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Rotação Oficial - P10 - Survivorالدوران الرسمي - P10 -السورفايفر 公式カテゴリー - P10 - サバイバー Official Rotation - P10 - SurvivorRotazione Ufficiale - P10 - SurvivorRotation Officielle - P10 - SurvivorOficjalna Rotacja - P10 - SurvivorPálya Körforgás - P10 - TúlélőRotația Oficială - P10 - SurvivorRotación Oficial - P10 - SurvivorResmi Rotasyon - P10 - SurvivorOfficiële Rotatie - P10 - Survivor
Radyne
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#3541
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@2451360
Zzzzzzzzzzzzzzzzzzz
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#3542
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@4731316
@4728814
Drekacc
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#3543
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@4762711
Gorevbasinda
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#3544
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@4762991 Purple color ground is Tramp
Mor Zeminler trambolin
Moranguinho
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#3545
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@4763516
Elhectordm
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#3546
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@4689340
Zhouajie
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#3547
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@4764480
Geoorg
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#3548
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@892932
Liuhh
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#3549
  0
@4768403
Flyincactus
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#3550
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@4768477

That is all.
Tah-Tah.
Bushmeister
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#3551
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@4722114
Fatal
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#3552
  0
@4769643
Veredar
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#3553
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@3923991
Jfrl
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#3554
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@4388419
Flufferbug
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#3555
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@4771620
Jacob
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#3556
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Left as is<font size="11" color="#6C77C1"><textformat tabstops='[80,180]'>
@4589857 Noktats Bad choice of ground for the entire map, the three
different sized grounds on the ends aren't aligned
and difficult to avoid a cannon by
@4620688 Noktats Seems like the water isn't placed in very strategic
places, they're also not aligned and the map is
quite generic if you remove the random grounds on
the sides
@4724313 Smgn Generic and quite boring, spamming cannons on
the tramp ground until everyone dies
@4724338 Maxkkk Poorly placed grounds with no originality at all
@4724483 Azetunomild Too many transparent ground, it's confusing and
the shaman can easily kill themselves accidentally
and the mice too easily
@4701069 Eliaspdc Why is there a hole? The tramp under the top
ground is essentially useless and it has no friction
either making the mice die by jumping on it, since
it's placed in such an obvious spot. Bad gameplay
@4541618 Uskil Incredibly confusing, I see this is quite a trend in
your maps. Remember, the maps shouldn't be too
confusing and difficult for the shaman, and not too
easy for the mice either.
@3006909 Raincrowme Same gameplay as another map, generic and kinda
boring
@3707224 Iulianbuhai Unoriginal, the map loses replay value very fast
since there's only two grounds at the top and all
the mice have to do left is squirm around at the
bottom aimlessly.
@3160034 Iulianbuhai Too easy for the shaman.
@4726113 Ninjadane Why are the shaman and mice spawned in a cage
in the same area? The map isn't aligned, there's
one giant tramp and that's it. Terrible, terrible
gameplay.
@3619284 Thegbc Reminds me of an existing map, similar gameplay
and there's not really a point of the three grounds
underneath the shaman. The water ground is
placed in an area where the shaman can meep and
kill instantly
@4719857 Thegbc Same as above. "The water ground is placed in an
area where the shaman can meep and kill
instantly"
@4568769 Jaycpenney If the mice reach the top, the map is technically
offscreen. The ice grounds on the sides make it
very easy for the mice to just camp.
@4688137 Arthurgol Wrong category? Either that, or this map is just
terrible. The tramp is way too strong too.
@4690946 Triangulo -
@4727166 Azetunomild Bad use of space, it's like a mini-version of another
map and with more water+wood grounds
@4682080 Egyptionguy The bottom ground is kinda glitchy, cannons can
get trapped in there. The middle piece doesn't
make much sense in terms of surviving and
all-in-all, the map still has the same, boring
gameplay.
@4729011 Spektorn Loses replay value, quite boring for the shaman
imo. Mice have too much space to move aroud.
@4730033 Spektorn Too similar to another map.
@4730052 Yildizerdem ^
@3999034 Brunoav Unappealing map, the grounds are slanted in a way
that's too much of an advantage to the shaman.
@4067956 Brunoav Poorly designed map, the use of water ground
wasn't thought out well, and it's boring.
@4728374 Zzapp I see what the theme is and it's great, but
gameplay comes before design. And the map has
no gameplay what so ever.
@4661314 Zzapp Hmm, I see how you've edited the water ground so
the cannon can run smoothly but I don't think
that's a good idea. It makes it too easy once again,
and once the cannon touches the mice they just
drown. Other than that, the use of space is lacking
and it's kinda spam map for the shaman.
@4725811 Livcorish Backgrounds aren't prefered in P10, they can be
quite distracting and depending on the color can
make certain spawn hard to see. I'd like to see this
map with properly aligned water levels, basic
