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Map Editor Q&A
Aqwhalo
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#3301
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Abdeltif a dit :
As I saw in this map's xml
the map maker used colored joints and attached all of them to a ground, then he made the gound fall down then fastly go up and refall down
so it looks like it rains.

How were you able to look at his XML?
Mousechris
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#3302
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Charzardstar a dit :
no,no i mean like scroll on a map (in editor) i already made a scroll map. i just need too know how to scroll on it.

If you look in that thread it should explain that :p

Epalk a dit :
hold the space bar and drag with your mouse :)

But yeah this
Woebegone
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#3303
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Cheesehogga a dit :
How do I combine a viprins map editor xml and a Transformice xml? I put the transformice xml in the editor and drew but it just erases it when I generate it. Help please

Nope. When you load the code the drawing's already put together. If you test the map (and make a ground) you should see your drawing. Unfortunately, You can't see the drawing while editing your map :[
Epalk
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#3304
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Cheesehogga a dit :
How do I combine a viprins map editor xml and a Transformice xml? I put the transformice xml in the editor and drew but it just erases it when I generate it. Help please

What you did is wrong lol.

The only thing you load in vip's editor is an art xml.

if you made the art already and are wanting to put it into a map xml, get 2 tabs of pastebin/notepad, etc.

paste the art xml on 1 and the map xml on the other.
locate the part between <L> and </L> on the art xml.
copy and paste that between the <L> and </L> parts on the map xml.

so you pasted the art xml (stuff between L's) into the map xml. that's how you combine.
Cheesehogga
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#3305
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Juliantwofan a dit :
Nope. When you load the code the drawing's already put together. If you test the map (and make a ground) you should see your drawing. Unfortunately, You can't see the drawing while editing your map :[

I know that :P I make alot of maps using viprins editor

Epalk a dit :
What you did is wrong lol.

The only thing you load in vip's editor is an art xml.

if you made the art already and are wanting to put it into a map xml, get 2 tabs of pastebin/notepad, etc.

paste the art xml on 1 and the map xml on the other.
locate the part between &lt;L&gt; and &lt;/L&gt; on the art xml.
copy and paste that between the &lt;L&gt; and &lt;/L&gt; parts on the map xml.

so you pasted the art xml (stuff between L's) into the map xml. that's how you combine.

ERMERGERD Ill try :P thanks
Cpzeuz
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#3306
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Great... It seems like no collision mode for grounds is off. Also, joints aren't visible anymore.
Shurtagul
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#3307
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I have multiple blcoks in my map. I have collision with mice and objects off on all of them, but for some reason collision still works when i test the map. Nevermind, apparently tfm is bugged right now.
Liuhh
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#3308
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Umm pls help. How do I make the grounds invisible to the mice?
Woebegone
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#3309
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^ This should help. CLICK
Xingggg
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#3310
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"999e999" don't work , how make it ?
Shamousey
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#3311
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Xingggg a dit :
"999e999" don't work , how make it ?

You can't make it work, it's broken right now.
Rebornaddict
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#3312
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is there anything wrong in this code ? simply can't load it
http://pastebin.com/SDYeZvud
Killerlux
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#3313
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You forgot the starting &lt;L> for the joints part. It started like this:
"&lt;&lt;JP>"
http://pastebin.com/33q9Wrw9
Shamousey
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#3314
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There are plans for a toilet decoration soon. I think we can all agree that this will be the best map editor update ever.
Rebornaddict
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#3315
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Killerlux a dit :
You forgot the starting &amp;lt;L&gt; for the joints part. It started like this:
"&amp;lt;&amp;lt;JP&gt;"
http://pastebin.com/33q9Wrw9

Thanks !
E: Still not working ;;
http://pastebin.com/33q9Wrw9
Cheesehogga
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#3316
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Need help with a map. I was able to connect all 45 dynamic grounds to z value 1. It turns out to be all derpy still and messes up. http://paste.moepl.eu/view/55cd6839
Niceanas
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#3317
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plz plz plz plz new edit version
Epalk
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#3318
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Cheesehogga a dit :
Need help with a map. I was able to connect all 45 dynamic grounds to z value 1. It turns out to be all derpy still and messes up. http://paste.moepl.eu/view/55cd6839

you could try z=1 to have infinite mass and the others 0 and fixed rotation..or something else if it has to move
Niceanas a dit :
plz plz plz plz new edit version

what edit
Rebornaddict
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#3319
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anything wrong with this code ? :x
http://pastebin.com/33q9Wrw9
I can't load it
Ykr
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#3320
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Rebornaddict a dit :
anything wrong with this code ? :x
http://pastebin.com/33q9Wrw9
I can't load it

http://pastebin.com/bUCf21cw

There was a wrong <L> in that XML
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