Rotação Oficial - P9 - Diversosالدوران الرسمي - P9 - منوعات 公式カテゴリー - P9 - 複合 Official Rotation - P9 - MiscellaneousRotazione Ufficiale - P9 - VarieRotation Officielle - P9 - DiversOficjalna Rotacja - P9 - RóżnePálya Körforgás - P9 - VegyesRotația Oficială - P9 - DiverseResmi Rotasyon - P9 - KarışıkRotación Oficial - P9 - MisceláneoOfficiële Rotatie - P9 - Diversen |
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@7174145 @7170175 |
Anabooleta « Sénateur » 1497504660000
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@7174226 - pinmouse |
Tennis « Citoyen » 1497537120000
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@7174491 ( Collision ) |
S4rg4sm « Citoyen » 1497563400000
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@7173499 @7182114 Dernière modification le 1498480800000 |
Johnpml « Citoyen » 1497580680000
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@7171523 |
Abramjohn02 « Citoyen » 1497591120000
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@7155898 @7174251 |
Bendittt « Citoyen » 1497633480000
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@7165372 |
Sebaisseba « Citoyen » 1497656820000
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Left as is: @4321568 - Donmickey - This is actually quite luck based, mice usually die when they try to reach the middle spot and trying to reach the hole, which is painful for the shaman, especially while the gameplay is quite short ant not exciting. @7169702 - Nie_Fortunna - This map doesn't really fit on this category, it seems to be more likely a shaman map, even though the gameplay is disappointing and way too basic. The water ground is pretty much useless, to be honest. @7169728 - Sfvcrt - Gameplay is way too linear and tedious, this map is just not fun enough to be played on rotation, I haven't enjoyed the despawn feature in the start, the way it's executed is quite tedious, either. @7169874 - Luskws - The shaman is forced to build on, and the building is quite tedious once you basically have to only put boxes for mice to solve it. Overall this is more likely a shaman map and for the reasons I've mentioned this isn't suitable for that, either. @3752632 - Apocalipcewd - Overall, this map doesn't have a cool collision map structure, some places are very unsafe and easy to die, which is nothing but frustrating for the shaman. Personally, I don't like when mice spawn in a cramped place, it's kind of painful and tedious. Mice will have troubles to safely reach the hole spot. This is too massive death! @2579106 - Apocalipcewd - Absolutely nothing extraordinary, the map will keep as is. @7172306 - Thiago3434 - This map seems to be more suitable for the shaman category since it requires a direct participation of the shaman to help out mice, as well. Talking about it's gameplay, I'd say that clouds are used in a way that will force the shaman to use them as support, it limits possibilities of solutions and is quite painful while it's too cramped there. @5946612 - Maxislow - When I first played this map I though it features collision but it doesn't. Anyway, this map plays really bad, the scrolling has not a good usage and gameplay is pretty linear, which is boring and repetitive, therefore not special. Jumping through trampoline objects is fun, but just not enough. @5950850 - Maxislow - The map is ok, but the cheese part is very easy for mice to die, once this maps features collision and there's not a enough support for mice to catch it safety. Gameplay isn't that extraordinary, either, so i'll just leave this as is. @7172528 - Fosoundkems - I haven't really enjoyed the map's structure for a collision P9, however it plays decently fine so i'm leaving it as P1! @4743741 - Pgmsule - This is a really annoying collision concept, there's only one clear pathway even while this map offers two possibilities for solution, however I guess this is not well executed. The map overall plays too tediously and grounds are organized in a very forced way. @4335766 - Pgmsule - I haven't had fun playing it in any way. @7172838 - Fortfix - Read the category rules before sending a map to this thread, please! You map isn't suitable for any category. @2166395 - Bowlt - Overall this map is more likely a shaman map rather than P9, since it directly requires a shaman help for solution. Also, the using of portals isn't extraordinary and the concept overall is ugly and bad executed, I'll leave it as is. @1651726 - Bowlt - Again, I like the wind concept, however public tests showed that this map is too difficult to be solved solo, mice have a strong difficulty to even reach