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| « Citoyen » 1342391160000
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Djcox a dit : Not at the moment, but there will be in the future. |
| « Citoyen » 1342394220000
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| Well try experimenting with different kinds of blocks, coloring and all the shit. You don't edit the image, because it's not really an image. It's made up of many different blocks and grounds. Just keep experimenting. You could start out by getting a picture off of Google or something, and trying to copy it. Good luck! |
| « Citoyen » 1342394220000
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| A quick question, and I don't know if this has been asked before. How do you make an art map? Do you edit the image in a paint program? or is it something else? |
| « Citoyen » 1342394460000
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| otay :D I have an interesting idea for a map :P WEEE 8goes to create my 14th* http://cheese.formice.com/maps/player/Cloudandis |
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| Don't know where else to post this: can @348365 be made unrushable at that first part? PLEASE? SO MANY SAVES YOU LOSE HERE Same situation with @173231 |
| « Citoyen » 1342396260000
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| No fxie, if they were unrushable then, more mice would die thinking it's rushable. Plus, the second map: @173231, is pretty cool because it is proable. |
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Starshipbay a dit : No, if they were FIXED so that they're CLEARLY NOT rushable nobody would rush them. And if @173231 is "cool because it is proable" it should be P9 like every other "proable shaman map." Edit: Just noticed I posted this in map editor FAQ instead of map crew FAQ because the titles are way too similar. |
| « Citoyen » 1342397400000
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| lol Fxie, I know what you mean. But the second map is almost so unproable, that it really shouldn't be P9. |
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| Then it really shouldn't be P4 either... because everyone who tries dies. At the very least put a floor. Shamans have enough trouble with P4 saves without them rushing before you can even spawn a board. |
| « Citoyen » 1342402260000
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| Yes Fxie, there should be a ground. Good idea. I usually can pro it 2/5 times, but...Tough. |
| « Citoyen » 1342436820000
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| I dont know if its just me laggy or some thing but is map 41 failed? |
| « Citoyen » 1342439640000
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Fxie a dit : "Try to die" isn't the real intention when mice risk theirself to reach cheese without shaman. If will be placed a floor, the challenge of the map (for the shaman) isn't the same, it would be easy, the shaman just need to go down, and build for up, getting help from this floor to start the building. I think the best to do is make an edition in the map, put ice grounds outside the woods (where is done WJ), and let wood grounds inside, so it would be fun even without TA. |
| « Citoyen » 1342445940000
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| I think that the if the sham dies you kinda got your own chance do win it, though its not big, but its always fun with a challange, even a hard one. |
| « Citoyen » 1342469220000
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| What's the color code for the backround of the "outside area"?? |
| « Citoyen » 1342469580000
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Timowoof a dit : Not sure which area you meant, but this may help you: Topic-24282 |
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Timowoof a dit : If you're talking about the default background, it's #6A7495 |
| « Citoyen » 1342471140000
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Hamyu a dit : But after some pixels (about 200) outside the game area, it become #617595, still unknown the position, but there's ths change. |
| « Citoyen » 1342476120000
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| How to angle water? Ex. @2465247 |
| « Citoyen » 1342476540000
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Starshipbay a dit : Just make different(seperate) waters. Put next one after the first, down by the next, and then again.. //In this map, it is done this way. Don't you see the "color" of the water or something like that? |
| « Citoyen » 1342478160000
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| But, is there a way to angle water? |