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公式カテゴリー - P3 - ブートキャンプ Official Rotation - P3 - BootcampRotazione Ufficiale - P3 - BootcampRotation Officielle - P3 - BootcampPálya Körforgás - P3 - BootcampRotación Oficial - P3 - BootcampRotação Oficial - P3 - Bootcampالدوران الرسمي - P3 - البوتكامبOficiální rotace P3 map-BootcampOficjalna Rotacja - P3 - BootcampRotația Oficială - P3 - BootcampResmi Rotasyon - P3 - BootcampOfficiële Rotatie - P3 - Bootcamp
At5
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@6485582
@6485604
@6485638

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Phy
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@6486037
Taha
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#3123
[Modéré par Shamousey, raison : Spam.]
Auroraclears
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whyproturkey a dit :
http://i.hizliresim.com/D45zvo.gif

10/10 would p3

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Tukumasi
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@6432276
Columbus
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Brpiy
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Dddinosaurus
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Rokemnbach
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Blackkkiller
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Dematatudo
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Hydraxpro
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Lorena
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@6489814
Brpiy
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@6490474
Goondad
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  • Reviews
  • Maps being discussed
CHECKPOINT!

Maps that are now permed:
Ahyenn - @6462982: P13

Reviews:
Eili - @613277
  • Tested it in a public room, again, public seems to like it, the amount of mice didn't decrease, it even increased for a while. 4 different people completed it (including me). Obstacles are fun, I especially love the water part and the double use of the first ice ground you use. It all fits together so I think this is good enough for P3.
  • It's not doing much for me, the water part either needs a place to die or allow for retries. I found pretty much all of the obstacles heavily inspired by already existing obstacles or not interesting enough to warrant a perm. The water part is an exception but not enough to make up for the rest. It flows well and wasn't too bad to play, though, but for now I'll keep my vote at a P22.
  • This map does seems a bit recycled from much of Eili's previous maps. While there is no major problem with that, it does lack a bit of originality. Anyways, I'm not really feeling much enthusiasm for this map sadly. P22.
  • Water part either needs a retry or place to go to die. Rest is fine for P13.

Xorcist - @5819533
  • Map is pretty fun in my opinion, public seems to like it after a few tries, while it's pretty confusing. No idea what about it though. I'm voting a weak P3 due to its originality and because public likes it.
  • Cool concept but right side kills the fun for me, it felt way too chaotic and random. Start was cool but nowhere near maxed out, I managed to secure it on many different speeds so that wasn't really challenging at all. I'd suggest a rehash on the right side, as currently it's just spamming up and down and waiting for that lucky jump; no fun.
  • Didn't realise the down arrows literally meant duck. Also, there has been other submissions in the past with this concept and better use of it.

Kaparik - @6450492
  • I like the start, the part after that is kind of meh, the lava tunnel with the double spring combo is nice but feels too straightforward, everything right of x=500 is boring and feels uninspired. Major edits for me to consider perm.
  • I actually found the map quite fun. Something to edit in my opinion would be the speed token to the ice slide over the skull tokens, which are just basically automatic. Perhaps make it better by making a narrow gap to precisely go through to make it a bit more interesting. Also the speed to spring token could be edited to be more unique. Edits for now.
  • There is one huge shortcut at the start, you can slide down to the lava at the start, and hit the other lava on the left, you'll be teleported up to the top and you can go directly to cheese. Other than that it's a pretty fun map, I want edits on that.

+Mistersacri - @6400011
  • Boring/dull/frustrating obstacles, annoying unexpected high restitution tramps, no flow whatsoever, no fun to play. I can go on but that pretty much sums it up, p22.
  • ^
  • ^

Figoi - @6417190
  • First public test I did nobody could move, so I /np'd after 10 seconds. Second test the same thing happened, but after a few seconds everyone was able to move. Also, even when it was working, somehow it felt like the gravity was different each time we respawned. I love the new concept in this map, never been used in a bootcamp map before, but it's not done yet, it's not perfect as how it should be. The first red ground can be hit from both sides, so you can walljump to the chocolate on the left side or do a overhang on the right side. It isn't a map you understand at first sight, and there's nothing wrong with that, but some obstacles aren't well made yet. The right side is fun too, public enjoyed it. Only part concerning me is the top left, it's a bit too easy in my opinion and isn't anything special, the grounds can easily be replaced by trampolines and it'll do the same thing. P3/edits.
  • Concept has potential but it's nowhere near ready to be permed. Until the map maker can figure out a way to make this more clear, more enjoyable and most of all less confusing, I'll have to go with p22.
  • Walljump from left side on the part after the 1st CJ shouldn't be possible. The map is unclear, though on the above being said its a new concept I think we'll get used to it too.

Submitted maps that are being discussed:
Xorcist - @6229884
Telamcb - @6458552
Reshman - @4632975
Eili - @590775
Eili - @624500 (edited)


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L0ngx
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removido

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Suwns
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Ezsq
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@6477790
Phy
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@6497572

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M0use1
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@6476817
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