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  • Map Making Contest - Summer 2012
« ‹ 17 / 40 › »
Map Making Contest - Summer 2012
Starzetta
« Citoyen »
1340219520000
    • Starzetta#0000
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#321
  0
Cat 3: @2380296
Ronick
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1340224740000
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#322
  0
Categoria 1
@2380804

Categoria 3
@2380582
Mogok
« Citoyen »
1340235240000
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#323
  0
categoria 3
xml <C><P /><Z><S><S o="324650" H="10" X="391" Y="169" T="13" P="0,0,0.3,0.2,0,0,0,0" L="154" /><S o="ff0000" H="10" X="388" Y="170" T="13" P="0,0,0.3,0.2,0,0,0,0" L="137" /><S o="24ccff" H="10" X="388" Y="170" T="13" P="0,0,0.3,0.2,0,0,0,0" L="31" /><S o="324650" H="114" X="388" Y="83" T="12" P="0,0,0.3,0.2,0,0,0,0" L="15" /><S o="324650" H="10" X="304" Y="171" T="12" P="0,0,0.3,0.2,0,0,0,0" L="110" /><S o="324650" H="105" X="390" Y="252" T="12" P="0,0,0.3,0.2,0,0,0,0" L="10" /><S o="324650" H="10" X="476" Y="170" T="12" P="0,0,0.3,0.2,0,0,0,0" L="114" /><S o="0" H="10" X="583" Y="256" T="13" P="0,0,0.3,0.2,0,0,0,0" L="41" /><S o="0" H="128" X="594" Y="168" T="12" P="0,0,0.3,0.2,0,0,0,0" L="33" /><S o="0" H="45" X="669" Y="105" T="12" P="0,0,0.3,0.2,0,0,0,0" L="184" /><S o="0" H="178" X="746" Y="171" T="12" P="0,0,0.3,0.2,0,0,0,0" L="30" /><S o="0" H="10" X="734" Y="275" T="13" P="0,0,0.3,0.2,0,0,0,0" L="35" /><S H="30" X="398" Y="401" T="0" P="0,0,0.3,0.2,0,0,0,0" L="798" /></S><D><P T="34" P="0,0" C="719b9f" X="2" Y="1" /><T Y="389" X="18" /><P P="0,0" X="71" Y="76" T="39" /><F Y="237" X="714" /></D><O /></Z></C>
categoria 2:xml
<C><P F="1" /><Z><S><S X="417" H="40" Y="115" T="6" P="0,0,0.3,0.2,0,0,0,0" L="280" /><S X="398" H="45" Y="388" T="6" P="0,0,0.3,0.2,0,0,0,0" L="799" /></S><D><F Y="362" X="401" /><P P="0,0" X="419" Y="97" T="48" /><DS Y="352" X="341" /><T Y="93" X="299" /><T Y="92" X="530" /><DC Y="79" X="301" /></D><O><O P="0" X="488" C="3" Y="348" /><O P="0" X="441" C="6" Y="345" /><O P="0" X="538" C="6" Y="345" /><O P="0" X="534" C="14" Y="346" /><O P="0" X="446" C="14" Y="347" /></O></Z></C>
Iambr
« Citoyen »
1340236140000
    • Iambr#2320
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#324
  0
category 3 : @2381915
Fxie
« Citoyen »
1340236920000
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#325
  0
Starshipbay a dit :
lol, nice maps...I wouldn't always write as much but...ok? number 1 needs some work, number 2 will win :), number 3 isn't soooo good, and I think you misunderstood "morph," with number 4, which looks great but doesn't really fit the catergory :) Good job!

You should've read my essays bro

http://i.imgur.com/obJdw.png
Map 1 is nothing but work. It's not an art map, so you won't look at it and think it's pretty, but it's certainly a complex racing map with two shortcuts and a ton of ways to complete it. Trust me, my first map is far from "needs work" ;)

Thanks for the positive feedback on my themed map ^^

I personally love #3 as a racing map, and my friend does too. But most things are opinion. It's freestyle, so y'know it's not going to "fit" anywhere in particular.

And once again, if you read my essays you'd see my explanation behind map 4 ^^' I couldn't think of a map that looks the same before and after, so I made a different take on morphing. Truly, this map is nothing but morphing and it morphs constantly. However, it doesn't exactly turn into a completely different map. The standing grounds throughout the map, however, make gameplay dynamic. If you time the morphing ground right, you won't have nearly as much work getting past the standing grounds. The wave also goes high enough for all standing grounds to be passible without walljumping skills if you simply wait for it (for the newbs). Gameplay certainly is dynamic in the map ^^
Starshipbay
« Citoyen »
1340240460000
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#326
  0
Fxie a dit :
You should've read my essays bro

Map 1 is nothing but work. It's not an art map, so you won't look at it and think it's pretty, but it's certainly a complex racing map with two shortcuts and a ton of ways to complete it. Trust me, my first map is far from "needs work" ;)

Thanks for the positive feedback on my themed map ^^

I personally love #3 as a racing map, and my friend does too. But most things are opinion. It's freestyle, so y'know it's not going to "fit" anywhere in particular.

And once again, if you read my essays you'd see my explanation behind map 4 ^^' I couldn't think of a map that looks the same before and after, so I made a different take on morphing. Truly, this map is nothing but morphing and it morphs constantly. However, it doesn't exactly turn into a completely different map. The standing grounds throughout the map, however, make gameplay dynamic. If you time the morphing ground right, you won't have nearly as much work getting past the standing grounds. The wave also goes high enough for all standing grounds to be passible without walljumping skills if you simply wait for it (for the newbs). Gameplay certainly is dynamic in the map ^^

Yeah, I probaly should have read more carefully.
I get the first one, but the gameplay was what I was saying "needs work." It's all opinion, after all. I just noticed your post (being the long one) and decided to give feedback on it.
kk. I like your maps. The 4th one will probaly get permed eventually anyway if not in this contest.

EDIT: Wow, way to show off and get ALL of them permed. lol...I just got my first one P1 yesterday...

And also, after looking at the rest of your maps, you are genious. That portal one? THE CAKE IS A LIE. nice.
Geoorg
« Citoyen »
1340242800000
    • Geoorg#0000
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#327
  0
Can I put Collision on Cat1 map?
Danshweger
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1340254440000
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#328
  0
Probably not.
Linjamon
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1340266620000
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#329
  0
Cat 2 // @2383870

;edited it.. xDc
Gohanzz
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1340271720000
    • Gohanzz#0000
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#330
  0
CAT 1 @2383195. My record is 2 seconds
Purplehawt
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1340289780000
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#331
  0
@2380082 Category 3
Rockyji
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1340296140000
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#332
  0
@2384795 add my map plz short cut
Nickeldelta
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1340299860000
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#333
  0
1) @2378110
2) @2384122
3) @2378729
4) @2395479
Mougou
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1340309340000
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#334
  0
Catégory 2 : @2395713
Dhalarat
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1340309760000
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#335
  0
C1: @2268740
Cauegostoso
1340310120000
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#336
[Modéré par Inconnu_0]
Jaaackito
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1340315100000
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#337
  0
Categoria 2 : @2386720
Matheusbla
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1340324040000
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#338
  0
@2149089
@2148927
@1764233
Offiqq
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1340353260000
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#339
  0
Category 2: @2388667
Doddymay
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#340
  0
Category 1&2: @2389142
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