the cheese. Keeping as is! @6649480 - Framnm - This is not a bad idea, but I feel like this concept is too tedious for public rooms as a high perms, because the public usually reacts bad to maps that explore the water and collision concept. P1 is fine as is. @3144295 - Framnm - For the same reasons above, I'm leaving this map as is. This is just not fun enough to be considered, there's only one clear pathway that might be too repetitive and therefore may results in a boring concept over time. Fine as is, so I'll leave it this way. @2308002 - Pamdecp - This is very chaotic, P1 looks fine for this map. I don't think public will reach too well to this map, also, shaman has troubles about building properly in case of his help is necessary. @7174145 - Tohpy - The concept is interesting, but actually executed in a way that isn't even a little fun for mice to play on.. There's such a low chance to solo this map without a shaman's help and it's quite difficult to build on because the concept explores shaman objects as the main obstacle. @7174226 - Anabooleta - This is really crazy and chaotic :O There's also a shaman skill that spawns balls and will make mice frustrated because the whole map is cramped. Unfortunately it's a no again for this map. There's also not a convincing gameplay or anything challenging enough. @7173499 - S4rg4sm - The cobwebs are utilized in a boring way, mice can easily get stuck there and it's nothing but frustrating. I really dislike the pathways, they're precise because the grounds aren't placed in the best way. For now, it's a no, especially because you've tried to use cobwebs in a different way but it results frustrating, only. @7171523 - Johnpml - This is fun, but just not the kind of map that is suitable for our rotation, unfortunately. @7155898 - Abramjohn02 - I'm P22ing it, if I'm not wrong there's already a version of this map in P9, it was an old vanilla map. @7165372 - Bendittt - It looks more like a racing map rather than P9, the gameplay is also too linear because there's only one clear pathway that may results in a repetitive and tedious challenging. @7174251 - Abramjohn02 - The map's structure and concept are really similar to already existent vanilla maps and some rotation maps, with that, I'm say that it isn't worth putting your map up to rotation, there's nothing extraordinary or fun enough, in my opinion. P1'ed: @4578612 - Donmickey - Nothing extraordinary, otherwise P1 will do. @7170449 - Tinkse - This looks ok, but I'm sure that shamans will have troubles to get all mice safe in the hole spot with portals. For now, P1 will do! @7174491 - Tennistete - When I first looked it I though it was going to be a great map, but after tests, they showed me that this map has a boring flow. P1 will do. @3163038 - Pamdecp - I've enjoyed the concept, but I also feel like it's better as P1, only. @7170175 - Tohpy - Pretty fine for P1 P9'ed: SADLY NONE :/ Dernière modification le 1497663000000 |
Abramjohn02 « Citoyen » 1497668220000
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Edited *bump* I got a wrong send sorry Dernière modification le 1497668520000 |
Donmickey « Citoyen » 1497672720000
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@4321568 - Edited @4589763 (Collision) Dernière modification le 1498043820000 |
Abramjohn02 « Citoyen » 1497673500000
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Sebaisseba a dit : my @7155898 map is not P22 in my lsmap '-' |
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@5946612 - edited @5951023 Dernière modification le 1497676860000 |
Danielmago « Citoyen » 1497676860000
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@7010019 @1986575 |
S4rg4sm « Citoyen » 1497722040000
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@7176963 @7182114 Dernière modification le 1498665540000 |
Vintage « Consul » 1497725400000
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@6999962 @7181105 Dernière modification le 1498065420000 |
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@7175108 @7177228 - edited |
Guilherme « Citoyen » 1497792600000
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@4697269 @5031647 Dernière modification le 1497795480000 |
Yuugiooohhhh « Citoyen » 1497799320000
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@7109546 @7089639 Dernière modification le 1497904620000 |
Shirubin « Citoyen » 1497877920000
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@7062517 |
Sunlight « Consul » 1497907080000
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@7122358 @5779999 Dernière modification le 1498486260000 |