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Atelier 801
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« ‹ 17 / 22 › »
Bafflua Map Submissions
Upiot
« Citoyen »
1377289440000
    • Upiot#0000
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#321
  0
@4046508 - balance
Jazpo
« Citoyen »
1377340620000
    • Jazpo#0000
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#322
  0
Checkpoint Please?
Veredar
« Citoyen »
1377365100000
    • Veredar#0000
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#323
  0
@4231040 - Portvivor
Sorenhl
« Citoyen »
1377366000000
    • Sorenhl#0000
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#324
  0
@3456519 - Snow
Invaiso
« Citoyen »
1377423960000
    • Invaiso#0000
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#325
  0
@4230682 - FFA
Thanks.
Abdeltif
« Citoyen »
1377435480000
    • Abdeltif#0000
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#326
  0
@4234453 - push - X:75 Y:320
Byenilmez
« Citoyen »
1377505620000
    • Byenilmez#0000
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#327
  0
@3079563 - Deux
Epicshawty
« Citoyen »
1377673320000
    • Epicshawty#0000
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#328
  0
@4245274 - Fly

If you can make multiple mice spawns via lua let me know so I can edit the map!
Arthurgol
« Citoyen »
1377701340000
    • Arthurgol#0000
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#329
  0
Vampire
@4007864
@4116691

Racecamp
@4216605
@4198774
@4254415
@4254411
Aanguson
« Citoyen »
1377710820000
    • Aanguson#8461
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#330
  0
@4247138 - Bloons
Lei
« Censeur »
1377737460000
    • Lei#0095
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    • Tribu
#331
  0
@4239799 - Walljump
Deepunknown
« Citoyen »
1377768960000
    • Deepunknown#0000
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#332
  0
@4246351 - balance (Is that what you call it?)
Bestgameplay
« Citoyen »
1377803760000
    • Bestgameplay#0000
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#333
  0
@3806438 - Deux
Stilc
« Citoyen »
1377818580000
    • Stilc#0000
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#334
  0
@3852665 - Fly
Ashallenator
« Citoyen »
1377855180000
    • Ashallenator#0000
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    • Tribu
#335
  0
@2208587
Shamousey
« Consul »
1377910380000
    • Shamousey#0095
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#336
  0
Tusch
@4122675 - No space to stop and throw a snowball.
@4124001 - Please read the main thread for instructions on making Memorial maps.

Augustinas
@4119178 - You need to say what minigame you're submitting maps for, and this still has the same issues as before.
@3977640 - You need to say what minigame the map is for, but for any sort of survivor this is too crowded.
@4129202 - The subtly higher gravity is simply annoying for a lot of mice and most still die at spawn, although this is an interesting map with potential.
@4130245 - Far too easy.

Jyclone
@3206143 - P21 maps are already included.

Cndalr
@4120012 - Added.
@4089988 - It's not clear what the rectangles' properties are at first sight, and there are several similar, cleaner maps out there.
@4060177 - Some gaps are too small to get through with the majority of cloud spawns.
@4068213 - It would be better with a slightly flat platform so all mice don't isntantly die, and perhaps a tough way to get cheese so that it isn't just based on who spawns at the top.
@4068381 - Extremely hard to hit mice at the other side or standing in the middle.
@4063921 - Added.
@4124330 - This is a nice map with lots of variety, but balloons get stuck at the top and can block the higher cheese quite easily.

Swxasqq
@3188887 - Added.
@3963324 - Unfortunately a lot of people playing this didn't like it.
@3860778 - Added.
@3514653 - Far too easy.
@3435101 - Too easy, is just repeating the same thing over and over.
@2974444 - Added.
@3089607 - Not enough 'unique' obstacles.
@396667 - Added.

Zhouajie
@4071942 - A single cloud can ruin this map, but added to bloons instead.
@4074547 - Similar maps are already in rotation.
@4075180 - Similar maps are already in rotation.
@4090191 - Added to ShamFly and Spiritjump.
@4103717 - Added.
@4075233 - This is a nice map, but there are two small problems with it. Firstly, put a large invisible ground like this plank, so that the box doesn't get pushed too far off screen. Also, it seems visually possible to push the box to the left from its spawn, but that's obviously not possible, it'd be good if that was sorted.
@4075548 - Added.
@4077841 - Added.
@4094193 - Added, really interesting map!
@4084024 - Added.
@4067854 - Added.
@4068650 - It's not clear what the rectangles are meant to do at first sight, and forcing mice to walljump the first bit is a turn-off for a lot of mice.

Bigcrushes
@4124870 - The gameplay isn't generally that fun playing on it, it brings nothing other maps don't.
@4124885 - Unaligned, auto death, and similar gameplay maps already exist.
@4114589 - Added.
@4128786 - Far too hard to kill mice, and too easy to camp under the cloud.
@4131441 - Please refer to the main Bafflua thread for rules on creating a Reverse Survivor map.

