait which is pretty annoying
also it's a bit boring
@4007864 Arthurgol generic
@4116691 Arthurgol water is useless, and it's a bit too easy for mice with all the
small platforms
@3522046 Vlks art is a bit weird on the map and gameplay doesn't really have
anything new
@3463713 Vlks did you edit it since last time you submitted it? Imo the dynamic
grounds should be static, also at some places it's a bit hard to
climb
@4027478 Rainbowjay isn't this map in #traitor? Also it lacks in paths for vampire
@4091802 Veredar the sand is like a trampoline so it kinda violaites the rules, also
off-screen wj on the left
@3874628 Veredar again it needs a wall to prevent off-screen wj, and then the
gravity kinda makes the gameplay slower
@4095056 Puralife
@3655114 Felipedtx it's a bit laggy and it looks pretty messy
@4157131 Felipedtx looks like a mixture of all vampire maps together, it isn't really
fun, water and cheese are useless
@4097005 Flamingcatz
@4159141 Flamingcatz wj wj wj wj and off-screen wj
@3956918 Joseeelo you can wj off-screen and be hidden by the foreground ground,
also the gameplay isn't very original
@4101318 Reshman first, it lacks in decoration, the moving grounds are pretty slow
and actually don't add much
@4103431 Elhectordm it lacks in paths, cheese is pretty useless
@4213074 Elhectordm some grounds are useless, it isn't aligned and it lacks in paths
@4103966 Zhouajie afk death
@3086473 Paradoxxoo a bit laggy the right part is pretty massdeath for a lot of mice
and the gameplay is boring
@4011138 Paradoxxoo generic
@3811512 Congerboi
@4111992 Bushmeister massdeath
@4118557 Bushmeister
@4112668 Slodkakicia
@4115141 Blockworld
@1177715 Sekui wind is just awful
@4116132 Dominikhorva
@4121096 Championrs
@4124272 Eltuyo linear gameplay
@4125363 Merahmuda map breaks easily
@4125739 Merahmuda ^
@4126915 Peixotinhuz 100% wj
@4128559 Confitureuhs repetitive
@4131207 Calsetsoy linear gameplay
@4131593 Cyndakil generic symmetry off-screen wj
@4133883 Mourrod generic
@4129604 Kotjeczipsy
@3057040 Rafaelcdss map is more confusing than fun, it's so weird it's hard to even
have fun on it, also decoration spam. it could be better used
though
@4142248 Joaosrm generic symmetry + off-screen wj
@4201721 Joaosrm most people will simply struggle to get up, also it's only about
wj
@4142431 Tonithepro
@4146687 Puralife
@3941983 Serkut already in a minigame
@4101301 Jackaalmice it's annoying to wj snow, and the platforms are too slow
@4146437 Peppio generic/boring
@2999945 Spacewind it has had its time as vampire, a lot of people complained about
how hard it was to get to the top platform, so leave it as is
@2951451 Spacewind pretty much the same, a lot of people complained about the
night mode because it was too annoying
@4158638 Kaki boring wj map
@4160771 Duesoul lacks in decoration and it's pretty boring
@4163852 Duesoul pretty much as above
@1701967 Muffun it's a bit repetitive and it doesn't really anything new or special
@4169687 Mousechris pretty annoying for both mice and vampire, and mice still have
the advantage of deep water anyway
@3562800 Jfrl pretty boring and repetitive tbh
@4022198 Jfrl pretty much the same map
@3855311 Stormleg gameplay and desgin are pretty bad
@4186727 Abazinchik
@4188220 Skyironsword
@4142160 Superchivas
@4193123 Spikyo
@3952714 Xopca a lot of random dynamic blocks, most of them useless, the
gameplay is pretty bad i doubt mice will be stuck in the cage
since you can still move one of the grounds it's a nice idea but
bad executed
@4225707 Xopca
@4211895 Ilyasoye
@3747571 Keyx i see a lot of people dying trying to wj slanted grounds
@3793524 Xstrmagepk this map is just weird and confusing
@2963071 Cifra gameplay is bad, it lacks in paths and decoration is spammed
@4215694 Nellso generic and lacks in decoration
@3845499 Brunoav just awful for vampires
@4233019 Brunoav gameplay is a bit boring
@3594884 Esoessss isn't really original tbh
@3523125 Esoessss off-screen wj on the left? Also there's a lot of slanted choco wj
and it's a bit annoying
@4078506 Byenamo
@4198853 Lupersinio mice have advantage because of the water
@4230439 Dprocik there's a vampire trap...
@4234114 Sfabrikan
@4204238 Doneky it doesn't really anything interesting tbh
@4237603 Chidolitoo generic
</textformat></font>

Will be discussed<font size="11" color="#6C77C1"><textformat tabstops='[80,180]'>
@3808004 Kittyasd It could work out
@3948243 Jyaan could work out as a filler i guess
@2821033 Rafaelcdss just because it's different, i'll give it a shot
@1086942 Sasruto could be filler
</textformat></font>

Ignored:<font size="11" color="#6C77C1"><textformat tabstops='[80,180]'>
@4213387 Mazeq Blacklisted
</textformat></font>
Sekui
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#3030
  0
Finally :-)
Elhectordm
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#3031
  0
Edited @4103431
Kumi
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#3032
  0
@4165634
Kittyasd
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#3033
  0
@4138928
@4137198
Eltuyo
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#3034
  0
@4240736
Zhouajie
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#3035
  0
Edited @4103966
Drotik
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#3036
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@4230439 now?
Nijiboy
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#3037
  0
@4245524
@4242557
Letoyato
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#3038
  0
@4243693
Guidellk
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#3039
  0
@4244482
@4277331
Mufasa
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#3040
  0
Removed.
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