grounds and maybe add some more gameplay like
grounds in other areas too.
@4695193 Contanovo 50% of the mice will probably die just by trying to
solo the map.
@4698232 Contanovo Too easy for the shaman, everything is in favor of
the shaman, mice have no advantages in this map.
Two slopes where one cannon can kill a large
amount of mice
@4723405 Ginginthecat Bottom area isn't the best, shaman can meep and
kill the mice roaming underneath any water
ground. Map is quite generic as well
@4733293 Korsanix Wrong category buddy.
@4735859 Aksale Nicely designed map, just the water grounds are a
little too unsuitable. Could you try to do something
else in that area? Or edit the water grounds?
Because the mice seem too vulnerable when
they're running around in them, other than that the
map is quite appealing and I like it.
@3464569 Aksale Incredibly bad gameplay.
@4736113 Joseairam Generic.
@3618860 Xaxadoooooo Fake grounds and afk death. No.
@4676888 Quesitosxds Copy map..
@4739131 Themousenn Reminds me of @4329532, except it's much worse
@4741297 Justlekiller Wrong category? :s
@4718415 Augustinas I don't think you read my previous comment about
this map properly.
@4744499 Augustinas Horrible gameplay.
@4744531 Nellso Whoa, you can't even see where the cannon goes
with the power of the tramps. And that's not a
good thing.
@4745828 Fastyle Nothing very interesting, though I like the design.
Try to add something that can make the map a
little unique, and remove the part of the water
ground that covers up the middle of the bottom
ground.
@4714482 Maxkkk Generic.
@4747459 Kuurt
@4749153 Nukualofa Tested in room, seems like the mice have too much
places to go, and it sorta gets a tiny bit offscreen
when they're at the absolute top of the top ground.
And there's a camping spot on the top left, try
moving the map a little down in general and fixing
up some things that can cause gameplay problems
@4700570 Matheusferei I don't even.. Scroll maps are a terrible choice,
background causes problems as I said in another
map's comments above. The gameplay is horrible,
the shaman and mice have nowhere to go and the
top grounds are just.. there.
@2329628 Grilozl Confusing map, the way everything's transparent
gives idea that the bottom ground is transparent
too. The spawn point for the shaman isn't really
thought out either, gameplay is boring too
@4754983 Alessyaxd Generic.
@4227136 Debilenio The two grounds on the right are probably the
worst decision in this map, considering they can be
used as a camping spot or a mass death spot, jut
depends on the shaman. The rotating ice is a good
addition imo, but there's too many disadvantages
and faults in this map to consider it to be
discussed.
@2451360 Radyne -
@4731316 Zhangster Unoriginal, uninteresting and generic
@4728814 Zhangster Too easy for the shaman, can reach all areas very
very easily and the mice are vulnerable where ever
they run
@4762711 Drekacc Why are some of the grounds set as foreground?
Anyways, map looks like a vampire map and it's
too basic with the exception of the design lol
@4762991 Gorevbasinda Terrible gameplay, the colors are badly chosen -
you should've just stuck with the original color of
rectangular grounds. Boring concept too, tramp
and cannon rebound maps can get repetitive.
@4763516 Booglucas No.
@4689340 Elhectordm Useless water grounds tbh, map is quite easy for
the shaman and even if mice retreat to the water
they can just get killed by the way they're designed
and in the area they're placed in.
@4764480 Zhouajie Bad gameplay.
@892932 Geoorg ^
@4768403 Liuhh The two columns on the side remind me of another
map, and the middle section is just bad, not just in
terms of gameplay but design and alignment
@4768477 Flyincactus Not enjoyable at all, the grounds all seem
randomly picked and there's not much to do in the
map either.
@4722114 Bushmeister Design isn't appealing at all, and that's the major
factor in this map too. Gameplay is just horrible
and the cage that the shaman's stuck in isn't very
well placed, and cages aren't even a good choice to
implement into a map unless there's an actual
point
@4769643 Fatalj Offscreen, cheese and hole.. why?
@3923991 Veredar Haha, this was fun to play around with when I was
testing it. The only thing stopping me from
discussing this is that it's a little too generic
without the red button aspect.. Try to edit
something to fix this and I'll see what I can do.
</textformat></font>

Will be discussed<font size="11" color="#6C77C1"><textformat tabstops='[80,180]'>
@4688670 Smgn I like the use of water ground in this map
specifically, and the two tramp grounds on each
side are a nice addition since they aren't too strong and the positioning is accurate.
</textformat></font>

Ignored:<font size="11" color="#6C77C1"><textformat tabstops='[80,180]'>
</textformat></font>

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@Jfrl - The map is too complicated and confusing. Survivor maps aren't meant to be too difficult for the shaman nor too easy for the mice either, keep that in mind when creating maps in the future.

@Flufferbug - Same gameplay as another map, this rebound combination is getting very boring since a lot of maps already have that feature, and the gameplay in this map is pretty bad considering there's only two small grounds the mice can survive on.
Fatal
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#3557
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@4769643- Edited
@4790226
Guidellk
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#3558
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@4773146
Jfrl
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#3559
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@4388419 - Edited
@4266172
Mervynpeake
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#3560
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@4773460 this is very old fashioned so it will be a nice change from the newer maps that aren't popular with Holz-era survivors.

Willing to remove the tramp on first map if needed to
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