Stvvtje
@3190661 - Generic gameplay, and a lot of mice can get stuck or troll in the center.
@3334827 - P0 maps won't be added, but a similar map is already in rotation.
You had a lot of submissions, although FFA was removed so I won't be accepting new submissions for it.

Enginfener
@4081765 - The overall design confuses a lot of players.

Maxxzinnn
@4127111 - Similar map in rotation and mice can stand on the circle.
@4127127 - Similar map already in rotation
@4127150 - Design could be more interesting, and the middle ground shouldn't have collision.
@4070505 - Add some decorations and a background to make it prettier!
@4127460 - You need to remove the plank from the map for the mechanism to work, but the map is too complex considering mice can't see it.
@3194737 - Generic gameplay and grass' width should all be a multiple of 40 (to have grass down the sides).
@274033 - Generic gameplay and grass' width should all be a multiple of 40 (to have grass down the sides).
@3896748 - The gameplay is awfully linear, there is a floating hole and there's no need for one, and design could be improved.
@1274788 - Similar map already in rotation, this one hasn't got very interesting gameplay.

Arthurgol
@4104576 - This is too stable.
@4007864 - Generic gameplay.
@4116691 - Generic gameplay.
@4216605 - Added.
@4198774 - Added.
@4254415 - A majority of the people I tested this with didn't like it overall.
@4254411 - No interesting gameplay.

Upperr
@4127606 - Generic gameplay.

Rikkeshang
@4057677 - It seems like you've changed this map since submission.

Safwanrocks
@4067815 - Remove collision with objects from the grounds.
@4128473 - Generic gameplay.
@2618661 - Added.
@2484031 - Too easy.
@3078037 - Too easy.
@4128492 - It's too easy to camp at one side.

Epalk
@3333999 - Added.

Abrelatas
@3024634 - Added.

Felipedtx
@3987444 - Added.

Oguzhandkr
@3984053 - Added.
@3983932 - The walljumping bit is a little boring, but added.
@3974307 - Decorations are a little unaligned and gameplay is generic.
@3419303 - Too generic gameplay.
@2949267 - Too generic gameplay.
@3044190 - Remove the box from the map and give co-ordinates on where to spawn it in. The box gets stuck too easily sometimes.
@4136193 - Added.
@4136226 - The design is confusing as to what each ground does and what its collision is.
@4136257 - The plank is the only 'stable' thing to stand on.

Archtuarek
@3704946 - Offscreen 'gameplay' and the design could be improved (grass' width as a multiple of 40 so there's grass down the sides).
@3704840 - Gameplay is very generic.
@3487629 - Design could be improved, and it's not clear what the clouds are at first sight.
@3487681 - Similar map already in rotation.
@3925462 - The grounds at the bottom could be higher so they're more easily visible. The ghost planks aren't needed.
@3925502 - Poor design and generic gameplay.
@3921849 - Generic gameplay, offscreen hiding, and similar map already in rotation.
@3649752 - Gameplay is minimal and can be over with a single strike too easily.

Jazpo
@4134935 - Gameplay and overall design brings nothing new that other maps don't have.
@4134963 - FFA was removed and new submissions for it won't be accepted.
@4135257 - The cloud grounds are too thin to be considered a challenge, and generic gameplay.

Kelpone
@4135323 - Similar maps already exist.
@4135308 - People can camp in different places too easily.
@4135355 - With the ice, it's near-impossible to retain a steady plank.

Roddyu
@4139559 - Very similar map already in rotation.

Minstens
@3596569 - Gameplay is generic and doesn't need flying, the art doesn't have anything to do with the gameplay.
@3060723 - The ground next to the cheese being dynamic is unneeded, the art has nothing to do with the gameplay, and the gameplay is generic.

Orkoout
@4145857 - Invisible water is confusing in this map, and it being invisible is unneeded.
@4145885 - Similar map already in rotation.
@4146032 - Generic map.
@4149930 - Generic gameplay that exists in other maps.
@4145929 - Gameplay isn't dissimilar to other maps already in rotation.
@4145947 - A couple of similar maps are already in rotation.
@4145978 - All grounds should have no collision with objects.
@4146009 - The bottom platform always gets knocked off by the top one, and similar maps have already been submitted.
@4146077 - The ice is unnecessary, all of the chocolate grounds are too thin to see, and the gameplay mainly revolves around walljumping.

Guersonn
@4149546 - Being able to get back up once in the water would be good, otherwise this is a nice map overall.

Guifrema
@4149527 - Alignment on the bottom grass ground is odd before it disappears, and the rectangle grounds should be hidden or perhaps show that the ground will disappear one way or the other. Mice can camp at the top easily.
@4150710 and @4150676 - These maps aren't random and it's too easy to predict which one is going to be the last one because of that. I've recreated the game in Lua with Beachking's help creating the map and it's completely random every time. Thanks, though!
@4156280 - Please use the XML provided in the main thread, the plank is meant to be added and removed with the code, not by the map itself.

Kioxo
@4150986 - FFA was removed, so new submissions for it won't be accepted.
@4151007 - P0 maps won't be added, and alignment is inconsistent.

