Rotação Oficial - P8 - Dois Shamansالدوران الرسمي - P8 - ذو الشامانان 公式カテゴリー - P8 - デュアルシャーマン Official Rotation - P8 - Dual ShamanRotazione Ufficiale - P8 - Doppio SciamanoRotation Officielle - P8 - Deux ChamanesOficjalna Rotacja - P8 - Podwójny SzamanPálya Körforgás - P8 - Sámán ÖsszefogásRotația Oficială - P8 - Doi șamaniResmi Rotasyon - P8 - Çift ŞamanRotación Oficial - P8 - Doble ChamánOfficiële Rotatie - P8 - Dubbele Sjamaan |
Bborkan « Citoyen » 1576085580000
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@7664474 |
Grimmaro « Consul » 1576312620000
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@6210100 - duo mice spawns |
Luskmaps « Citoyen » 1576419240000
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@7665697 @7667411 Dernière modification le 1576965900000 |
B_ootcamp « Citoyen » 1577291460000
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@6554511 edit @7111119 edit Dernière modification le 1577491680000 |
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@7668487 - one sham at sham spawnpoint. the other sham at mouse spawnpoint. edit @7669110 Dernière modification le 1577504280000 |
Hartnaeckig « Citoyen » 1577357160000
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@7668611 |
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@7241163 |
Rioxhsn « Citoyen » 1577542440000
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@7669332 |
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Left as is: @7668037 - Sin#9948 - I actually like the concept, but I didn't find the layout appealing and the dynamic grounds will be kind of ignored after shot them 1 or 2 times. @7664474 - Bborkan#0000 - Mirrored maps are not welcome nowadays because it means you only have "half map" to play. The layout is very generic and the mechanism in the center doesn't add anything in the gameplay. @6210100 - Grimmaro#0095 - Very nice concept but the top mice have an unfair advantage to take the cheese and they will probably reach the hole first while the bottom mice will have to wait the shamans to build from the bottom to the top first. Also, I found the space kind of cramped as well. @7667411 - Luskmaps#0200 - Again the layout is very generic. Also, it requires long bridge and ramp up builds, which is very boring and hard for some shamans. @7111119 - Pjfsamora#0000 - While the center of the map has plent space, the sides are very cramped. @7668487 - Mintfurcool#0000 - The gaps won't work properly due the anticloud grounds. The map requires long builds for the shaman and the layout is very similar to other maps already in rotation. @7669110 - Mintfurcool#0000 - The map requires very long bridge and rump up builds, which is very hard, boring and annoying for some mice. Also, this layout has been used in many other maps already in rotation, @7668611 - Hartnaeckig#6120 - The layout is very generic and there are other maps like this already in rotation. @7241163 - Matzi#1510 - Very cramped spaces and the center of the map might be very suggestive to be used and it would become make it an off-screen gameplay. P1'ed: @7669332 - Rioxhsn#6427 - Will be discussed: @7663899 - Cilacapenjoy#0000 - @7663942 - Cilacapenjoy#0000 - @7665697 - Luskmaps#0200 - The map doesn't bring anything new to the rotation, but I like the route the shamans have to build through. By the way, I'll remove the mice spawn in the center of the map, it gives them an unfair advantage. @6554511 - Pjfsamora#0000 - Will be discussed for P4. Ignored: None Dernière modification le 1577555940000 |
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@6851350 @6851351 Dernière modification le 1577605620000 |
Rioxhsn « Citoyen » 1577608200000
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@7669568 @7670649 Dernière modification le 1577968860000 |
B_ootcamp « Citoyen » 1578293940000
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@7117121- edit @7100009 Dernière modification le 1578760320000 |
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@5967709 @7289784 Dernière modification le 1578545940000 |
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@6733728 |
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@7648295 Edited |
Wilhelmn « Citoyen » 1579308600000
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Left as is: @6851350 - Sin#9948 - The shaman's spawn places them in an impractical spot for them to begin their build. The spaces are tight and cramped, and the layout makes it awkward for the shams to build. @6851351 - Sin#9948 - The map offers two paths but they're both cramped and can be very annoying to divine mode shamans due to this combined with the water. The first half of the build doesn't require much creativity, either a ramp or a bridge + a ramp. The players' spawn is also unsafe. @7117121 - Pjfsamora#0000 - The map's gameplay is very messy. It doesn't seem like any particular path is intended for this map and it's difficult for shamans to built towards the cheese due to the sliding and cramped space for the build. The map's overall hard to understand and build on. Portals won't help a map with grounds all over the place either, please stop using them to try to make it better and try to use them as a part of a concept. @7100009 - Pjfsamora#0000 - This map's too easy for two shamans to build on. The lower possible path towards the cheese is cramped and impractical as opposed to the higher one so it wouldn't really be used to build towards the cheese. The result is a long ramp towards the cheese and another one towards the hole. The solutions don't require any creativity and effort from the shamans. @5967709 - Matzi#1510 - This map isn't challenging enough to have two shamans to build on. (do they both spawn up there at the right?) The spawn point encourages fighting (remove this part if that's not the case pls). The map's straightforward and doesn't offer many possible solutions. It doesn't take much creativity to build on, only a bridge and a ramp is needed. @7289784 - Matzi#1510 - The layout makes this map really long and tedious, even for two shamans. There aren't many places for the shamans to stabilize their builds on. Buildathon maps are annoying and not very welcome anymore for rotation. @6733728 - Bielpratasqn#0000 - The shaman on the left has to build a lot compared to the one on the right. The space is cramped throughout the map. The map's otherwise very simple and straightforward and the only challenge is for the shaman on the left. P1'ed: @7648295 - Namelessh#0000 - The map feels more like a P4 map but not very challenging. It's very annoying to deal with punctual obstacles such as the ground next to shaman spawn, it's not good to have those in your maps. P1 will do. Will be discussed: None Ignored: @7669568 - Rioxhsn#6427 - Blacklisted until feb. 4, 2020. @7670649 - Rioxhsn#6427 - Blacklisted until feb. 4, 2020. Dernière modification le 1579327980000 |
B_ootcamp « Citoyen » 1579317000000
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@7117121 - edit @7113110 |
Finerlobster « Citoyen » 1579894020000
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@7676365 - shamans at cheese location and mouse spawnpoint. |
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@7289789 @5956775 |