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Map Editor Q&A
Jsilv
« Citoyen »
1383499260000
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#3061
  0
Yes, I gathered that but how is it that the top ground is actually cut out and you can go in the area that is cut out
Shamousey
« Consul »
1383500520000
    • Shamousey#0095
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#3062
  0
Try using a lot of invisible grounds and collision.

<C><P /><Z><S><S P="0,0,20,0.2,0,0,0,0" L="400" X="400" c="4" Y="250" T="4" H="200" /><S c="4" L="150" o="6a7495" X="400" H="10" Y="400" T="13" P="0,0,0.3,0.2,0,0,0,0" /><S L="102" o="521705" X="400" H="10" Y="400" T="13" P="0,0,20,0.2,0,0,0,0" /><S P="0,0,20,0.2,0,0,0,0" L="100" o="5c250d" X="400" Y="400" T="13" H="10" /><S L="400" X="400" H="10" Y="155" T="12" P="0,0,20,0.2,0,0,0,0" /><S L="10" H="200" X="205" Y="250" T="12" P="0,0,20,0.2,0,0,0,0" /><S L="10" X="595" H="200" Y="250" T="12" P="0,0,20,0.2,0,0,0,0" /><S L="50" H="10" X="570" Y="345" T="12" P="0,0,20,0.2,0,0,0,0" /><S L="50" X="230" H="10" Y="345" T="12" P="0,0,20,0.2,0,0,0,0" /><S L="50" H="10" X="265" Y="320" T="12" P="0,0,20,0.2,-60,0,0,0" /><S L="50" X="535" H="10" Y="320" T="12" P="0,0,20,0.2,60,0,0,0" /><S L="50" H="10" X="400" Y="244" T="12" P="0,0,20,0.2,0,0,0,0" /><S L="50" X="300" H="10" Y="280" T="12" P="0,0,20,0.2,-40,0,0,0" /><S L="50" H="10" X="500" Y="280" T="12" P="0,0,20,0.2,40,0,0,0" /><S L="50" X="453" H="10" Y="253" T="12" P="0,0,20,0.2,20,0,0,0" /><S L="50" H="10" X="347" Y="253" T="12" P="0,0,20,0.2,-20,0,0,0" /></S><D><DS Y="285" X="400" /></D><O /></Z></C>

http://i.imgur.com/2gvnweK.png

http://i.imgur.com/rUeBDru.png
Jsilv
« Citoyen »
1383504000000
    • Jsilv#0000
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#3063
  0
Wow thanks Shamo!
Abdeltif
« Citoyen »
1383562200000
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#3064
  0
Ehm , for ex , i have this map : @4473124
I don't understand the clock way thingy
As for MV="" tag
EX : MV="Infinity,1"
When i want it to go the other direction as <
What to do ?


full xml :
<JR M1="3" M2="15" MV="Infinity,0.8" />
Vvarriorw
« Citoyen »
1383571200000
    • Vvarriorw#0095
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#3065
  0
a dit :
<JR M1="3" M2="15" MV="Infinity,-0.8" />
Jsilv
« Citoyen »
1383634680000
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#3066
  0
Why is it that some maps appear P1 in your tribe house when they are not?
Barrydarsow
« Censeur »
1383640020000
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#3067
  0
Maps always show up as P1 when you enter the room while a round is in progress for some reason.
Siuker
« Citoyen »
1383655920000
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#3068
  0
I have a map code,inside the map a block moves weird. It acts like a dog,when you disturb it,it moves around and barking at you,later a while it stays back.is this mechanic already found before?
<C><P G="0,5" /><Z><S>
<S P="1,0,0.3,0.2,0,0,0,0" L="50" H="50" X="700" Y="350" T="0" />
<S P="1,0,0.3,0.2,0,0,0,0" L="10" H="10" X="0" Y="-40" T="0" />
<S P="0,0,0.3,0.2,0,0,0,0" L="800" H="10" X="400" Y="390" T="0" />
</S><D /><O /><L>
<JPL M2="0" M1="1" P3="0,0" P4="0,0" P2="0,0" />
</L></Z></C>
Jsilv
« Citoyen »
1383666300000
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#3069
  0
Barrydarsow a dit :
Maps always show up as P1 when you enter the room while a round is in progress for some reason.

I played a map over and over again in tribe house and it appeared as P1 every time even though it was not on two separate accounts. I'm not entirely sure why if it was played again on two accounts.
Haruhitastic
« Censeur »
1383668700000
    • Haruhitastic#0000
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#3070
  0
Did you /info it to ensure it was what you thought it was though?
Jsilv
« Citoyen »
1383669120000
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#3071
  0
./info is a command? O_o
Shamousey
« Consul »
1383670140000
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#3072
  0
Yes, you can type /info to get information about the current map playing, or /info @code to get the same information about a specific map.

a dit :
[•] Fernandoooh - @3294077 - 0 - 100% - P8

 
Jsilv
« Citoyen »
1383671520000
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#3073
  0
It all makes sense now, thanks Shamo, Haru and Barry!
Orb
« Censeur »
1383755340000
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#3074
  0
Not sure if this is a but or not, but can you put event backgrounds on maps? because I found this XML having Valentine's Day event BG

a dit :
<C><P F="6" L="1600"/><Z><S /><D /><O /></Z></C>

.
Shamousey
« Consul »
1383757020000
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#3075
  0
Magicalorb a dit :
Not sure if this is a but or not, but can you put event backgrounds on maps? because I found this XML having Valentine's Day event BG

Just this one is available by using that ID.
Beachking
« Citoyen »
1383761880000
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#3076
  0
Shamousey a dit :
Just this one is available by using that ID.

Yeah it's not a bug. Becuase of the extreme length of the background they decided not to place it in the editor. But with defilante you can do a few tricks with it. Like my P9 map for example.

Barrydarsow a dit :
Maps always show up as P1 when you enter the room while a round is in progress for some reason.

That was always like that from when the new P#'s where introduced. I think it's set as a default when ever you enter a new round so probally was an intentional bug.
Barrydarsow
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#3077
  0
It happened before that as well, players would join the room during a crash map or something and ask WTF THIS PERM? since I had p44'ed it just before they joined the room, making it appear P1 to them.

Not sure what you mean by intentional bug... bugs are kind of unintentional by definition.
Papero
« Citoyen »
1383825120000
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#3078
  0
Barrydarsow a dit :
It happened before that as well, players would join the room during a crash map or something and ask WTF THIS PERM? since I had p44'ed it just before they joined the room, making it appear P1 to them.

Not sure what you mean by intentional bug... bugs are kind of unintentional by definition.

More Like Known bug ouo
Itsalyssaaa
« Citoyen »
1383905640000
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#3079
  0
I'm trying to hide the anchors in this swing but I don't know how, can anyone help me with that :P
http://imgur.com/E70tXTA
And is there a way to make a really simple wood elevator that goes up when there's weight on it and goes back down after the weight comes off?
Thanks c:
Epalk
« Citoyen »
1384068600000
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#3080
  0
What makes the spinny red anchor go fast?

mv or mp? c: (and explain their difference please)
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