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Rotação Oficial - P8 - Dois Shamansالدوران الرسمي - P8 - ذو الشامانان 公式カテゴリー - P8 - デュアルシャーマン Official Rotation - P8 - Dual ShamanRotazione Ufficiale - P8 - Doppio SciamanoRotation Officielle - P8 - Deux ChamanesOficjalna Rotacja - P8 - Podwójny SzamanPálya Körforgás - P8 - Sámán ÖsszefogásRotația Oficială - P8 - Doi șamaniResmi Rotasyon - P8 - Çift ŞamanRotación Oficial - P8 - Doble ChamánOfficiële Rotatie - P8 - Dubbele Sjamaan
Ort
« Citoyen »
1548559860000
    • Ort#5707
    • Profil
    • Derniers messages
#3482
  0
@7567236
Hakanproft
« Citoyen »
1548598920000
    • Hakanproft#0000
    • Profil
    • Derniers messages
    • Tribu
#3483
  0
@7567389
Obsyt
« Citoyen »
1548623520000
    • Obsyt#0000
    • Profil
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    • Tribu
#3484
  0
@6556315 (last try, I promise)
Alnitak
« Citoyen »
1548825960000
    • Alnitak#7205
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    • Derniers messages
    • Tribu
#3485
  0
@5216915
Eitchwarz
« Citoyen »
1548852060000
    • Eitchwarz#5190
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    • Tribu
#3486
  0
@7568509
Sekakmad
« Citoyen »
1548926460000
    • Sekakmad#0000
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    • Tribu
#3487
  0
@6777213
Ikke
« Sénateur »
1548948120000
    • Ikke#0010
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    • Tribu
#3488
  0
Left as is:
@2729418 - Mrloll#0000 - The map forces many vertical buildings. I think it's fine as P1.
@2195202 - Mrloll#0000 - I do like puzzle maps for shaman maps, but this one is too simple. Fine as P1.
@6796077 - B0wl#7075 - Nothing really interesting in this map. The bottom part is too cramped to build (for both sides), divine mode shamans will have much more difficult to complete it. Also, it visually looks unsightly.
@7130582 - Ikasaruzu#0000 - I like the concept, but it has some points that must be improved. Despite it is a monosolution map, at first, impress. Nonetheless, it is too hard to be completed, mainly for divine mode shamans. Likewise, there isn't supports in the bottom part, thus, it becomes unbalanced.
@7563861 - Fastyle#0000 - That's one of those maps the shaman must to build just a long and boring bridge to the cheese, we have many maps using this concept. There's no much variation in building as well. Try a next concept next time.
@7563865 - Fastyle#0000 - Same points as above.
@7158824 - Ethonyds#3905 - Although it has some different ways to be completed, their difficult levels are different, and the shaman is always looking for the easiest way, which means, it is unbalanced and has a low replay value and it's gameplay isn't eye-catching.
@7567236 - Ort#5707 - The map by itself is hard for one shaman to build because it is cramped, now imagine two of them trying to build. The gameplay would be a mess.
@7567389 - Hakanproft#0000 - Really hard to be completed, there isn't time enough to one shaman to build when one of them is dead. Also, there is no supports enough in the right side of the map and the cloud in the left side limits the shaman creativity to build. The existents supports are puny because them are too little, In my opinion, this amount of grass in the middle looks visually unconfortable because it seems something polluted with a lots of information.
@6556315 - Obsyt#0000 - It is very cramped in the right side and the gameplay isn't much attractive.
@5216915 - Alnitak#7205 - The map hasn't neither a roof nor walls, that allows the shaman to build a ramp in the top or some other building offscreen in the left side of the map. There are a lot of cramped gaps and parts in the map, so this map would be a mess for the public.
@7568509 - Eitchwarz#5190 - From the mice spawn to the top of the map, it is hard vertical building for the shaman due to the space and the desfavorable disposition of the near grounds. It is nothing outstanding, the gameplay isn't good either.


P1'ed:
@7560329 - Tansu#3072 - There's a lot of unused space and the map doesn't provide much variation in building. It's an interesting concept, but it's in a bad layout. P1 will be.


