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![]() ![]() « Censeur » 1392329340000
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Mousechris a dit : The first one the decorations don't block the view of the map The second one if I remember correctly the only decorations on the map were the umbreallas, but I think it can be excused since it's an old map. Anyway I could easily remove them, I had the feeling they didn't have the decorations, weird xD Mouldychesse a dit : Topic-411126 Topic-411129 |
![]() ![]() « Citoyen » 1392339840000
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How do you make a private/protected map? |
![]() ![]() « Consul » 1392341340000
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Snkmikasa a dit : A member of the Map Crew can protect your map if they like it and it meets all of the P1 guidelines. Topic-136805 |
![]() ![]() « Citoyen » 1392344160000
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How do you make a movable art backround? |
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Cheesehogga a dit : You can use viprin and link objects if that helps |
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Cheesehogga a dit : can you explain |
![]() ![]() « Citoyen » 1392354900000
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Epalk a dit : I cant think of who made the map or the code, but its an art map with a white backround and a white cube looking thing that steps. e:@3713070 is this a copy map? It wasnt intended to be, but im not sure |
![]() ![]() « Citoyen » 1392416340000
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How do you make a telportation in which one mice steps on a ground and they teleport to some other ground? I was thinking of making a tribe house map with teleports to different seperate rooms, how do you do that? any answers will be appreciated, thanks |
![]() ![]() « Citoyen » 1392420300000
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Knicksfans a dit : Topic-218035 Might help. |
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Cheesehogga a dit : um that's just joints making legs move in a circle direction. i think it was done by a brazilian map maker who i do not know his name as i forgot it. he made a parachuting mouse map..or i may be talking about the wrong map/maker what puzzles me is "making movable art BACKGROUND" edit: if i understand what you mean by background, make the art background..?? lol this may lead to you asking "well the grounds show over the art", do not worry, that is what invisible grounds are for. the anchors will show if you just do them invis like me lol. you need joints to hide+ have art background. |
![]() ![]() « Censeur » 1392423120000
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Epalk a dit : For reference he's talking about @3579914 ^^ |
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[Modéré par Bolinboy, raison : Spam] |
![]() ![]() « Citoyen » 1392426240000
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Killerlux a dit : EXACTLY! How do you get the moving backround? Edit: Who wants to help me fix a map? http://paste.moepl.eu/view/a3e5cfe4 |
![]() ![]() « Censeur » 1392451920000
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I'm trying to brainstorm here, so I might as well get anyone else to help what are all the things shaman objects can do, that grounds cannot |
![]() ![]() « Citoyen » 1392490200000
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Do you know how to make those doors in which a mice pushes it down so no one can come in? |
![]() ![]() « Citoyen » 1392491340000
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Mousechris a dit : Turn invisible. is one. |
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Cheeshogga, I understand now. Link the background art with a linked ground and have the linked ground move as you wish the background to move. I made a small example and the mech included is pretty simple. http://pastebin.com/irbyWF7N However, I'm unsure of how to make it loop going right the whole time as in the example map. I think ghjxpain/tuliomumic can help you with that as they've made maps with movable map backgrounds. :D |
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Knicksfans a dit : Would this help? <C><P /><Z><S><S H="10" P="0,0,0.3,0.2,0,0,0,0" L="416" X="320" Y="315" T="0" /><S H="73" P="1,0,0.3,0,0,1,100,100" L="10" X="147" Y="256" T="10" /><S H="97" P="0,0,0,0.2,0,0,0,0" L="10" X="179" Y="263" T="8" /><S H="98" P="0,0,0,0.2,0,0,0,0" L="10" X="137" Y="260" T="8" /><S H="10" P="1,0,10,0,0,1,100,100" L="32" X="158" Y="257" T="10" /></S><D><DS Y="289" X="220" /></D><O><O P="0" X="147" C="22" Y="256" /></O></Z></C> The problem is it gets glitchy in tribehouses. |
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Cheesehogga a dit : Your problem was that the mass of the wood was too low, some grounds weren't fixed rotated and had collision w/ grounds, and non-dynamic grounds were linked to the wood. But it's good now :) http://paste.moepl.eu/view/a59a0b50 |
![]() ![]() « Citoyen » 1392514020000
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Can anyone post tutorial threads? ._. |