| Fxie's Maps |
| « Censeur » 1348029780000
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| To be honest fxie I think you should go back to P5, not P6 tho but yes P5, you may waist alot of grounds but if you learned not to do that I think you would realise it's not the systems fault or anything like that. Art is what your good at, but I guess we can see what you have for bootcamp, I personaly can't learn shit about making extremely hard maps, so this is something I do wanna see from you. |
| « Citoyen » 1348032120000
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Fxie a dit : Seeing the overall quality of your maps, I would say that map was terrible. The beginning is pointless, it's animation based and it has some huge shortcuts. Nothing more to say. Edit: I am being serious, by the way. :P |
| « Censeur » 1348032360000
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Maxixc a dit : Wow max and I thought you were just rude to me... |
| « Citoyen » 1348032840000
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Mousechris a dit : I wasn't trying to be rude, I am simply stating the truth and I apologize if it looked like I was being so, not my intention at all. Also since I am not a good reviewer I wouldn't consider myself able to say you how to improve the map, sorry. |
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Maxixc a dit : Could you explain how this is animation based? I'm uncertain whether you're seeing this as a bootcamp or a racing map, but bootcamps are not supposed to be easy. "Animation based" obstacles depend on friction, and unless you hit the chocolate (which you're supposed to avoid), there is no friction in this entire map. |
| « Citoyen » 1348083300000
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| I think you should go back on the p5 maps... |
| « Citoyen » 1348083960000
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| Animation based also includes crappy (usually vertical) tramps which give inconsistent bounces, which presumably depend on the animation with which you jump at it. Maybe Maxixc was referring to the tramp bit at the top after the start? |
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Necroseer a dit : This is antigravity--there's no jumping into tramps (I know what speed boost you're referring to). You can do this map consistently based entirely on your own timing, not animation. In this map, you save your jump for key points where trampolines are not even present. You should really give the map a try. Judging by your post, I don't think you have. You might like it :3 |
| « Citoyen » 1348102260000
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| awsome maps |
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| @2649274 is now P3! I'll be posting a new screenshot of this map and 3 new bootcamps at the top of the next page! |
| « Citoyen » 1348113000000
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| kawaii! *-* |
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| @2649274 - Geometric Simplistic (P3!) This is one of my many stylistic bootcamps. It's not the most innovative map I have, but so far it's my only P3 bootcamp! The design of this map is strictly rough geometric and the gameplay isn't too hard but isn't too easy either. Each obstacle takes practice but is generally enjoyable, and I believe this medium level of challenge throughout the map really defines it as a bootcamp. ![]() a dit : @1260688 - Untitled This bootcamp is notable for its first obstacle which is a short continuous obstacle that flows unexpectedly well. The first obstacle in this map is very fluent and when you pull it off it just feels so natural and free-flowing. The right side of the map is a little irksome, but the left side is generally has a nice flow to it. This was the result of playing with rotated grounds and it's a pleasant outcome. The map is relatively short altogether, though. ![]() a dit : @1304526 - Chocice et Cetera This map actually looks a bit different now than as it did in this screenshot, however the intended gameplay is all the same. This map features unique obstacles and gameplay not found in most bootcamps which makes it a fun and new challenge. This is the first of two similarly styled reflex bootcamps (the second being my next map). Again, relatively short, however not easy. This map also features a continuous obstacle at the end. ![]() a dit : @1259099 - Chocice et Cetera II The second of my two new reflex bootcamps, this is my first antigravity bootcamp since I've become serious about making them. This map is entirely reflex-dependent--precision comes last to how fast you can react in this map. Similarly to the above map, this one has a distinct, slick style to it using a sexy choco/ice blend. This map is also continuous from the start all the way to cheese, at which point you're home safe if you can make a simple antigravity cj (tip: the normal dt ice boost might still help). ![]() |
| « Citoyen » 1348114920000
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| Your maps are always so pretty and interesting to look at. Great job as usual! |
| « Citoyen » 1348115580000
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| I'm glad @2649274 got P3, I always did find that map enjoyable :3 |
| « Censeur » 1348147800000
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| Goodjob on P3, mabey i'll find it if I go to bootcamp someday, but I still think you should do P5, it's what your good at. |
| « Citoyen » 1348152960000
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| @2502442 (I think. x.x) It's still in red, but on CFM it says it's protected. ^^ If the code is wrong, I mean the last code in the original post. :3 |
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| I WILL BE UPDATING THE FIRST POST SOON WITH NEW MAPS AND INCLUDING NEW CATEGORIES Mousechris a dit : Mousechris a dit : Firebluestar a dit : P1 maps aren't categorized perms; this is just a P1 map, not a P7 map. |
| « Citoyen » 1348167660000
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| "Just" a P1 |
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| Yes. Since I've had a few comments on @2502442 recently, I decided to edit it. Like I said, I won't be making any new non-bootcamp maps (might get into survivor now though), but I will edit old maps I've made to improve them from time to time. First person to beat my time wins a cookie. Edit: I just got 7.8s! ![]() |
| « Censeur » 1348174320000
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Fxie a dit : I will give my very best to achieve this fairly difficult goal. Edit: New best: 9.8 .-. |