#Divinity Map Submissions |
Caerula « Citoyen » 1491336960000
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99 131 134 129 Dernière modification le 1491337020000 |
Gobbek « Consul » 1491338460000
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@5982813 |
Mastaoftime « Citoyen » 1491352440000
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@7104234 Dernière modification le 1491452160000 |
Gekkeiju « Citoyen » 1491354960000
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Checkpoint Brainfulmice a dit : Please submit P1/4/22 maps only. Vanilla maps may cause troubles in processing. Dernière modification le 1491377760000 |
Foxehfoxeh « Citoyen » 1491508380000
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@7106505 @7106441 |
Migrange « Consul » 1491571800000
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@7105389 |
Gobbek « Consul » 1491573720000
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@7105557 |
Angeline « Citoyen » 1491578040000
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@7107070 |
Caspiance « Citoyen » 1491600000000
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April Maps: @7107497 @7107505 @7151312 @7151324 Dernière modification le 1495318020000 |
Deeznuts « Citoyen » 1491748800000
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April maps @7112495 @6928961 @6909541 @7112434 @7125171 @7127926 Dernière modification le 1493224980000 |
Gekkeiju « Citoyen » 1491884040000
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Accepted Maps @7043065 - Krenium - Difficulty 6 @7043488 - Krenium - Difficulty 6 Rejected Maps @7047834 - Kimsterjay large space wasted. no cheese for shaman. @6988276 - Fulist visually unapealing. hidden roof. mice can go from the left ground to the cheese by themselves. @6340403 - Srbanshee there's a gap between the two grounds you can spawn a plank; http://prntscr.com/ef76c8 ;wood ground doesn't extend all the way up. WJ-able big wall near the hole. @7027839 - Sajtor soloable @7063736 - Gekkeiju starting with runes is too unstable for some people due to fps decline @7065860 - Foxehfoxeh cannon solves everything. confusing style of the anticlouds. mice can simply jump- shaman has no need to build on the left side of the map. we have similar map @6901527 Undecided @7040884 - Krenium @7059638 - Mastaoftime Removed Maps @1889467 - Ugly, misaligned, tons of wasted space and too easy for diff 1. @3932849 - Path to the hole is soloable http://imgur.com/a/qkA6C @1393387 - http://prntscr.com/e7f6km This is the best and most obvious way to solve this map. However the gap used is actually only 8 or 9 px and causes build to explode. @3043400 - Sync grounds are useless mechanism in divine mode. They only confuse players. @1665491 - Unaligned and bad placement of grounds. Generic* @515250 - partly soloable (spawn to cheese) @5806780 - Music map. Generic* @1617816 - Offscreen advantage. Generic* @3799806 - Map is very cramped and uncomfortable to build on. Hole soloable by adding 1 small box. Generic* @1565418 - Map can be solved by spamming boxes to fill up the hole, this is not made very clear. Generic* @215312 - half soloable @158280 - This map is basically map 3 but it kills rushers. Shaman cannot even stop the dynamics because they are on ice grounds. @504166 - Heavily encourages offscreen building. Generic* @452653 - Cheese soloable. @3148225 - The ice mechanism is highly useless, trying to let the mice down and build back up is very cramped, and if you build around to the cheese you have no reason to move the ice because that way is longer. @2477040 - As fun as it is to do, building under on the right side is not practical and it just wastes space. Building the left side usually goes offscreen. Generic* @2612485 - Encourages offscreen building, buildathon at this diff is bad. Generic* @2861423 - in most cases builds end up incomplete because of the crampiness and noob mice die while pros survive @1659815 - offscreen @2720765 - Copy of a p4 map in rotation. This one is ugly and goes offscreen so it's the one i'll report. e: found the code of the other map: @364544 @480500 - Unaligned and lots of wasted space. Generic* @2207591 - Cramped, ice spawn and wasted space. @4140146 - Music map, cramped building. @1998164 - Offscreen and cramped. @578002 - Walljumping mice prevent the need to build to the cramped cheese or out of the hole. Generic* @168872 - Enourmous wasted space, similar maps in rotation. Generic* @1924117 - Misaligned, top half of map useless, water barely makes a difference as a concept. Generic* @1271929 - Spawn cramped, the symmetry of the map wastes half of it. Generic* @2566283 - The middle hole is extremely cramped, mice will most likely need to wj. It doesn't help that it's next to a very low underpass. @281833 - Tons of maps like this one, but without the little 10x10 rusher blocks. @3710589 - If you choose to try and build through the middle, it's extremely cramped. @1593943 - encourage offscreen solu @2131479 - Extremely cramped and uncomfortable to build on. Cheese is soloable. @2028605 - The hole is extremely cramped and the left side usually goes offscreen. Otherwise just uncomfortable to build on. @1778893 - Combination of bad foundation + wind makes this map super stressful. @6684466 - Too large a gap for a cantilever-style build. The anticloud is not good as a second foundation, because it's very hard to lay a plank on the shaman's head without blocking the build. @2484122 - waste of space @3358184 - encourage bc asking for improvement @5829289 Dernière modification le 1491928260000 |
Caerula « Citoyen » 1491906060000
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reporting map: @3755513 double sham |
Hembria « Citoyen » 1491938040000
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Reporting map: @3102266 double sham |
Force_shaman « Censeur » 1492021920000
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@4372606 @689537 @690581 - as no force and opportunist @694188 - as opportunist @640639 - as opportunist | this map cannot be mirror @639722 @712175 @722477 @742236 @748677 - cannot be mirror Dernière modification le 1493229540000 |
Anthonyjones « Censeur » 1492176960000
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@481658 |
Mastaoftime « Citoyen » 1492246080000
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Reporting Map Map Code: @2287800 Reason: double shaman |
Darklantern « Citoyen » 1492276980000
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@2920605 @2875156 @2924425 @2952761 @2955146 @3022472 @1328455 @1328274 @1000026 @7082534 |
Gepardziu « Censeur » 1492619280000
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@7111850 @7111566 @7110415 |
Caerula « Citoyen » 1492798320000
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reporting map: @1524647 concept easily breakable (add planks) @3617459 defilante no wall Dernière modification le 1492903800000 |
Caspiance « Citoyen » 1493422320000
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@3599383 defilante no wall |