Rotação Oficial - P8 - Dois Shamansالدوران الرسمي - P8 - ذو الشامانان 公式カテゴリー - P8 - デュアルシャーマン Official Rotation - P8 - Dual ShamanRotazione Ufficiale - P8 - Doppio SciamanoRotation Officielle - P8 - Deux ChamanesOficjalna Rotacja - P8 - Podwójny SzamanPálya Körforgás - P8 - Sámán ÖsszefogásRotația Oficială - P8 - Doi șamaniResmi Rotasyon - P8 - Çift ŞamanRotación Oficial - P8 - Doble ChamánOfficiële Rotatie - P8 - Dubbele Sjamaan |
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@4648627 edit |
Furbiek « Citoyen » 1580998500000
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@7656726 other mechanism than last but similar i dont know will u accept but i want try :P @7650091 |
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@7680412 @6775036 Dernière modification le 1581527400000 |
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@6877155 |
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@5500240 @5479449 Edited Dernière modification le 1582048560000 |
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@4133024 |
Plubio « Censeur » 1583001660000
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Left as is: @7113110 - Pjfsamora#0000 - Right side of this map seems fine, and the concept of the blue ground seems interesting too, but the lesser amount of solutions at the left side, and the cloud in the middle limit the gameplay to only top part of the map, which makes the map boring because of small amount of possible paths. In addition to this, it might be really cramped due to grounds being really close to eachother. @7676365 - Finerlobster#0000 - The concept is fun, but this map is pretty much about building a bridge which we avoid in both P8 and P4 because its an overused concept of shaman gameplay. Also, it's worthwhile to mention that the ice in the middle of the map pretty much limits the amount of possible solutions + the map is overall too easy for double shaman. @7289789 - Matzi#1510 - The map is fun, but gameplay is too much based on a bridge which we avoid in shaman maps because it makes it unappealing and boring to play on. In addition to this, this map might be even too easy for double shaman while the only difficulty in here is the time limit. @5956775 - Matzi#1510 - There are no supports for the shamans to build anywhere. They have to be really careful of what they do or their build will fall. The build after you get a nice start is to do some ramp ups or a bride to cheese with a ramp up to hole, which isn't good either. If you want to use cloud grounds in your map, make sure they contribute to the gameplay in a positive way, and that they aren't only there to be annoying. @4648627 - Bielpratasqn#0000 - fine as p1 @7656726 - Furbiek#0000 - It's not the type of difficulty that we're looking for in shaman maps. This map isn't challenging but straight up painful to play on. @7650091 - Furbiek#0000 - Left side of this map is still too cramped and the gameplay overall is too much based on simple bridge which we avoid in both P4 and P8 because it makes the gameplay boring and unappealing to play on. @7680412 - B0wl#7075 - If you wanna make an antigravity map work for rotation, it has to be as simple as it gets. Otherwise it will always be too hard and won't be accepted. @6775036 - B0wl#7075 - Read the comment above. @6877155 - Bielpratasqn#0000 - the grounds are too big for a shaman map, you need to make sure the shaman really needs to build something and not only take mice to other grounds where they can walk freely. In addition to this, bottom part is cramped, and it's all about the building a bridge + the map is overall too easy for double shaman. @5500240 - Namelessh#0000 - The map is not interesting at all. Clouds in here just limit the amount of possible paths which makes the map pretty boring and unappealing to play on and the water is completely useless. In addition to this, I find cheese part pretty cramped and maybe even too close to the side of the map. P1'ed: @7117121 - Pjfsamora#0000 - Decent concept for a portal map, but portal maps are usually too poor in gameplay to be highperm. Will be discussed: @5479449 - Namelessh#0000 - @4133024 - Sekui#0000 - Ignored: None Dernière modification le 1583109540000 |
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@5958056 @7289789 Dernière modification le 1584478080000 |
B_ootcamp « Citoyen » 1583124600000
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@7113110- edit @7117000 |
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@6244891 Dernière modification le 1584401220000 |
Bhvana « Censeur » 1583605980000
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@7687410 |
Xaxadoooooo « Citoyen » 1583610300000
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@7114067 |
Stovedove « Citoyen » 1583882640000
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@7688457 @7691336 Dernière modification le 1584669360000 |
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@5003561 |
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@7690717 |
Commandantso « Censeur » 1584721200000
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@7353495 |
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Left as is: @5958056 - Matzi#1510 - This map doesn't offer much space for the shaman to build and its layout is pretty similar to other maps already in rotation. @7289789 - Matzi#1510 - The right side is quite cramped and there's not much you can build to get mice out of here. On the other hand, the left side has a lot of space but still continues to be based on bridges and ramp ups. @7113110 - Pjfsamora#0000 - The mechanism used here is quite unstable and it's not very easy to notice that the blue ground is dynamic and can be used to attach shaman objects. Also, there's not much variety in what the shaman can do here, I don't think that they would use more than one long bridge and a few ramp ups. @7117000 - Pjfsamora#0000 - It's nice that the shaman has a lot of space to build but this map's solution consistis in bridges and ramp ups. There are some grounds that don't look necessary as well, like the top one. @6244891 - Bielpratasqn#0000 - This map doesn't offer many possibilities to the shaman once there are obstacles that can only be avoided in one way. In addition, there's a lot of unused space here and you could take advantage of that to make obstacles that require more creativity to avoid. I'd also recommend you to make the bottom grounds totally visible so that players can know what are their limits. @7687410 - Bhvana#0543 - I recommend you to not use night mode when making maps that depend totally on the shaman to be completed. Plus, neither the shaman nor the players can know that there are no grounds in the bottom, which can lead to mass death and consequently loss of many saves, which is something we avoid in P4 and P8 maps. @7114067 - Xaxadoooooo#0000 - Fine as P1. @7688457 - Stovedove#0000 - This map has an interesting concept because everytime you move the dynamic blocks you find a different layout. However this can also be pretty boring once you need to take all of those out if you want to have room for building. This may take a long time and I feel like shamans would have more work doing this than doing the building itself. @7691336 - Stovedove#0000 - The bottom part of the map feels really cramped and the use of water makes shaman's buildings more unstable and could lead to mass death. In addition, the path this map requires is kind of pre defined already: the shamans don't have much of a choice here. @7690717 - B0wl#7075 - The portal feature is pretty hard to be used in a shaman map like this since once the shaman builds tthe support bellow the cheese, there's no additional building in the map, unless the spawn of the portals. @7353495 - Commandantso#0000 - This map's gameplay consists only in some bridges and ramp ups. Also, the vertical cloud grounds limit the shaman's space to build a lot but don't stop they from building ramps, so they are pointless as an obstacle. P1'ed: @5003561 - Namelessh#0000 - The routes in this map feel unbalanced since the bottom one requires less building than the top one, that will probably be left unused. It's still a nice map, though, with enough space to build. Will be discussed: None Ignored: None Dernière modification le 1584999900000 |
B_ootcamp « Citoyen » 1585003260000
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@7113110 - new map @7111119 - new map Dernière modification le 1585006020000 |
B_ootcamp 1585005300000
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[Modéré par Ikke, raison : Removed.] Dernière modification le 1585005360000 |
Stovedove « Citoyen » 1585030320000
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@7693237 @7694710 Dernière modification le 1585597560000 |