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Map Editor Q&A
Cadencecool
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#3141
  0
2 questions...
What is the code for the scroll up and across?
and How do you make elavators?

PAGEGET
Siuker
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#3142
  0
Cadencecool a dit :
2 questions...
What is the code for the scroll up and across?
and How do you make elavators?

PAGEGET

Scrolling
Topic-474789

Elevator(in second post,click Elevator grounds to gain a code to copy)
Topic-492241
Coreful
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#3143
  0
How do you make good art maps? *-*
Epalk
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#3144
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Mikusuki a dit :
How do you make good art maps? *-*

looooots of practice. i found an inspiration. try looking at others' art maps and try to recreate them. find your style.

lol but then it's lots of work. it takes me about 1-3 hours depending for the art, maybe even days.

then, if you want it to be permed, you have to do precise collision as well as reasonable gameplay. so yeah

you must be very committed to make good art maps. yay
Nathaan
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#3145
  0
How to use t="" ?
Cndalr
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#3146
  0
Nathaan a dit :
How to use t="" ?

Every ground is registered with a certain T="x" (ex: wood is T="0" and cloud is T="8")
Epalk
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#3147
  0
Nathaan a dit :
How to use t="" ?

You can use t="14" for an invis ground that shows up as wood in the editor, invis when played
You can use t="15" for a wood ground that looks static even though it's dynamic
lol
Mousechris
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#3148
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Epalk a dit :
You can use t="15" for a wood ground that looks static even though it's dynamic
lol

wow thanks I completely over looked this, it should come in handy for my next map.
Xingggg
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#3149
  0
@ 4510718 how to disappear completely and soil réaparaître?
Sherr
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#3150
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Xingggg a dit :
@ 4510718 how to disappear completely and soil réaparaître?

<C><P /><Z><S><S P="0,0,0.3,0.2,0,0,0,0" X="402" L="799" H="31" c="3" Y="215" T="0" /><S P="1,1,0,0,0,1,9999,0" X="487" L="60" o="ffffff" H="150" c="3" Y="266" T="12" /><S P="1,999999,0.3,0.2,0,1,0,0" L="30" o="324650" H="30" X="485" Y="196" T="12" /><S P="1,999999,0.3,0.2,0,1,0,0" L="197" H="31" X="487" Y="357" T="0" /><S P="0,0,0.3,0.2,0,0,0,0" L="284" H="10" X="488" Y="800" T="0" /><S P="0,0,0.3,0.2,0,0,0,0" L="113" o="324650" H="22" X="489" Y="216" T="12" /><S P="1,800,0.3,0.2,0,1,1,0" L="112" o="324650" H="49" X="488" Y="339" T="12" /></S><D><DS Y="191" X="414" /></D><O><O X="484" C="14" Y="198" P="0" /><O X="488" C="14" Y="323" P="0" /><O X="488" C="14" Y="357" P="0" /></O></Z></C>
Xingggg
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#3151
  0
thanks but can you explain me how to it ?
Sherr
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#3152
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Xingggg a dit :
thanks but can you explain me how to it ?

Ok so first you make a non-dynamic ground. Then you make a dynamic ground with 999999 mass and fixed rotation overlapping the non-dynamic ground. Next you make another non-dynamic ground that's underneath and overlapping the dynamic ground. After, you make a dynamic ground with a mass of 1, fixed rotation, and 9999 linear damping. Make that longer and overlap it with all the grounds. Then, you connect the first dynamic ground with the last ground that you just made (I would recommend using a yellow anchor). Afterwards, you have to make another dynamic ground with 800 mass, fixed rotation, and 1 linear damping. Use a yellow anchor to connect that with the 9999 linear damping ground. Next, you make another dynamic ground with 999999 mass and fixed rotation. Connect this with the last ground you just made using a yellow anchor. Finally, you make a non-dynamic ground about 1000 pixels below the ground you made. I know that this is confusing, so you should look at the code I gave you if you need to.
Xingggg
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#3153
  0
thacks !

i have other question:

how a appear ground ? plz
Epalk
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#3154
  0
Xingggg a dit :
thacks !

i have other question:

how a appear ground ? plz

You can't make a ground appear by itself. an alternative is having those button trigger mechs that make a ground appear out of nowhere.

-----------------------------------------------
Hello, this is concerning the viprin move tool.

What is the difference between "shift with new-lines" and "shift without new-lines"?
Championrs
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#3155
  0
New lines simply means
I want to shift this
a dit :
<C><CRAP><SHIT><DOGS><LOL></C>

Shift with new-lines
a dit :
<C>
<CRAP+50>
<SHIT+50>
<DOGS+50>
<LOL+50>
</C>

Without New-lines
a dit :
<C><CRAP+50><SHIT+50><DOGS+50><LOL+50></C>

This way itll be easier to edit the xml
Xingggg
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#3156
  0
Epalk a dit :
You can't make a ground appear by itself. an alternative is having those button trigger mechs that make a ground appear out of nowhere.


how to it ?
Cndalr
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#3157
  0
Xingggg a dit :
how to it ?

There's no yet a update with a xml to "spawn a ground", but you can make them 'appear'
I use joints and despawn grounds to make appear grounds.
~
Another noob way to do it is to put a ground with the same color(ur) of the background in front of the ground you want to make appear and then put v="x" in the coloured ground to make it despawn and then the ground will be visible! magic, no?
Mokutobunshi
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#3158
  0
Excuse me im tryong to make a stable dynamic wood wall that sways back and forth for infinite time (for just for a long time) i tried putting it in water then having something make it bob but it wanted to lay flat so instead i made the linier dampaning maxed out but it wouldnt work it just kept on spining i even tried making a ballon attacted to one of them to keep it up right i tried the rune thing too . please! help me. :(


P.S. it has to say between 4-6 times a second if possible if not then from 2-8
Xingggg
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#3159
  0
Cndalr a dit :
There's no yet a update with a xml to "spawn a ground", but you can make them 'appear'
I use joints and despawn grounds to make appear grounds.
~
Another noob way to do it is to put a ground with the same color(ur) of the background in front of the ground you want to make appear and then put v="x" in the coloured ground to make it despawn and then the ground will be visible! magic, no?

XML ? ^^ plz
Championrs
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#3160
  0
Can I have an XML of a lineart of the hole since cjobject is down
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