| |
| 1361145300000
| | ||
| [Modéré par Mausibiene] |
| 0 | ||
Fxie a dit : It's a temporary filler anyway and will eventually be depermed, I wouldn't take the time to discuss this. Fxie a dit : I'd personally suggest adding the new skull thingy to 0,0 but I'll take this under discussion. |
| 0 | ||
| Adding a skull doesn't fix the whole round wasted problem... I mean that is a big issue and it's not very clear at all. Many shamans balloon themselves and run to cheese first thing, so they don't test the 0,0 glitch all throughout this map. The shamans who aren't that experienced typically don't know what the hell to do either. Isn't there some sort of rule against this type of glitch being used with no clear sign of it? Isn't it disallowed period? This appears to be one of those maps that requires map-specific knowledge, which isn't normally allowed (similarly to a single map with some room shaman concepts, no matter how easy, still being too unfitting for public). |
| 0 | ||
| Well yeah round will be wasted if the shaman is inexperienced and doesn't know how the map works. That issue is the same with other concepts that are not common. In this map ballooning yourself should be like cannooning yourself or jumping down to death. For that the skull at 0,0 would be a solution. I don't think there's any rule against this map. The concept is great and I'd like more to get more maps like this but not complain about the only one. It's true that it requires map-specific knowledge, and I agree that the glitch should be marked somehow. Anyways having maps that require map-specific knowledge is a great way to invent new concepts to rotation. Anticloud is a good example. At first it was a map-specific feature and now it's pretty close to a standard. I'd like this glitch to get it's own sign, though making maps like this will most likely not come too popular as no-one knows how to make it. |
| 0 | ||
| Inexperienced? This is a single map--it's not a matter of experience, it's the map having a set of rules only applicable to that map out of HUNDREDS. Also, blooning yourself is *not* the same as cannoning yourself or just suiciding. You balloon yourself to build from cheese. A LOT of shamans do this, because it's just plain smarter since you don't have to worry about rushers. Also, I've had many maps introducing very simple room shaman concepts being denied on this very basis, and likewise I've seen other new concepts by others denied on this very basis despite how ridiculously easy they are to understand (much more so than this one with no direction and insta-fail if you bloon yourself as is a very common practice). Lastly, I don't find this map particularly engaging even knowing ahead of time how to do it. Only the left tramp is needed, making half of the map useless and overall gameplay pretty minimal and monosolution. Wouldn't you agree? |
| « Citoyen » 1361176440000
| 0 | ||
| I tried to apply the skull in the corner but... ![]() |
| « Citoyen » 1361188320000
| 0 | ||
| You know when a mapcrew says Left as is: a dit : P1'd a dit : Will be discussed: a dit : What does will be discussed mean? |
| « Citoyen » 1361188560000
| 0 | ||
Huhmeow a dit : it will be discussed for high perm. Google a dit : |
| 0 | ||
Impuredeath a dit : Lmao didn't remember that obviously that will happen |
| « Citoyen » 1361216880000
| 0 | ||
Ruoka a dit : I found a new way to do it, but tigrounette has to fix his game first. I do it by moving the map 40 pixels to the right, and then making the length 840, then autoscrolling it really fast to the right. This way you have the map normal size. And 0,0 is offscreen, within the deathbarrier. Bug in the game at the moment is if the scroll ends before 4800, the map will scroll over the limits set. So you scroll offscreen if you walk. |
| 1361219400000
| | ||
| [Modéré par Caitybumz, raison : Pointless reply] |
| « Citoyen » 1361219820000
| 0 | ||
| I got boared so anyways R.I.P the following old Vanilla maps.(Where Upside down before no longer are :C): 54 55 57 |
| « Censeur » 1361219940000
| 0 | ||
Beachking a dit : they look so differant... wtf happened? |
| « Citoyen » 1361219940000
| 0 | ||
| As I said they was upside down before. Also I hope tig fix's it soon and add's in into the editor and rotateable cheese would be nice. Oh and Trangular grounds seen some vanilla maps like that even on debug. |
| « Censeur » 1361244540000
| 0 | ||
| How many females are in the mapcrew team? I'm begining to think it's a all male team. I mean really, I can't think up any that I know for sure are female, all I know are male mapcrew. (strange question yes I know, but interesting when you think about it) |
| 0 | ||
| bezza who isn't very active, like most |
| 0 | ||
| No idea. Most guys I know are assholes and the MC team seems to be very nice when you're in it, so I suppose they're (we're) all females! Seriously, what does it even matter? |
| « Censeur » 1361246460000
| 0 | ||
| It's simply a curiosity thing. Are we not allowed to be curious now? :( |
| « Censeur » 1361246580000
| 0 | ||
Ruoka a dit : It doesn't, just something I find interesting, it's like politics where theres barely any girls compared to guys and no female president (yet and if you live in USA) but the thing is it also gos the same for map makers in general, barely any females. |
| 0 | ||
Ruoka a dit : Well since we're talking about assholes and map crew, to me they must mostly be male. But I'm just saiyan Mousechris a dit : There are a LOT of female mapmakers; mostly dealing with art maps. I agree map crew has a very limited male perspective, though, and that might be why we don't like their decisions. |