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| « Citoyen » 1397511900000
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| How do I make multiple spawning places for mice? a dit : Help plz :( |
| « Citoyen » 1397512020000
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Izaazie a dit : read the page before this one Shamousey a dit : see? :D |
| « Citoyen » 1397512800000
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Cpzeuz a dit : ty |
| « Citoyen » 1397602560000
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| My tribemate rainbowjay said that we change a map's xml without having to pay since it edits the map. Is all you have to do: Put in @xxxxxx then the xml or was he wrong? |
| « Censeur » 1397603580000
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| Yep, in the map editor load the @xxxxxx code in the "Save / Load / Test" tab, then make whatever changes you want and export. It'll overwrite the map code you entered instead of exporting it as a new map. |
| « Citoyen » 1397603580000
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| I didn't mean moving the stuff but a new xml like resizing edit- wow it works its cool |
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Mikekungpd a dit : Yes, rainbowjay is correct. I do this with all my maps lol. -wink- |
| « Citoyen » 1398039900000
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| How do I connect 2 grounds with each other? a dit : |
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Izaazie a dit : Make them dynamic, possibly have fixed rotation, and make the ground that has the lower Z value foreground and add an anchor. lol |
| « Citoyen » 1398040320000
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| Without adding any other grounds .-. just 2 |
| « Citoyen » 1398040560000
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| Without an anchor? |
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Izaazie a dit : That is what I explained. :D Make them dynamic, and add an anchor. ez |
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| Um I don't believe that's possible without complicated joints lol If you want to hide the anchor, you make the ground that's behind the first ground FOREGROUND :3 |
| « Citoyen » 1398040800000
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Epalk a dit : aww ok |
| « Censeur » 1398040800000
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Epalk a dit : joints arn't complicated I'll go get my small joint base; I keep it in an Email that I sent to myself :) |
| « Citoyen » 1398040920000
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![]() i tried edit: i didnt |
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| https://www.youtube.com/watch?v=BQV_3Ak8qB8 Maybe this will help |
| « Censeur » 1398041040000
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Izaazie a dit : use this as a base for your joints <L><JR M2="Z Value of your ground" M1="Z value of your BASE ground" /></L> it's a simple one I use to experiment with, put this before the </Z> at the very back of the XML! remember, map making is about experimenting, if you just use a script, you can't improve your map, what you need to do is discover something you used to fix a problem, and using that as a improvement for future maps! |
| « Citoyen » 1398041460000
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Sherrwagn a dit : Mousechris a dit : It worked! @4983979 - Linked grounds ![]() |
| « Citoyen » 1398198120000
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| How do I make a booster ground? |