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Rotação Oficial - P10 - Survivorالدوران الرسمي - P10 -السورفايفر 公式カテゴリー - P10 - サバイバー Official Rotation - P10 - SurvivorRotazione Ufficiale - P10 - SurvivorRotation Officielle - P10 - SurvivorOficjalna Rotacja - P10 - SurvivorPálya Körforgás - P10 - TúlélőRotația Oficială - P10 - SurvivorRotación Oficial - P10 - SurvivorResmi Rotasyon - P10 - SurvivorOfficiële Rotatie - P10 - Survivor
Bilixfrance
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#3481
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@4710933
Maikeru
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#3482
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http://i.imgur.com/o7GGVEk.png
@4714119
Maxkkk
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#3483
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@4714482
Shilap
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#3484
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@4714629
Whichways
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#3485
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Mrmichas a dit :
@4714119

I actually quite like this
Sebaisseba
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#3486
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@4678951
Euler
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#3487
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@4717450
Phryk
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#3488
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@4717991
Shilap
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#3489
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@4718267
Augustinas
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#3490
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@4718415
Reshman
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#3491
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@4718717
@4661919 (any better? :o)
Cndalr
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#3492
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@4720222
Kedbek
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#3493
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@4720617
@4720649
Shilap
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#3494
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@4722626
Psycho_new
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#3495
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@4723138
Ginginthecat
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#3496
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@4664400 - Edited
Jacob
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#3497
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Left as is<font size="11" color="#6C77C1"><textformat tabstops='[80,180]'>
@4668190 Brunoav When I look back at this map again, it just seems
like the grounds are placed in vulnerable positions,
the bottom water ground concerns me because
most mice will try to run underneath the bottom
ground and die, and the ones that make it will have
an advantage (or just camp), and since the
shaman has other areas to take care of it's kinda
poorly thought over
@4561535 Noktats Unless the shaman cannons the mice from the
opposite sides of the ice, all the ice are basically
spots where the mice can camp for boosts to the
top ground. Use of space isn't very well done and
the map in general seems a little boring
@4569726 Noktats Power of the tramp is too strong and one cannon
runs over every single top ground.. Too easy
@4541618 Uskil Thanks for taking my advice and such, but the map
just doesn't cut it for me. I tried this in a public
room and it wasn't very enjoyable, all the mice just
ran to the water for safety and the shaman didn't
really get much kills
@4688125 Smgn Nothing new or interesting, the tiny water grounds
aren't really of any value, kinda useless too.
@4688282 Smgn Cannon spam map, boring for the shaman and the
mice
@4688137 Arthurgol Not the best gameplay, mice spawn point is quite
odd. Why would you spawn them at the most
vulnerable spot? Shaman can quickly float up the
water and kill all of them in one cannon.
@4679664 Augustinas Way too complicated over such a simple idea, it is
something I haven't seen before but when you
really think about it, it's just a tramp-rebound map
@3891634 Rarudumatu So many unnecessary grounds
@4686976 Savagedouze What is the point of the bright yellow ground? Map
is unaligned, the tramps on the sides are just..
there and the map is too easy for the shaman
@4689340 Elhectordm If you stare long enough the map looks like a guy
with a beard.. Anyway, map is a little too simple. 5
basic grounds and a lot of water under. The map
can be fun the first time, but after a while it'll lose
value and won't be very enjoyable anymore.
@4688664 Chapecham ...No
@4568769 Jaycpenney Thanks for taking my advice, I also tested this in a
room. It was OK, but there's so many other maps
that have a tramp ground in the middle and the
cannon can hit both sides and it's getting rather
common/boring. I think the use of the ghost
ground makes it easier than needed too
@4126542 Rafascdois What has been edited? :S
@3599043 Cpfanoncho I think you took the concept of @958881 and made
it worse
@4539897 Contanovo Map looks a little messy, it's nothing new or
interesting, just few grounds here and there with a
white thing in the middle of each one
@2259504 Contanovo Generic
@1882998 Leafyos ^
@2033248 Leafyos There is already a map like this, the only difference
is that the bottom ground has no empty space, too
simple and boring
@4685861 Iulianbuhai I already gave you my opinion of this in-game.
@3949793 Iulianbuhai Same with this.
@4266172 Jfrl Bottom ground is longer than the top, the
comments I previously wrote still apply here (too
easy)
@4388419 Jfrl Remove the two water grounds (that are basically
