#Divinity Map Submissions |
Slipprs « Citoyen » 1493525580000
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@7120615 @7120592 @7102306 |
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@708233 @910698 @630059 @875944 @1134602 @1412529 |
Danielmago « Citoyen » 1494040200000
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@1449843 |
Gekkeiju « Citoyen » 1494048000000
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Accepted Maps @7075578 (-> @7059638) - Mastaoftime - difficulty 7 (accepted to observe public feedback) Almost Accepted Maps @7017089 - Anti_grav please make a mice spawn separated from the shaman spawn. http://image.prntscr.com/image/855a16974d8243cd8b7b5b1cbc6c0553.png @7062450 - Anti_grav 1. put the hole at top right like @6744395 - the hole position makes solutions starting with solid objects on shaman's body like http://i.imgur.com/wwc05uF.png impractical and mice even sometimes cannot climb the box. it's possible to solve this map in other ways but the hole should be above the ground to allow more solutions. 2. along with the change above, gravity can be heavier (around -10) because no steep slopes which mice cannot climb on are necessary in solutions if the hole is at top right. @7062480 - Anti_grav gravity too light. it should be -8 or stronger. @7040884 - Krenium change design to this cuter one http://i.imgur.com/VfBhIaL.png Rejected Maps @7072353 - Amelizz slightly unaligned. this http://i.imgur.com/NmJe71b.png sometimes happnes because of misalignment or the hollowed ground being too thin. @7070177 - Amelizz http://i.imgur.com/4q2eO6Y.png this indicates some misalignment. you only need one side to create a perfectly stable build with runes or massive anvils @7070133 - Amelizz the right section can be wasted. the map doesnt provide a new challenge http://image.prntscr.com/image/0c27606f6adf4158851e2230d85344cc.png @7069740 - Amelizz this map doesn't seem to have taken very much effort in creating- it's a bit of a blow compared to maps submitted that others worked ages. inappropriate placement of cheese at this high position always leads to WJ for mice. http://i.imgur.com/oIgVaxX.png @7090845 - Amelizz the map contains some grounds misaligned. the additional block to the right of the hole seem to suggest the foundation should start at the top, however balloon or anvil foundation is much more practical @7099539 - Amelizz this map is highly soloable http://i.imgur.com/06N7vXU.png @7074663 - Apolonis hole is soloable. @7081536 - Foxehfoxeh http://i.imgur.com/T43h21l.png no cheese for shaman. @7019531 - Anti_grav http://i.imgur.com/E5hAnrX.png http://imgur.com/a/LjnxW @7020606 - Anti_grav cheap base works http://i.imgur.com/WV13FCt.png memorizing the possible slope angle precisely seems to be the main concept of this map @7022539 - Anti_grav generic. no new techniques needed http://i.imgur.com/LDJ83OA.png @7061491 - Anti_grav it encourages offscreen gameplay http://i.imgur.com/acwKeK4.png @7061501 - Anti_grav undesirable penetration base http://i.imgur.com/aAR28Ps.png @7062711 - Anti_grav there's already a map with similar concept in the rotation. ex. @6244020 @7081648 - Anti_grav an imitation of @7017089 @6260100 - Uhuge shortcut ways of base making : http://i.imgur.com/e5CEzFN.png http://i.imgur.com/cvMn3SN.png @7091458 - Sirakaba almost impossible to fix the entire build horizontally or vertically. as a result, difficulty significantly depends on the number of mice. @5982813 - Gobbek solutions would be based on balloons' buoyancy and that concept is already used in some maps in the rotation. ex. @7033362 @7104234 - Mastaoftime the red square at the top left corner doesnt make sense. there are already maps with similar concept (ex. @6784209, @6686413) ice grounds are inappropriate as grounds to support a long bridge from only one side. solution can be cheap like this http://i.imgur.com/o1zuk2U.png Removed Maps @357644 - grass ground is dynamic. difficulty heavily depends on behaviour of the mice |
Gekkeiju « Citoyen » 1494055200000
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@6737461 |
Gekkeiju « Citoyen » 1494055740000
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Checkpoint |
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@7137341 |
Slipprs « Citoyen » 1494067200000
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Almost Accepted Maps @7017089 - Anti_grav Moved Mice spawn to separate mice and shaman @7062450 - Anti_grav Moved hole to top right corner Gravity changed to -10 @7062480 - Anti_grav Gravity changed to -8 |
Deeznuts « Citoyen » 1494072480000
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Maps in May @7072353 @7155067 @7155307 @7157145 @7158737 @7159157 Dernière modification le 1496065260000 |
Alsalam_alaikum « Citoyen » 1494098880000
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@6848944 |
Caerula « Citoyen » 1494233100000
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reporting map: @7062480 generic; too similar to another map in the rotation (7062450 ) @3699061 defilante; no protective wall @5002429 hidden roof @2628658 can be too easy; only need 2 planks @3102266 double sham @332119 double sham @6738000 out of cage by accident @1776941 double sham @1764726 double sham @3720804 hidden roof @3088028 mice can get cheese by themselves @1333807 offscreen solu; generic @1770393 hidden wall @5186430 hidden wall @1524647 concept easily breakable @4240091 no protective wall Dernière modification le 1496612400000 |
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@7124349 @7119317 @7081722 @7054615 @7081826 |
Yinjackson « Citoyen » 1495211280000
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new maps: @7147593 @7148113 old maps edited: Almost Accepted Maps @@6988833 - Yinjackson - please make this solution http://imgur.com/a/4Kpa4 unavailable. Dernière modification le 1495676280000 |
Yinjackson « Citoyen » 1495633920000
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reporting maps @1697574 - offscreen death without walls @1776941 - dual sham @7062460 - concept broken http://imgur.com/a/rfUoo @3088028 - cheese part soloable @155582 - hidden floor Dernière modification le 1496482080000 |
Unknown « Citoyen » 1495655460000
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@7154585 |
Slipprs « Citoyen » 1495762740000
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Reporting map @1764726 - dual sham |
Deeznuts « Citoyen » 1495894500000
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Reporting map @1662903 Reason: Slight gap between the top ground and ice wall. |
Sajtor « Citoyen » 1495972740000
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@6993040 |
Darklantern « Citoyen » 1496182020000
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@3674517 @7128350 @7128942 as no balloon Dernière modification le 1496369640000 |
Japones « Citoyen » 1496448300000
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@7060748 |