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Map Editor Q&A
Izaazie
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#3481
  0
How do I make multiple spawning places for mice?
a dit :
Not the shaman though, just the mice.

Help plz :(
Cpzeuz
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#3482
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Izaazie a dit :
How do I make multiple spawning places for mice?
Help plz :(

read the page before this one

Shamousey a dit :


Impuredeath made a nice tutorial for creating multiple mice spawns here. https://www.youtube.com/watch?v=RNqoYaCK9UM

see? :D
Izaazie
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#3483
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Cpzeuz a dit :


read the page before this one
see? :D

ty
Mikekungpd
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#3484
  0
My tribemate rainbowjay said that we change a map's xml without having to pay since it edits the map.
Is all you have to do: Put in @xxxxxx then the xml or was he wrong?
Barrydarsow
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#3485
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Yep, in the map editor load the @xxxxxx code in the "Save / Load / Test" tab, then make whatever changes you want and export. It'll overwrite the map code you entered instead of exporting it as a new map.
Mikekungpd
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#3486
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I didn't mean moving the stuff
but a new xml
like resizing
edit-
wow it works
its cool
Epalk
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#3487
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Mikekungpd a dit :
I didn't mean moving the stuff
but a new xml
like resizing

Yes, rainbowjay is correct.

I do this with all my maps lol. -wink-
Izaazie
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#3488
  0
How do I connect 2 grounds with each other?
a dit :

▀ ▀
Push »
▀ ▀
__________________
Epalk
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#3489
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Izaazie a dit :
How do I connect 2 grounds with each other?

Make them dynamic, possibly have fixed rotation, and make the ground that has the lower Z value foreground and add an anchor. lol
Izaazie
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#3490
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Without adding any other grounds .-. just 2
Izaazie
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#3491
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Without an anchor?
Epalk
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#3492
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Izaazie a dit :
Without adding any other grounds .-. just 2

That is what I explained. :D Make them dynamic, and add an anchor. ez
Epalk
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#3493
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Um I don't believe that's possible without complicated joints lol

If you want to hide the anchor, you make the ground that's behind the first ground FOREGROUND :3
Izaazie
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#3494
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Epalk a dit :
Um I don't believe that's possible without complicated joints lol

If you want to hide the anchor, you make the ground that's behind the first ground FOREGROUND :3

aww ok
Mousechris
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#3495
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Epalk a dit :
Um I don't believe that's possible without complicated joints lol

joints arn't complicated

I'll go get my small joint base; I keep it in an Email that I sent to myself :)
Izaazie
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#3496
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http://i.imgur.com/S113YcH.png
i tried
edit: i didnt
Sherr
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#3497
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https://www.youtube.com/watch?v=BQV_3Ak8qB8

Maybe this will help
Mousechris
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#3498
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Izaazie a dit :

use this as a base for your joints <L><JR M2="Z Value of your ground" M1="Z value of your BASE ground" /></L> it's a simple one I use to experiment with, put this before the </Z> at the very back of the XML!

remember, map making is about experimenting, if you just use a script, you can't improve your map, what you need to do is discover something you used to fix a problem, and using that as a improvement for future maps!
Izaazie
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#3499
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Sherrwagn a dit :
https://www.youtube.com/watch?v=BQV_3Ak8qB8

Maybe this will help

Mousechris a dit :


use this as a base for your joints <L><JR M2="Z Value of your ground" M1="Z value of your BASE ground" /></L> it's a simple one I use to experiment with, put this before the </Z> at the very back of the XML!

remember, map making is about experimenting, if you just use a script, you can't improve your map, what you need to do is discover something you used to fix a problem, and using that as a improvement for future maps!

It worked!
@4983979 - Linked grounds

http://i.imgur.com/OdlyVJu.png
Siilverpack
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#3500
  0
How do I make a booster ground?
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