Rotação Oficial - P8 - Dois Shamansالدوران الرسمي - P8 - ذو الشامانان 公式カテゴリー - P8 - デュアルシャーマン Official Rotation - P8 - Dual ShamanRotazione Ufficiale - P8 - Doppio SciamanoRotation Officielle - P8 - Deux ChamanesOficjalna Rotacja - P8 - Podwójny SzamanPálya Körforgás - P8 - Sámán ÖsszefogásRotația Oficială - P8 - Doi șamaniResmi Rotasyon - P8 - Çift ŞamanRotación Oficial - P8 - Doble ChamánOfficiële Rotatie - P8 - Dubbele Sjamaan |
Commandantso « Censeur » 1585067220000
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@7353495 - edited |
Koulouh « Citoyen » 1585070520000
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@5363969 @4739827 Dernière modification le 1585866600000 |
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Refused « Censeur » 1585076460000
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Mapzylla « Citoyen » 1585593300000
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@4622619 @2241543 Dernière modification le 1586109840000 |
Qcatyou 1585639260000
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[Modéré par Etyla, raison : Unnecessary] |
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@6998019 @5956775 Dernière modification le 1585735320000 |
Xaxadoooooo « Citoyen » 1586010720000
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@3011395 @642653 Dernière modification le 1586358360000 |
Plubio « Censeur » 1586831220000
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Checkpoint |
Mapcrew « Consul » 1587066480000
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Left as is: @7113110 - Pjfsamora#0000 - When I first loaded the map I thought it would be a very hard map. However, it can be completed with a ramp up from the mice spawn to the top and a bridge until the cheese, it is not something challenging. Also, the gap between the cloud ground the top earth ground is cramped and the shaman may block the passage while he is building. On a side note, the left space in barely used, try to use this space to add more paths to follow, or interesting obstacles. @7111119 - Pjfsamora#0000 - Both the left and right sides are not used in this map, the main focus is in the middle area. Due it to this fact, the shaman don't have much options of building or building stability. @7693237 - Stovedove#0000 - The map has a good idea but wasn't well executed. In the first place, it is a bit confusing to understand what is need to be done: where you should build, for example. Also, the paths to follow are unbalanced, which means one is easier to follow than the other: it is easier to bring the players of the right spawn up than build something untill them (in the top part of the map) as they need to gather the cheese. Besides that, I suggest you to make the mass of dynamic grouds havier, so it would become more stable. In addition to this, you map is very high with no reason, it is irritating to build in maps like that. @7694710 - Stovedove#0000 - We have already a few maps with the same concept in the current rotation. Try to be as original as possible when you are creating a map. Besides that, the walls wasn't a great addition to the map because they are limitating the buildings, which is not something good for the Shaman (P4) category. @7353495 - Commandantso#0000 - When you're creating a map for 2 shamans, make sure it is possible to only 1 complete the map, in case the other is not available. The concept is good, try to fix the problem by reducing the area of the anti-cloud grounds and add more than one path to follow (so it won't be repetitive) and submit yout map again. @4739827 - Koulouh#0000 - The map, in general, is cramped because of it's layout. It is very irritating for the shaman to build in cramped spaces, please avoid this kind of design. Also, you just need to build ramps and bridges, it doesn't even need more than one shaman. @6824865 - Bielpratasqn#0000 - The gap between the cloud ground and the earth ground is cramped, as it is this is the only passage to the other side, if the shaman does anything wrong and block the passage, the entire map will be ruined. Also, it can be solve with just a bridge and a ramp up until the hole and cheese, which is not somethin exceptional. In reggarding to this, try to add different paths to follow, the map will be less repetitive and more appeanling to the rotation. Also, this map don't really need more than one shaman because it is very easy to complete the map. @7691346 - Refused#6163 - The shaman just need to put planks into the gaps, it not attractive for any shaman rotation because the shaman won't be able to explore the map himself and build in the way he wants. Please, avoid this kind of map, it will become repetitive and boring to be played on. Besides that, the treadmill ground wasn't a great addition to the map. @7694142 - B0wl#7075 - It is not usual to have treadmill grounds in the shamans categroies, it is always welcome to have different concepts! Nonetheless, the map can be solved with two bridges: one for the cheese and one for the hole, and a ramp up to the top platform. This is going to avoid the obstacles easily. @4622619 - Mapzylla#2983 - Your map is veeeery high, which is irritating to build on. Also, the water you used in the cheese is a hard obstacle which is going to demand too much time to pass through. Due to these facts, if one shaman is offline, the other one won't be able to complete the map alone. In the next time you're creating a map, make sure it is possible to complete the map with only one shaman. @2241543 - Mapzylla#2983 - Once again, you map is long with no reason, you could easily reduce the space. Also, it brings nothing new to the rotation, the plank you used, is very commun and we have a few maps like that in the rotation, plus it basicly consists in build a ramp up to the cheese and hole. @6998019 - Matzi#1510 - This map is longer than the usual with no reason since there is too much space for just a few grounds. Also, it basically consists in build a looong bridge until the cheese and a ramp up to the hole. Besides that, the space available to build a ramp up from the players spawn to the top is very tiny to build on. It is not the kind of map which cath our eyes. @5956775 - Matzi#1510 - This map doesn't bring anything new to the rotation, as you did in your last map, you just need to build a bridge from the players spawn until the cheese and a ramp up to the hole, this is boring. In addition to this, despite of having more than one path to follow, they are unbalanced. The top path is very easy to build meanwhilhe the bottom is hard because of the gap between the ice ground and the floor is cramped and might lead to mass death because of the lack of good supports. @3011395 - Xaxadoooooo#0000 - There nothing outstanding in your map, it is very generic and the wind makes it irritating to build on. Also, it doesn't need more than one shaman to complete this map, since it is easily completed. @642653 - Xaxadoooooo#0000 - This map is very hard for the rotation because of the gravity and there is only one support for the entire map. In the next time you're creating a map for Dual-Shaman (P8) category, make sure it is possible to complete the map with only one shaman, in case the other one isn't avaible or dead. One a side note, there are just two possibilities to complete the map, which is going to make it repetitive and even boring to play in. I suggest you to submit you map for the #spiritual minigame, which requires maps harder than the usual. P1'ed: @6810646 - Bielpratasqn#0000 - There is nothing outstanding in your map, but it plays fine. The map has different paths to follow and good supports which allows more diversity of buildings. P1 will be. Will be discussed: @5363969 - Koulouh#0000 - Already in discussion. Ignored: None |
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Xaxadoooooo « Citoyen » 1587239340000
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@6733697 @6824865 Edit Dernière modification le 1587403200000 |
B_ootcamp « Citoyen » 1587249420000
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Commandantso « Censeur » 1587399180000
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@7353495 - fixed |
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Bhvana « Censeur » 1587516000000
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