useless) and it's a simple and boring map
@4692817 Maxkkk Not much to say here, gameplay is at absolute rock
bottom
@4699799 Tooooth I don't get it. The cloud-tramp ground is absolutely
useless, it just rebounds the cannon up and down
forever
@4695464 Tooooth -
@4693804 Drekacc Generic
@4693854 Drekacc ^
@4694018 Draconess Mass death
@4694476 Esmillo Nothing out of the ordinary, weirdly placed grounds
and way too much unused space
@4661314 Zzapp I think you edited it too much, now the map is
blank and it looks like it's missing parts. I just said
to change the mice spawn, and edit two grounds.
Not kinda re-design the entire map
@4662563 Zzapp The space isn't used well, the grounds are too close
to each other and it's too easy for the shaman. The
turn-about in the middle is basically an attraction
for mice (where the shaman can just shoot them
all)
@4697200 Mrakses What'd you edit? The map seems almost the same
if I remember correctly. The orange slide is still a
major factor, in fact, it's the only thing there and it
can kill all the mice if you just spam down cannons
@4700619 Tickal The grounds in the shaman area aren't even
connected properly, the map is too simple and
boring too
@4576232 Defilantegod Mass death, mice are trapped in a cage and the
shaman just spawns cannons anywhere and bang
dead
@4592715 Defilantegod You over complicated the entire map. Everything is
confusing, and the cloud grounds at the top just
stop the cannons from going where they're meant
to go
@4700855 Eliaspdc Wrong category buddy
@4702550 Lovelysajt Wrong category maybe? No holes in survivor maps
please
@4702809 Guifrema The 4 moving grounds can easily have anvils and
cannons attached to them, killing the entire room
@4707017 Elchikosproo Mice have no space to go anywhere, and when
they do reach a spot the shaman can just cannon
them through the thin lines of freedom, and if they
try to avoid it they would just slam their heads on
the wood and die anyway
@4707100 Zeleto That's a pretty cannon, but gameplay comes first.
Imagine the map without the giant cannon, would
it be fun? Not at all, the mice are on small square
blocks and the cloud grounds just make them even
more likely to die
@4658230 Hakanozdemir Didn't you submit something like this already? Map
is way too boring and unoriginal
@4682080 Egyptionguy It's great that the shaman can now reach all the
areas, but that was just ONE of the main concerns.
If mice stood in between the top ground and the
one under, the shaman would have a hard time
trying to kill them especially if it's stuck in a cage.
The cloud ground kinda guarantees safety too, Mice
can camp on the bottom ground and never die
basically
@4710933 Bilixfrance Looks like random grounds scattered all over the
place. The cheese isn't put in a very good area
either, and the map all-in-all seems too generic
and uninteresting to play over and over
@4714119 Mrmichas Confusing map, if you wanted to make empty
spaces, then just don't use any grounds at all.
@4714482 Maxkkk Don't have much to say about this map, the water
placement is rather intriguing and I guess it's too
easy for the mice to roam around and avoid
everything the shaman throws at them
@4678951 Sebaisseba Overdone map, the two bottom grounds are
basically death, the top two grounds are basically
death, the chocolate thing at the top is useless if
the shaman is RIGHT above it and the mice don't
have much space to retreat
@4717450 Azetunomild Waaaaaaaaay too simple
@4717991 Phryk If the cannon hits the tramp at the right spot, it'll
rebound from side to side until it destroys
everything in its path
@4718415 Augustinas The mice have nowhere to run unless they cj and
hug the shaman. If they manage to cannon jump,
they'll end up getting the cheese and drowning
anyways. The three ice grounds are useless and
the map in general has a lot of unnecessary
grounds
@4718717 Reshman I don't like how the shaman can just kill all of them
just by standing at the top. The mice can't even
reach the water ground, and if they could the map
would be unfair. It's bad either way
@4720222 Cndalr The cloud grounds can just be a barrier in favor of
the mice. Not all shamans know how to use them
to an advantage, it could end up killing them
instead of killing the mice. The map seems too
cramped together and the mice have a lot of
grounds to run around on.
@4720617 Kedbek Nothing new, nothing interesting, nothing
appealing
@4720649 Kedbek ^
@4723138 Elchikosproo Offscreen, no gameplay, unaligned, almost
everything about this map is wrong
@4664400 Ginginthecat Thanks for the edit, but the map just doesn't
appeal to me anymore. When I initially saw it, I
thought it could be fixed with some edits. But all in
all, the map is just too simple and a tiny bit boring
too
</textformat></font>

Will be discussed<font size="11" color="#6C77C1"><textformat tabstops='[80,180]'>
@4705798 Nukualofa Tested in a room, mice enjoyed it and it has a lot
of paths to flee but not TOO many. Shaman had a
decent amount of kills and the map is visually
appealing too. Will put into discussion
@4661919 Reshman Yeah, thanks! Will put into discussion now
</textformat></font>

Ignored:<font size="11" color="#6C77C1"><textformat tabstops='[80,180]'>
@4714629 Shilap Posted more than 2 maps (separate posts)
@4718267 Shilap Posted more than 2 maps (separate posts)
@4722626 Shilap Posted more than 2 maps (separate posts)
</textformat></font>
Noktats
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#3498
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@4589857
@4620688
Smgn
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#3499
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@4688670
@4724313
Maxkkk
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#3500
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@4724338
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