Rotação Oficial - P8 - Dois Shamansالدوران الرسمي - P8 - ذو الشامانان 公式カテゴリー - P8 - デュアルシャーマン Official Rotation - P8 - Dual ShamanRotazione Ufficiale - P8 - Doppio SciamanoRotation Officielle - P8 - Deux ChamanesOficjalna Rotacja - P8 - Podwójny SzamanPálya Körforgás - P8 - Sámán ÖsszefogásRotația Oficială - P8 - Doi șamaniResmi Rotasyon - P8 - Çift ŞamanRotación Oficial - P8 - Doble ChamánOfficiële Rotatie - P8 - Dubbele Sjamaan |
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@7379601 |
Xdcadete « Citoyen » 1517703300000
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@7377963 |
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@7357124 @6996966 |
Vintage « Consul » 1517746440000
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@7177662 |
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@1177211 |
Fakedoaero « Citoyen » 1517792820000
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@5835597 |
Mapcrew « Consul » 1517881440000
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Left as is: @6544552 - Qadori - Too cramped to build on, shamans will easily get frustrated because they may have troubles to pass through the mechanism. The cloud makes everything more painful and difficult to build on, the map itself doesn't have a cool structure. Moreover, if you try to attach something to stop ice blocks movement, it may screw everything up in the shaman building. @6596233 - Qadori - The whole up middle space has been wasted, the map doesn't really offer anything interesting for shamans to build on, there's a lack of originality. Buildings are going to be the same every time it plays, mostly because shamans are forced to build the same thing every time. Cloud makes it even more worse because it limits shaman creativity. @7370858 - Joseventus - The map doesn't encourage the shamans to make creative buildings, vertical solutions are too much explored for this map, which can be annoying as well. I like the balanced paths for both cheese, but that's not going to offer much for public rooms. @7370995 - Amigdagisele - This is not really a dual shaman map, I recommend you to take a look into current permed dual shaman maps. This map is too cramped, there's not a proper challenge, it's just bad executed. @7372822 - Teuvmt - Useless grounds, the map offers a boring and poor challenge for shamans, there's nothing appealing so I'm just leaving it as is. Moreover, there's no walls, shamans will just go off-screen to go hole. @7008188 - Framnm - The right pathway is completely ignored, shamans are never going to build under the middle ground, which makes it not really consistent to build on. Try to fix that. @7042698 - Framnm - Spam of grounds limits shaman creativity, that's just awful. Most of them could be removed and it wouldn't hurt anything. Vertical large buildings above these obstacles isn't interesting at all. @7374464 - Nhokw - We have been testing similar concepts which have been submitted since years ago, they look interesting but they are usually a pain for shamans to interpret and build properly since newer shamans don't figure it out so easily. The support is limited for two clouds only, which can be even more frustrating. This map requires too much of building even for two shamans. @7375917 - Stefanmocarz - Fake grounds are unnecessary, the map's space hasn't been well utilized, this map offers a poor and not appealing gameplay, which isn't interesting for public rooms. There's absolutely nothing challenging here, it's just boring to build on. Also, I don't understand the blue grounds over there, they are useless as well. @1987698 - Viniciusdara - This is indeed confusing to build on. Haven't you submitted it before more than twice? Well, the idea is interesting, without doubts, but unfortunately this isn't going to work well in public, it's way too complicated even for two shamans. I'm suggesting you to make a different version of this concept. @4185068 - Bolodefchoco - Honestly there's nothing appealing for the shamans on this map, the building is too tedious and poor, it's basically the same sort of solution every time it plays, even while there's plenty of room for creativity. I don't like skull tokens usage, they seem useless to me, barely offering anything special; @6096906 - Bolodefchoco - This is way too long, lol. Shamans will easily get annoyed of this map, it's what I call build-a-thon. Obstacles are poorly executed, map consists mostly in building a large bridge top the cheese, despite the fact that one of them could be removed as well. Water has a questionable use. @7376375 - Zenitxh - I like it, just try to make it clearer that shamans need to use cannons to bring mice to the bottom, arrows aren't enough. My tests showed that some mice, especially the newest ones, have troubles to figure it out. @7376881 - Papelio - Not really fun to build on, the map's structure has been explored quite too much in many already existent dual shaman maps, it's notable that some grounds are considered useless, like the ice blocks and clouds. There's just no need to add an unoriginal map. @6570684 - Bataatiinha - This is indeed not a terrible map, but it's somehow frustrating. Skull tokens can be a pain for the shaman to avoid on, they're quite too much explored in the map, overall. A suggestion is to keep the defilante tokens concept for cheese spot, only. Plus, backing to the hole is tedious and unappealing, ice wall is pointless. I don't like the shaman blue spawn as well, maybe both should spawn in the center. @7379601 - Hawoos - The collision feature makes it terrible to build on, the concept isn't convincing, there's absolutely nothing attractive here. @7377963 - Xdcadete - Painful to shaman on, bad use of skull tokens, the linear building a bridge concept is too tedious for rotation, so I'm just leaving it as is. @7357124 - V_21 - Indeed, this is different, but it's currently bad implemented. Try to make a way to use such concept in a easier and simplistic way, the structe is just tedious, clouds barely offer anything interesting. @6996966 - V_21 - This map is way too short for cooperation and the concept has been poorly executed, it's significantly tedious handling with the dynamic ice ground, the hidden floor isn't appealing, solutions are boring. @7177662 - V_Ntage - Try submitting it to P4, this map doesn't really have a dual shaman structure. Clouds can be considered annoying as well, they're tedious obstacles. @1177211 - Muntz - Massive deaths in the start, which is painful for the shaman. @5835597 - Fakedoaero - Lava mixed with water isn't really a good idea. P1'ed: None Will be discussed: @7371733 - Thegbc - Harmless enough. Ignored: None Dernière modification le 1517968140000 |
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/delete ._. Dernière modification le 1518020700000 |
Eistter « Censeur » 1518105540000
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(removed) Dernière modification le 1518118500000 |
Viniciusdara « Consul » 1518115680000
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@563643 @4742745 Dernière modification le 1518207480000 |
Sirakaba « Citoyen » 1518180000000
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@7379733 |
Sebmotions « Citoyen » 1518181440000
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@7383496 dual shaman or single shaman? |
Ikasaruzu « Citoyen » 1518254040000
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@7382015 |
Bolodefchoco « Sénateur » 1518302160000
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@5246905 @6074038 |
Teuvmt « Citoyen » 1518305160000
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@7385031 @7385693 Dernière modification le 1518377220000 |
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@5918190 @7385290 |
Fakedoaero « Citoyen » 1518379920000
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@7385737 |
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@7386250 |
Cfmapas « Citoyen » 1518462540000
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@5955196 |