Will be discussed:
@6806212 - B0wl#7075 - It is visually pleasant and it seems to works fine. Worths a try.
@6777213 - Sekakmad#0000 - Interesting. I'll see what the others think abou this map.


Ignored:
None

Dernière modification le 1549021140000
Ceapasy
1549115460000
    • Ceapasy#4992
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    • Tribu
#3490
[Modéré par Daisy, raison : Use this thread to submit your maps, only.]
Sekakmad
« Citoyen »
1549155420000
    • Sekakmad#0000
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    • Tribu
#3491
  0
@7571521
@6669444 shaman x: 60 y:96 x :170 Y:96

Dernière modification le 1549622700000
Bhvana
« Censeur »
1549226580000
    • Bhvana#0543
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    • Tribu
#3492
  0
@7570650
Wed
« Citoyen »
1549422960000
    • Wed#0000
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#3493
  0
@7525845
Ikasaruzu
« Citoyen »
1549528380000
    • Ikasaruzu#0000
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#3494
  0
@7130582
Synelia
« Citoyen »
1549715700000
    • Synelia#3530
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    • Tribu
#3495
  0
@7547855
Fram
« Citoyen »
1549917060000
    • Fram#4747
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    • Tribu
#3496
  0
@6729557
Keyx
« Citoyen »
1550010780000
    • Keyx#0000
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#3497
  0
@7573979
Trollduro
« Citoyen »
1550075220000
    • Trollduro#0000
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    • Tribu
#3498
  0
@7574083
@7574163

Dernière modification le 1550079000000
Ikke
« Sénateur »
1550705400000
    • Ikke#0010
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    • Tribu
#3499
  0
Left as is:
@6468264 - Ethonyds#3905 - This map can be solved with just a few planks, the layout is not much interesting neither it's challenge for the shaman.
@7552836 - Ethonyds#3905 - This map forces many vertical buildings and it is not fun at all. Also, it has only one path to build, try to make more paths. Besides, just a bridge and a ramp can solve the map.
@7570650 - Bhavyav#0000 - This map isn't attractive at all. At first, a bridge of 4 planks is enough to complete the map, low replay value and bad gameplay. Also, it is totally misaligned and the layout looks horrible.
@7525845 - Wed#0000 - Nothing outstanding here. We have some maps of the same type in the current rotation. Besides, due to the cloud ground disposition, the shaman can be encouraged to build an offscreen gameplay. Try to put some more interesting obstacles in the unused space availble in the map.
@7547855 - Zioumy#0000 - I like portal maps, they bring us some fun. But in this case, the gameplay isn't much enjoyable, we have seen this maps layout many times before. Also, players can run to the left side grass ground (hole) and fall without the wall.
@6729557 - Fram#4747 - I had a feeling that you have put the ground randomly on the map. The layout is not impressive. Also, it is quite hard to get the cheese without supports to help shaman.
@7573979 - Keyx#0000 - Nothing interesting. This map can be solved with 2 or 3 planks: a bridge and a ramp from the cheese to the support. Besides, it is kind of luck based, because the shaman who starts first will favor he's side, in other words, I don't see it as a cooperation map (P8). Still, a cooperation map needs to be completed by one shaman if the other one is away, which means, if one of them die, the other one won't be able to complete it.
@7574163 - Trollduro#0000 - The map is way too large, it takes a lot of time for the shamans to complete, and that makes the map way too boring and annoying, that means the replay value is very low. Also, the map seems empty at some points.


P1'ed:
@7130582 - Ikasaruzu#0000 - The concept is fun and enjoyable, however, the difficulty is too high for the rotation. Fits P1 perfectly.


Will be discussed:
@7574083 - Trollduro#0000 - I like the concept. I'll see what the others think.


Ignored:
@7571521 - Sekakmad#0000 - Blacklisted until mar 10, 2019.
@6669444 - Sekakmad#0000 - Blacklisted until mar 10, 2019.
Lassapq
« Citoyen »
1550769660000
    • Lassapq#0000
    • Profil
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#3500
  0
@7039755
@7104169
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