![]() Rotação Oficial - P10 - Survivorالدوران الرسمي - P10 -السورفايفر 公式カテゴリー - P10 - サバイバー Official Rotation - P10 - SurvivorRotazione Ufficiale - P10 - SurvivorRotation Officielle - P10 - SurvivorOficjalna Rotacja - P10 - SurvivorPálya Körforgás - P10 - TúlélőRotația Oficială - P10 - SurvivorRotación Oficial - P10 - SurvivorResmi Rotasyon - P10 - SurvivorOfficiële Rotatie - P10 - Survivor |
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Left as is<font size="11" color="#6C77C1"><textformat tabstops='[80,180]'> @4541618 Uskil It's better, but still too difficult for the mice to move around and there's not really much gameplay for the shaman @4639525 Uskil Better again, but I feel like the map is too empty, 3 little grounds for the mice to survive on and one for the shaman to stand @4623476 Iulianbuhai Currently in discussion @4266172 Jfrl Try to make the top and bottom water grounds the same height, still think the map is a little easy for the shaman though @4660688 Petrenrenpet Spawn point for the mice isn't very fair, try making the spawn point on the middle block so they have a choice on where to go, and the water on the right isn't aligned. My comment about the map being too easy for the mice still remains. @4676888 Quesitosxds Way too easy for the shaman, ice walls making the mice trapped and a strong trampoline to kill everyone in a few shots @4661919 Reshman Improvement, though I did test this out in a room and the two ghost grounds on the sides were a bit misleading, a lot mice jumping on them thinking they were touchable. @4658415 Zzapp Too easy @4661314 Zzapp I don't think the mice should be spawned in the most vulernable area of the map. They're basically in a doomed spot unless they can cannon jump above, so change the spawn point to the ground above. And 2 long grounds for the mice to survive on is kinda boring @8933423 Memope - @4664400 Ginginthecat Still not enough gameplay, add more grounds and create a challenge for the mice to survive and for the shaman to kill. @3947442 Arthurgol The mice have too many advantages for safety in this map, hard for the shaman to move around and kill when it's so easy for the mice to get to a new position. The water/ground combo on the right side is a little random and oddly placed. @4679205 Flyincactus No. The cannon can rebound off the tramp and kill everyone in one shot, the two wooden grounds can be snapped off by 1 cannon and there's nowhere near enough gameplay. @4568769 Jaycpenney I like what you did with the movement of cheese and removal of the pre-made block. But the map seems a little unoriginal now, maybe try shortening the two grounds on each side? It's nothing new. @4678991 Ginginthecat The map isn't spread out evenly, it's too cramped for the mice to get a nice area to move around and survive, and if you reach the bottom ground it's basically a one-way tunnel to death @4668190 Brunoav Interesting idea, but in all entirety it's too easy for the shaman. One cannon in each area leads the way to death and it's almost unavoidable. @3987987 Brunoav Not enough space for the mice, the bottom area is unfair and a 'meep' can kill too many mice in the water and on that little platform on the right. The area on the left is basically a place where the shaman spams downward cannons. @4679565 Smgn Not much gameplay and nothing new. @4679762 Smgn Generic @4679664 Augustinas Too easy for the shaman, the tramp grounds rebound the cannon so it kills everyone on the spawning ground and there's not much space to retreat if you were to avoid it. @4679536 Spektorn - @4679271 Sliyerz Too much free space and too boring. @4680235 Noktats Background is distracting, and the general gameplay is too simple to have any fun @4674354 Noktats Nothing new @4661987 Mrkurt Kinda boring with only see-through circle grounds everywhere @4126542 Rafascdois Too easy for the shaman since the cannons go through one ground and just kill the mice on the ones below too. @4681027 Reshman Not very interesting and it seems like the entire map is dedicated to the shaman @4681375 Flyincactus Hmm.. the box+cannon method at the top is too powerful and will basically wipe out anyone who decides to float to the top, and the tiny chocolate grounds scattered around makes the map look unappealing. @4682080 Egyptionguy Consider shamans with no skills. How will they kill the mice at the top? @4652623 Amstream - @4592555 Elhectordm Nothing interesting going on, I like the placement of the water grounds but it just simply doesn't have enough replay value. @4685861 Iulianbuhai Too easy for the shaman, and once mice grab the cheese they're basically dead and have nowhere to go other than to a tiny block of ice. A little boring too tbh. @4686216 Shilap These trampolines are strong enough to shoot a mouse all the way to another room. Incredibly easy for the shaman and definitely not original. @4216994 Skullehjr Too many cheese, and the water+other ground thing you have doesn't make much sense because now it's basically a regular ground? Was there a purpose of placing water on top or visa versa? Besides, there isn't much gameplay involved. </textformat></font> Will be discussed<font size="11" color="#6C77C1"><textformat tabstops='[80,180]'> @4679748 Spektorn Nice map, tested it and the mice had fun and shaman had a regular amount of kills. </textformat></font> Ignored:<font size="11" color="#6C77C1"><textformat tabstops='[80,180]'> </textformat></font> |
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Mapcrew a dit : @4668190 - I added one more ground for the mice to stand and perhaps make it a bit less easy for the shaman. I also removed the ice ground from the top, with the same purpose mentioned above. |
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@4568769 Jaycpenney I like what you did with the movement of cheese and removal of the pre-made block. But the map seems a little unoriginal now, maybe try shortening the two grounds on each side? It's nothing new. Shortened both and added a cloud in the middle. |
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@4266172 - Edited @4388419 |