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Map Editor Q&A
Jsilv
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#3201
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You can put Ca="" in the XML

Copy the map to clipboard, post it in something like notepad and place it in.

<C><P Ca="" /><Z><S><S L="272" H="186" X="393" Y="448" T="0" P="0,0,0.3,0.2,0,0,0,0" /></S><D /><O /></Z></C>

:)

or you could put a rectangle ground with no collision and make it the same colour as the map editor background, the colour code is 6a7495.

Uh, hope that helped^^
Wecwec
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#3202
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Mm, if you made stuff /w viprins editor and have the XML, and you made the map that the art is going to go in, is there a way you can c/p one of the xml's into the other to put the art into the map, or do you have to re-build the map around the art. I've been re-building it thus far, and i'm wondering if theres a faster way ;;
Epalk
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#3203
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You just put the xml of just the art between the 2 L tags like </L> art xml only <L>

the L stuff may be wrong since I just wrote this without checking but you get the idea.
anything between the L tags is line art basically. -insert it there-
Wecwec
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#3204
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Epalk a dit :
You just put the xml of just the art between the 2 L tags like &amp;lt;/L&amp;gt; art xml only &amp;lt;L&amp;gt;

the L stuff may be wrong since I just wrote this without checking but you get the idea.
anything between the L tags is line art basically. -insert it there-

http://i.imgur.com/HPSkity.png
So.. put the art lines in between there? Is that the L your talking about, the one's at the end?

---
I can find the two L's your talking about in the art XML, but not the actual map's
Huhmeow
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#3205
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What exactly is a map that's not generic?
Scenery
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#3206
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Wecwec a dit :
So.. put the art lines in between there? Is that the L your talking about, the one's at the end?

---
I can find the two L's your talking about in the art XML, but not the actual map's

There are 5 possible spots where you can place the art xml:

http://i.imgur.com/GUDG9iV.png
Xingggg
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#3207
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http://textup.fr/79288M4

Why not work ?
Wecwec
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#3208
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Scenery a dit :
There are 5 possible spots where you can place the art xml:

Thank you for your help! That makes sense, but it's still showing invalid for me.. am I pulling the art XML out from the right spots?
http://i.imgur.com/vGnWgUQ.png

http://i.imgur.com/SDJKbuS.png
If I am, is it possible that the XML is too long now, so it will remain invalid? Because it's happened once before
Mousechris
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#3209
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Can someone please give me the numbers of all the vanilla conjuration maps?
Silvosalt
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#3210
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101 -107
Sandermr
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#3211
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Does cjobjects still exist or is there a similar site to it?
Siuker
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#3212
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Sandermr a dit :
Does cjobjects still exist or is there a similar site to it?

drawing:http://vipstats.s372.xrea.com/draw/
Colorjoint Object Generator:http://cjobjects.makinit.nl/
Aqwhalo
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#3213
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How can you make Sliding Door nail's Invisible?
Mousechris
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#3214
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Aqwhalo a dit :
How can you make Sliding Door nail's Invisible?

Topic-249023

This should help, it's very deep within the forums so no one finds it, but if you'd like to learn about hiding anchors, there's more then a few way to hide anchors mentioned in there, along with some more useful tips.
Knicksfans
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#3215
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I have a question- How to make prophunt maps? Art maps? Is there a certain code that I haven't seen yet?
Haruhitastic
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#3216
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Art maps: Topic-162564 if you want to use joints; or just form grounds into a piece of art. To submit for Art (P5) rotation, Topic-48019
Prop hunt: Shamousey explains it Topic-469395 here
Maxkkk
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#3217
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Hey, I'm trying to export a tribehouse map, which costs 5 cheese, if I'm correct, but the message "Export a map costs 40 cheese. You do not have enough." keeps showing up! Is it a bug?
Shamousey
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#3218
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You need 40 cheese in the shop even though it only costs 5 to export.
Senpon
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#3219
[Modéré par Whiskypickle, raison : This isn't the place to be submitting maps.]
Xingggg
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#3220
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it is possible to create a lift that runs? x)

if yes, how?
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