Keremxanil
@4112955 - P0 won't be added, and generic map.
@4112963 - P0 won't be added, and generic map.
@4112991 - P0 won't be added, and generic map.
@4113039 - P0 won't be added, and generic map.
@4113068 - P0 won't be added, and generic map.
@4114744 - P0 won't be added, this is similar to other maps, and it's too low to easily get a cloud through.
@4142629 - P0 won't be added, and generic map.

Thanks for submitting Supiii's maps, I know they wanted to submit them despite their mute.

Dukeonkled
@4097314 - This map doesn't seem dissimilar to other Fallout maps.

Julioforum
@4147873 - Bloons

Zlogg
@4166043 - Memorial

Mousecrewz
@4169828 - King Of The Hill
@4178465 - FALLOUT
@4178453 - Push

Tonywheng
Proposez vous un nouveau jeu pour Bafflua ou vous vous êtes trompez de thread?

Zzmacth
@4170147 - Racecamp

Kizzapizza
@4175480 - Baffbotffa / Deathmatch

Abelon
@4135889 - Spirit Jump
@4135926 - Spirit Jump

Thanks for submitting Soytnt's maps regardless of their mute!

Shakewooz
@4176772 - wut game
@4185354 - When the map playd, you cud say '' TROLL TIME!! ''

Keselekcabe
@4182832 - Balance

Zambazamba
@4100556 - SpiritJump

Gilcatmey
@4189244 - This map is far too easy, with only one obstacle. Also, it's badly aligned (and maps for Racecamp are being accepted).

Andleandle
@4078520 - Generic gameplay only with large gaps.

Brazucasterns
@515342 - Added.

Benbirkralm
@4199615 - There can only be one mouse!

Uditya
@4196309 - Similar map already in rotation.
@4196332 - Alignment could be improved, generic gameplay, and auto-death.
@4196357 - Can have better design, but also generic gameplay.
@4199497 - Generic gameplay and auto-death.
@4200557 - Generic map and offscreen solutions.
@4199473 - Generic map and gameplay.
@4200545 - Generic gameplay and design could be improved.
@4200571 - Most of the map is unused space, alignment at the left could be better, and it's a generic map.
@4199490 - The box can easily be pushed off to the left, if it's pushed to the right it has to go far offscreen else it'll fall back on, and please read the main thread for instructions on submitting Push maps.

Azulisocpp
@4019879 - Most of the map is unused, the defilante tokens don't give much replay value when mice move around the map to evade the vampires, and the gameplay is generic.

Labutamea
@4210309 - Full of fake grounds.

Lavionnnn
@4215222 - Too hard to kill most mice.

Upiot
@4046508 - This is... my map? And it's already in Bafflua rotation.

Veredar
@4231040 - Most mice can't water-walljump, make this section a little bit easier.

Sorenhl
@3456519 - The overly large ice can be confusing, and there's similar maps already in rotation.

Invaiso
@4230682 - FFA was removed from Bafflua, maps for it will no longer be accepted.

Abdeltif
@4234453 - Too difficult to get the box up as it bounces, enough mice can push it up from the bottom over the little bit of wood.

Byenilmez
@3079563 - Similar map already in rotation.

Epicshawty
@4245274 - Invisible spawn ground and generic gameplay.

Epicshawty a dit :
If you can make multiple mice spawns via lua let me know so I can edit the map!

This can be done with Lua, but from the sheer amount of maps and minigames in Bafflua it'd be a hassle to do for just a single map - you can create multiple mouse spawns in the map's XML.

Aanguson
@4247138 - Added.

Uskil
@4239799 - The gravity should be default on walljump maps, and not just any art map with walls to jump on will be accepted. This lags most players.

Deepunknown
@4246351 - This is extremely stable, and there are similar maps in rotation.

Bestgameplay
@3806438 - Only one solution.

Stilc
@3852665 - Doesn't make good use of flying mechanics.

Ashallenator
@2208587 - What minigame is this for? P0 maps aren't accepted either.

----------

GOOD NEWS EVERYBODY!

Spawnzones and Cheese Hunt are now two games included in Bafflua! Check the main thread for instructions on making maps for them.

Trololol can now support any number of trolls. If you previously had any Trololol maps with multiple trolls, resubmit them!
Arthurgol
« Citoyen »
1377910620000
    • Arthurgol#0000
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#337
  0
Survivor
@4097966
@3676483

Bloons
@4098580
@4061028


Trololol
@4060984-124,338,146,127
Bigcrushes
« Citoyen »
1377910740000
    • Bigcrushes#0000
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    • Tribu
#338
  0
Hill @4256928
Maxxzinnn
« Citoyen »
1377912300000
    • Maxxzinnn#0000
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#339
  0
@4070505 - King of the hill
Swxasqq
« Citoyen »
1377912660000
    • Swxasqq#0000
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    • Tribu
#340
  0
RACECAMP
@4132197
@4100480
@4084022
@3866361
@4011896
@3657249
@3469868
@3684148
@3492349
@2765480
@456124
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